mirror of
https://github.com/ClassiCube/ClassiCube.git
synced 2025-09-15 10:35:11 -04:00
PS3: Fix rendering and add actions workflow
This commit is contained in:
parent
4c60ceda46
commit
67c7a486cd
34
.github/workflows/build_ps3.yml
vendored
Normal file
34
.github/workflows/build_ps3.yml
vendored
Normal file
@ -0,0 +1,34 @@
|
|||||||
|
name: Build latest (PS3)
|
||||||
|
on: [push]
|
||||||
|
|
||||||
|
concurrency:
|
||||||
|
group: ${{ github.ref }}-ps3
|
||||||
|
cancel-in-progress: true
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
build-PS3:
|
||||||
|
if: github.ref_name == github.event.repository.default_branch
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
container:
|
||||||
|
image: akusiroyo/ps3sdk:latest
|
||||||
|
steps:
|
||||||
|
- uses: actions/checkout@v3
|
||||||
|
- name: Compile PS3 build
|
||||||
|
id: compile
|
||||||
|
run: |
|
||||||
|
pacman -S make --noconfirm
|
||||||
|
export PSL1GHT=/usr/local/ps3dev
|
||||||
|
export PS3DEV=/usr/local/ps3dev
|
||||||
|
make ps3
|
||||||
|
|
||||||
|
- uses: ./.github/actions/notify_failure
|
||||||
|
if: ${{ always() && steps.compile.outcome == 'failure' }}
|
||||||
|
with:
|
||||||
|
NOTIFY_MESSAGE: 'Failed to compile PS3 build'
|
||||||
|
WEBHOOK_URL: '${{ secrets.WEBHOOK_URL }}'
|
||||||
|
|
||||||
|
- uses: ./.github/actions/upload_build
|
||||||
|
if: ${{ always() && steps.compile.outcome == 'success' }}
|
||||||
|
with:
|
||||||
|
SOURCE_FILE: 'ClassiCube-ps3.self'
|
||||||
|
DEST_NAME: 'ClassiCube-ps3.self'
|
@ -346,6 +346,7 @@ void Gfx_DepthOnlyRendering(cc_bool depthOnly) {
|
|||||||
*#########################################################################################################################*/
|
*#########################################################################################################################*/
|
||||||
void Gfx_CalcOrthoMatrix(struct Matrix* matrix, float width, float height, float zNear, float zFar) {
|
void Gfx_CalcOrthoMatrix(struct Matrix* matrix, float width, float height, float zNear, float zFar) {
|
||||||
// Same as Direct3D9
|
// Same as Direct3D9
|
||||||
|
// TODO: should it be like OpenGL? ???
|
||||||
*matrix = Matrix_Identity;
|
*matrix = Matrix_Identity;
|
||||||
|
|
||||||
matrix->row1.X = 2.0f / width;
|
matrix->row1.X = 2.0f / width;
|
||||||
@ -363,6 +364,7 @@ void Gfx_CalcPerspectiveMatrix(struct Matrix* matrix, float fov, float aspect, f
|
|||||||
float c = (float)Cotangent(0.5f * fov);
|
float c = (float)Cotangent(0.5f * fov);
|
||||||
|
|
||||||
// Same as Direct3D9
|
// Same as Direct3D9
|
||||||
|
// TODO: should it be like OpenGL? ???
|
||||||
*matrix = Matrix_Identity;
|
*matrix = Matrix_Identity;
|
||||||
|
|
||||||
matrix->row1.X = c / aspect;
|
matrix->row1.X = c / aspect;
|
||||||
@ -401,10 +403,12 @@ static void ResetFrameState(void) {
|
|||||||
rsxSetBlendEquation(context, GCM_FUNC_ADD, GCM_FUNC_ADD);
|
rsxSetBlendEquation(context, GCM_FUNC_ADD, GCM_FUNC_ADD);
|
||||||
|
|
||||||
rsxSetColorMaskMrt(context, 0);
|
rsxSetColorMaskMrt(context, 0);
|
||||||
rsxSetDepthFunc(context, GCM_LEQUAL);
|
|
||||||
rsxSetClearColor(context, clearColor);
|
rsxSetClearColor(context, clearColor);
|
||||||
rsxSetClearDepthStencil(context, 0xFFFFFFFF);
|
rsxSetClearDepthStencil(context, 0xFFFFFFFF);
|
||||||
rsxSetFrontFace(context, GCM_FRONTFACE_CCW);
|
|
||||||
|
rsxSetDepthFunc(context, GCM_LEQUAL);
|
||||||
|
rsxSetDepthWriteEnable(context, true);
|
||||||
|
rsxSetDepthTestEnable(context, true);
|
||||||
|
|
||||||
rsxSetUserClipPlaneControl(context, GCM_USER_CLIP_PLANE_DISABLE,
|
rsxSetUserClipPlaneControl(context, GCM_USER_CLIP_PLANE_DISABLE,
|
||||||
GCM_USER_CLIP_PLANE_DISABLE,
|
GCM_USER_CLIP_PLANE_DISABLE,
|
||||||
|
Loading…
x
Reference in New Issue
Block a user