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Merge pull request #404 from videoerror/master
Made inventory switching re-bindable and fixed CRTL selecting in inventory screen closing inventory screen.
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commit
6aba57f185
@ -48,7 +48,7 @@ namespace ClassicalSharp.Gui.Screens {
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return true;
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return true;
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}
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}
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bool hotbar = game.IsKeyDown(Key.AltLeft) || game.IsKeyDown(Key.AltRight);
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bool hotbar = game.Input.ControlDown;
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if (!hotbar)
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if (!hotbar)
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game.Gui.SetNewScreen(null);
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game.Gui.SetNewScreen(null);
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}
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}
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@ -120,12 +120,12 @@ namespace ClassicalSharp.Gui.Screens {
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public override void Init() {
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public override void Init() {
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base.Init();
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base.Init();
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left = new KeyBind[3];
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left = new KeyBind[4];
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left[0] = KeyBind.ExtInput; left[1] = KeyBind.HideFps; left[2] = KeyBind.HideGui;
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left[0] = KeyBind.ExtInput; left[1] = KeyBind.HideFps; left[2] = KeyBind.HideGui; left[3] = KeyBind.HotbarSwitching;
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right = new KeyBind[4];
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right = new KeyBind[4];
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right[0] = KeyBind.Screenshot; right[1] = KeyBind.Fullscreen; right[2] = KeyBind.AxisLines; right[3] = KeyBind.Autorotate;
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right[0] = KeyBind.Screenshot; right[1] = KeyBind.Fullscreen; right[2] = KeyBind.AxisLines; right[3] = KeyBind.Autorotate;
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leftDesc = new string[] { "Show ext input", "Hide FPS", "Hide gui" };
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leftDesc = new string[] { "Show ext input", "Hide FPS", "Hide gui", "Hotbar switching" };
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rightDesc = new string[] { "Screenshot", "Fullscreen", "Show axis lines", "Toggle auto-rotate" };
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rightDesc = new string[] { "Screenshot", "Fullscreen", "Show axis lines", "Toggle auto-rotate", };
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title = "Other controls";
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title = "Other controls";
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leftPage = (g, w) => g.Gui.SetNewScreen(new HacksKeyBindingsScreen(g));
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leftPage = (g, w) => g.Gui.SetNewScreen(new HacksKeyBindingsScreen(g));
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@ -120,7 +120,7 @@ namespace ClassicalSharp.Gui.Widgets {
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// a) user presses alt then number
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// a) user presses alt then number
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// b) user presses alt
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// b) user presses alt
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// thus we only do case b) if case a) did not happen
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// thus we only do case b) if case a) did not happen
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if (!(key == Key.AltLeft || key == Key.AltRight)) return false;
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if (!(key == game.Input.Keys[KeyBind.HotbarSwitching])) return false;
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if (altHandled) { altHandled = false; return true; } // handled already
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if (altHandled) { altHandled = false; return true; } // handled already
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// Alternate between first and second row
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// Alternate between first and second row
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@ -10,8 +10,8 @@ namespace ClassicalSharp {
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Forward, Back, Left, Right, Jump, Respawn, SetSpawn, Chat,
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Forward, Back, Left, Right, Jump, Respawn, SetSpawn, Chat,
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Inventory, ToggleFog, SendChat, PauseOrExit, PlayerList,
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Inventory, ToggleFog, SendChat, PauseOrExit, PlayerList,
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Speed, NoClip, Fly, FlyUp, FlyDown, ExtInput, HideFps,
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Speed, NoClip, Fly, FlyUp, FlyDown, ExtInput, HideFps,
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Screenshot, Fullscreen, ThirdPerson, HideGui, AxisLines,
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HotbarSwitching, Screenshot, Fullscreen, ThirdPerson, HideGui, AxisLines,
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ZoomScrolling, HalfSpeed, MouseLeft, MouseMiddle, MouseRight, Autorotate,
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ZoomScrolling, HalfSpeed, MouseLeft, MouseMiddle, MouseRight, Autorotate
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#pragma warning restore 1591
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#pragma warning restore 1591
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}
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}
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@ -34,17 +34,16 @@ namespace ClassicalSharp {
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public KeyMap() {
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public KeyMap() {
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// We can't use enum array initaliser because this causes problems when building with mono
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// We can't use enum array initaliser because this causes problems when building with mono
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// and running on default .NET (https://bugzilla.xamarin.com/show_bug.cgi?id=572)
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// and running on default .NET (https://bugzilla.xamarin.com/show_bug.cgi?id=572)
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keys = new Key[31];
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keys = new Key[32];
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keys[0] = Key.W; keys[1] = Key.S; keys[2] = Key.A; keys[3] = Key.D;
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keys[0] = Key.W; keys[1] = Key.S; keys[2] = Key.A; keys[3] = Key.D;
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keys[4] = Key.Space; keys[5] = Key.R; keys[6] = Key.Enter; keys[7] = Key.T;
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keys[4] = Key.Space; keys[5] = Key.R; keys[6] = Key.Enter; keys[7] = Key.T;
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keys[8] = Key.B; keys[9] = Key.F; keys[10] = Key.Enter;
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keys[8] = Key.B; keys[9] = Key.F; keys[10] = Key.Enter;
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keys[11] = Key.Escape; keys[12] = Key.Tab; keys[13] = Key.ShiftLeft;
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keys[11] = Key.Escape; keys[12] = Key.Tab; keys[13] = Key.ShiftLeft;
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keys[14] = Key.X; keys[15] = Key.Z; keys[16] = Key.Q;
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keys[14] = Key.X; keys[15] = Key.Z; keys[16] = Key.Q;
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keys[17] = Key.E; keys[18] = Key.AltLeft; keys[19] = Key.F3;
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keys[17] = Key.E; keys[18] = Key.AltLeft; keys[19] = Key.F3;
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keys[20] = Key.F12; keys[21] = Key.F11; keys[22] = Key.F5;
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keys[20] = Key.AltLeft; keys[21] = Key.F12; keys[22] = Key.F11; keys[23] = Key.F5;
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keys[23] = Key.F1; keys[24] = Key.F7; keys[25] = Key.C;
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keys[24] = Key.F1; keys[25] = Key.F7; keys[26] = Key.C; keys[27] = Key.ControlLeft;
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keys[26] = Key.ControlLeft;
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keys[28] = Key.Unknown; keys[29] = Key.Unknown; keys[30] = Key.Unknown; keys[31] = Key.F6;
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keys[27] = Key.Unknown; keys[28] = Key.Unknown; keys[29] = Key.Unknown; keys[30] = Key.F6;
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defaultKeys = new Key[keys.Length];
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defaultKeys = new Key[keys.Length];
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for (int i = 0; i < defaultKeys.Length; i++)
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for (int i = 0; i < defaultKeys.Length; i++)
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