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You shouldn't be pushed in Enhanced mode
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@ -266,8 +266,6 @@ namespace ClassicalSharp.Entities {
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}
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public void DoEntityPush() {
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//if (!game.ClassicMode || hacks.Noclip) return;
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for (int id = 0; id < EntityList.MaxCount; id++) {
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Entity other = game.Entities[id];
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if (other == null || other == entity) continue;
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@ -59,6 +59,7 @@ namespace ClassicalSharp.Entities {
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bool wasOnGround = onGround;
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HandleInput(ref xMoving, ref zMoving);
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if (game.ClassicMode && !Hacks.Noclip)
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physics.DoEntityPush();
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// Immediate stop in noclip mode
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