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Android: Fullscreen should be sticky immersive (Thanks fizzwhiz)
This means that if you tap at top or bottom of screen to get navigation/status bars to reappear, they should reappear only for a few seconds and as a translucent overlay instead. Also avoid using HttpRequest_Free in favour of Mem_Free
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@ -603,7 +603,7 @@ public class MainActivity extends Activity implements SurfaceHolder.Callback2 {
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public void enterFullscreen() {
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runOnUiThread(new Runnable() {
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public void run() {
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curView.setSystemUiVisibility(View.SYSTEM_UI_FLAG_FULLSCREEN | View.SYSTEM_UI_FLAG_HIDE_NAVIGATION | View.SYSTEM_UI_FLAG_IMMERSIVE);
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curView.setSystemUiVisibility(View.SYSTEM_UI_FLAG_FULLSCREEN | View.SYSTEM_UI_FLAG_HIDE_NAVIGATION | View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY);
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}
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});
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}
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@ -77,7 +77,7 @@ static void RequestList_TryFree(struct RequestList* list, int id) {
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int i = RequestList_Find(list, id, &req);
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if (i < 0) return;
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HttpRequest_Free(&req);
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Mem_Free(req.data);
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RequestList_RemoveAt(list, i);
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}
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@ -609,7 +609,7 @@ static cc_result Http_BackendDo(struct HttpRequest* req, cc_string* url) {
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/* per curl docs, we must persist POST data until request finishes */
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req->data = NULL;
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HttpRequest_Free(req);
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req->size = 0;
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} else {
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/* Undo POST/HEAD state */
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_curl_easy_setopt(curl, CURLOPT_HTTPGET, 1L);
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@ -217,8 +217,10 @@ void LWebTask_Tick(struct LWebTask* task) {
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task->working = false;
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task->completed = true;
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task->success = req.success;
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if (task->success) task->Handle((cc_uint8*)req.data, req.size);
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HttpRequest_Free(&req);
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if (!req.success) return;
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task->Handle((cc_uint8*)req.data, req.size);
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Mem_Free(req.data);
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}
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void LWebTask_DisplayError(struct LWebTask* task, const char* action, cc_string* dst) {
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@ -305,7 +305,7 @@ static void WoM_Tick(void) {
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if (!item.success) return;
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WoM_ParseConfig(&item);
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HttpRequest_Free(&item);
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Mem_Free(item.data);
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}
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@ -812,8 +812,6 @@ CC_NOINLINE static cc_bool Fetcher_Get(int reqID, struct HttpRequest* req) {
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Fetcher_Failed = true;
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Fetcher_Result = req->result;
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Fetcher_StatusCode = req->statusCode;
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HttpRequest_Free(req);
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Fetcher_Finish();
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return false;
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}
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@ -834,7 +832,7 @@ static void Fetcher_CheckMusic(struct MusicResource* music) {
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music->downloaded = true;
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MusicPatcher_Save(music->name, &req);
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HttpRequest_Free(&req);
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Mem_Free(req.data);
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}
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static void Fetcher_CheckSound(const struct SoundResource* sound) {
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@ -842,7 +840,7 @@ static void Fetcher_CheckSound(const struct SoundResource* sound) {
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if (!Fetcher_Get(sound->reqID, &req)) return;
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SoundPatcher_Save(sound->name, &req);
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HttpRequest_Free(&req);
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Mem_Free(req.data);
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}
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/* TODO: Implement this.. */
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@ -56,7 +56,7 @@ static void Server_CheckAsyncResources(void) {
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if (item.success) {
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TexturePack_Apply(&item);
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HttpRequest_Free(&item);
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Mem_Free(item.data);
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} else if (item.result) {
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Logger_Warn(item.result, "trying to download texture pack", Http_DescribeError);
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} else {
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