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https://github.com/ClassiCube/ClassiCube.git
synced 2025-09-18 20:15:35 -04:00
Only 6 lambdas left to remove
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4413fc69e6
commit
7303e8c2e4
@ -43,48 +43,48 @@ namespace ClassicalSharp.Gui.Screens {
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btn.SetValue = SetFPSLimitMethod;
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}
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static bool GetMusic(Game g) { return g.MusicVolume > 0; }
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static string GetMusic(Game g) { return GetBool(g.MusicVolume > 0); }
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static void SetMusic(Game g, bool v) { g.MusicVolume = v ? 100 : 0; g.AudioPlayer.SetMusic(g.MusicVolume); }
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static bool GetInvert(Game g) { return g.InvertMouse; }
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static string GetInvert(Game g) { return GetBool(g.InvertMouse); }
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static void SetInvert(Game g, bool v) { g.InvertMouse = v; }
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static string GetViewDist(Game g) { return g.ViewDistance.ToString(); }
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static void SetViewDist(Game g, string v) { g.SetViewDistance(Int32.Parse(v), true); }
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static bool GetPhysics(Game g) { return ((SinglePlayerServer)g.Server).physics.Enabled; }
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static string GetPhysics(Game g) { return GetBool(((SinglePlayerServer)g.Server).physics.Enabled); }
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static void SetPhysics(Game g, bool v) { ((SinglePlayerServer)g.Server).physics.Enabled = v; }
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static bool GetSounds(Game g) { return g.SoundsVolume > 0; }
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static string GetSounds(Game g) { return GetBool(g.SoundsVolume > 0); }
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static void SetSounds(Game g, bool v) { g.SoundsVolume = v ? 100 : 0; g.AudioPlayer.SetSounds(g.SoundsVolume); }
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static bool GetShowFPS(Game g) { return g.ShowFPS; }
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static string GetShowFPS(Game g) { return GetBool(g.ShowFPS); }
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static void SetShowFPS(Game g, bool v) { g.ShowFPS = v; }
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static bool GetViewBob(Game g) { return g.ViewBobbing; }
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static string GetViewBob(Game g) { return GetBool(g.ViewBobbing); }
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static void SetViewBob(Game g, bool v) { g.ViewBobbing = v; }
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static string GetFPS(Game g) { return g.FpsLimit.ToString(); }
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static void SetFPS(Game g, string v) { }
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static bool GetHacks(Game g) { return g.LocalPlayer.Hacks.Enabled; }
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static string GetHacks(Game g) { return GetBool(g.LocalPlayer.Hacks.Enabled); }
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static void SetHacks(Game g, bool v) { g.LocalPlayer.Hacks.Enabled = v; g.LocalPlayer.CheckHacksConsistency(); }
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static void SwitchClassic(Game g, Widget w) { g.Gui.SetNewScreen(new ClassicKeyBindingsScreen(g)); }
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ButtonWidget MakeVolumeBool(int dir, int y, string text, string optKey,
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ButtonBoolGetter getter, ButtonBoolSetter setter) {
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ButtonValueGetter getter, ButtonBoolSetter setter) {
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string optName = text;
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text = text + ": " + (getter(game) ? "ON" : "OFF");
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text = text + ": " + getter;
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ButtonWidget widget = ButtonWidget.Create(game, 300, text, titleFont, OnWidgetClick)
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.SetLocation(Anchor.Centre, Anchor.Centre, 160 * dir, y);
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widget.OptName = optName;
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widget.GetValue = g => getter(g) ? "yes" : "no";
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widget.GetValue = getter;
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widget.SetValue = (g, v) => {
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setter(g, v == "yes");
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Options.Set(optKey, v == "yes" ? 100 : 0);
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widget.SetText(widget.OptName + ": " + (v == "yes" ? "ON" : "OFF"));
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setter(g, v == "ON");
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Options.Set(optKey, v == "ON" ? 100 : 0);
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widget.SetText(widget.OptName + ": " + v);
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};
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return widget;
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}
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@ -71,7 +71,7 @@ namespace ClassicalSharp.Gui.Screens {
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protected override void ContextRecreated() {
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string flags = HotkeyListScreen.MakeFlagsString(curHotkey.Flags);
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if (curHotkey.Text == null) curHotkey.Text = "";
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string staysOpen = curHotkey.StaysOpen ? "yes" : "no";
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string staysOpen = curHotkey.StaysOpen ? "ON" : "OFF";
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bool existed = origHotkey.BaseKey != Key.Unknown;
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widgets = new Widget[] {
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@ -111,7 +111,7 @@ namespace ClassicalSharp.Gui.Screens {
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void LeaveOpenClick(Game game, Widget widget) {
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LostFocus();
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curHotkey.StaysOpen = !curHotkey.StaysOpen;
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string staysOpen = curHotkey.StaysOpen ? "yes" : "no";
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string staysOpen = curHotkey.StaysOpen ? "ON" : "OFF";
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staysOpen = "Input stays open: " + staysOpen;
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SetButton(widgets[3], staysOpen);
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}
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@ -46,7 +46,7 @@ namespace ClassicalSharp.Gui.Screens {
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static string GetViewDist(Game g) { return g.ViewDistance.ToString(); }
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static void SetViewDist(Game g, string v) { g.SetViewDistance(Int32.Parse(v), true); }
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static bool GetSmooth(Game g) { return g.SmoothLighting; }
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static string GetSmooth(Game g) { return GetBool(g.SmoothLighting); }
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static void SetSmooth(Game g, bool v) {
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g.SmoothLighting = v;
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ChunkMeshBuilder builder = g.MapRenderer.DefaultMeshBuilder();
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@ -68,7 +68,7 @@ namespace ClassicalSharp.Gui.Screens {
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Options.Set(OptionsKey.EntityShadow, v);
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}
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static bool GetMipmaps(Game g) { return g.Graphics.Mipmaps; }
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static string GetMipmaps(Game g) { return GetBool(g.Graphics.Mipmaps); }
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static void SetMipmaps(Game g, bool v) {
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g.Graphics.Mipmaps = v;
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@ -35,10 +35,10 @@ namespace ClassicalSharp.Gui.Screens {
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};
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}
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static bool GetShadows(Game g) { return g.Drawer2D.BlackTextShadows; }
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static string GetShadows(Game g) { return GetBool(g.Drawer2D.BlackTextShadows); }
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void SetShadows(Game g, bool v) { g.Drawer2D.BlackTextShadows = v; HandleFontChange(); }
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static bool GetShowFPS(Game g) { return g.ShowFPS; }
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static string GetShowFPS(Game g) { return GetBool(g.ShowFPS); }
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static void SetShowFPS(Game g, bool v) { g.ShowFPS = v; }
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static void SetScale(Game g, string v, ref float target, string optKey) {
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@ -53,10 +53,10 @@ namespace ClassicalSharp.Gui.Screens {
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static string GetInventory(Game g) { return g.InventoryScale.ToString("F1"); }
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static void SetInventory(Game g, string v) { SetScale(g, v, ref g.InventoryScale, OptionsKey.InventoryScale); }
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static bool GetTabAuto(Game g) { return g.TabAutocomplete; }
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static string GetTabAuto(Game g) { return GetBool(g.TabAutocomplete); }
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void SetTabAuto(Game g, bool v) { g.TabAutocomplete = v; }
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static bool GetClickable(Game g) { return g.ClickableChat; }
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static string GetClickable(Game g) { return GetBool(g.ClickableChat); }
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void SetClickable(Game g, bool v) { g.ClickableChat = v; }
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static string GetChatScale(Game g) { return g.ChatScale.ToString("F1"); }
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@ -69,7 +69,7 @@ namespace ClassicalSharp.Gui.Screens {
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g.Gui.RefreshHud();
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}
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static bool GetUseFont(Game g) { return !g.Drawer2D.UseBitmappedChat; }
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static string GetUseFont(Game g) { return GetBool(!g.Drawer2D.UseBitmappedChat); }
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void SetUseFont(Game g, bool v) { g.Drawer2D.UseBitmappedChat = !v; HandleFontChange(); }
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static string GetFont(Game g) { return g.FontName; }
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@ -47,7 +47,7 @@ namespace ClassicalSharp.Gui.Screens {
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CheckHacksAllowed(null, null);
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}
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static bool GetHacks(Game g) { return g.LocalPlayer.Hacks.Enabled; }
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static string GetHacks(Game g) { return GetBool(g.LocalPlayer.Hacks.Enabled); }
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static void SetHacks(Game g, bool v) {
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g.LocalPlayer.Hacks.Enabled = v; g.LocalPlayer.CheckHacksConsistency();
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}
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@ -57,7 +57,7 @@ namespace ClassicalSharp.Gui.Screens {
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g.LocalPlayer.Hacks.SpeedMultiplier = Utils.ParseDecimal(v); Options.Set(OptionsKey.Speed, v);
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}
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static bool GetCameraClip(Game g) { return g.CameraClipping; }
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static string GetCameraClip(Game g) { return GetBool(g.CameraClipping); }
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static void SetCameraClip(Game g, bool v) { g.CameraClipping = v; }
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static string GetJump(Game g) { return g.LocalPlayer.JumpHeight.ToString("F3"); }
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@ -65,19 +65,19 @@ namespace ClassicalSharp.Gui.Screens {
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g.LocalPlayer.physics.CalculateJumpVelocity(true, Utils.ParseDecimal(v));
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}
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static bool GetWOMHacks(Game g) { return g.LocalPlayer.Hacks.WOMStyleHacks; }
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static string GetWOMHacks(Game g) { return GetBool(g.LocalPlayer.Hacks.WOMStyleHacks); }
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static void SetWOMHacks(Game g, bool v) { g.LocalPlayer.Hacks.WOMStyleHacks = v; }
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static bool GetFullStep(Game g) { return g.LocalPlayer.Hacks.FullBlockStep; }
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static string GetFullStep(Game g) { return GetBool(g.LocalPlayer.Hacks.FullBlockStep); }
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static void SetFullStep(Game g, bool v) { g.LocalPlayer.Hacks.FullBlockStep = v; }
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static bool GetPushback(Game g) { return g.LocalPlayer.Hacks.PushbackPlacing; }
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static string GetPushback(Game g) { return GetBool(g.LocalPlayer.Hacks.PushbackPlacing); }
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static void SetPushback(Game g, bool v) { g.LocalPlayer.Hacks.PushbackPlacing = v; }
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static bool GetLiquids(Game g) { return g.ModifiableLiquids; }
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static string GetLiquids(Game g) { return GetBool(g.ModifiableLiquids); }
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static void SetLiquids(Game g, bool v) { g.ModifiableLiquids = v; }
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static bool GetNoclipSlide(Game g) { return g.LocalPlayer.Hacks.NoclipSlide; }
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static string GetNoclipSlide(Game g) { return GetBool(g.LocalPlayer.Hacks.NoclipSlide); }
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static void SetNoclipSlide(Game g, bool v) { g.LocalPlayer.Hacks.NoclipSlide = v; }
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static string GetFOV(Game g) { return g.Fov.ToString(); }
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@ -122,27 +122,28 @@ namespace ClassicalSharp.Gui.Screens {
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}
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protected ButtonWidget MakeBool(int dir, int y, string text, string optKey,
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ClickHandler onClick, ButtonBoolGetter getter, ButtonBoolSetter setter) {
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ClickHandler onClick, ButtonValueGetter getter, ButtonBoolSetter setter) {
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return MakeBool(dir, y, text, optKey, false, onClick, getter, setter);
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}
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protected ButtonWidget MakeBool(int dir, int y, string text, string optKey, bool invert,
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ClickHandler onClick, ButtonBoolGetter getter, ButtonBoolSetter setter) {
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ClickHandler onClick, ButtonValueGetter getter, ButtonBoolSetter setter) {
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string optName = text;
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text = text + ": " + (getter(game) ? "ON" : "OFF");
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text = text + ": " + getter(game);
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ButtonWidget widget = ButtonWidget.Create(game, 300, text, titleFont, onClick)
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.SetLocation(Anchor.Centre, Anchor.Centre, 160 * dir, y);
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widget.OptName = optName;
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widget.GetValue = g => getter(g) ? "yes" : "no";
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string target = invert ? "no" : "yes";
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widget.GetValue = getter;
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string target = invert ? "OFF" : "ON";
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widget.SetValue = (g, v) => {
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setter(g, v == "yes");
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setter(g, v == "ON");
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Options.Set(optKey, v == target);
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widget.SetText(widget.OptName + ": " + (v == "yes" ? "ON" : "OFF"));
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widget.SetText(widget.OptName + ": " + v);
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};
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return widget;
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}
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protected static string GetBool(bool v) { return v ? "ON" : "OFF"; }
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void ShowExtendedHelp() {
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bool canShow = input == null && selectedWidget != null && descriptions != null;
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@ -189,7 +190,7 @@ namespace ClassicalSharp.Gui.Screens {
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MenuInputValidator validator = validators[index];
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if (validator is BooleanValidator) {
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string value = button.GetValue(game);
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button.SetValue(game, value == "yes" ? "no" : "yes");
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button.SetValue(game, value == "ON" ? "OFF" : "ON");
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UpdateDescription(button);
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return;
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} else if (validator is EnumValidator) {
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@ -234,8 +235,9 @@ namespace ClassicalSharp.Gui.Screens {
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void ChangeSetting() {
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string text = input.Text.ToString();
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if (((MenuInputWidget)input).Validator.IsValidValue(text))
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if (((MenuInputWidget)input).Validator.IsValidValue(text)) {
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targetWidget.SetValue(game, text);
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}
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DisposeWidgets();
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UpdateDescription(targetWidget);
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@ -53,16 +53,16 @@ namespace ClassicalSharp.Gui.Screens {
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g.AudioPlayer.SetSounds(g.SoundsVolume);
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}
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static bool GetViewBob(Game g) { return g.ViewBobbing; }
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static string GetViewBob(Game g) { return GetBool(g.ViewBobbing); }
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static void SetViewBob(Game g, bool v) { g.ViewBobbing = v; }
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static bool GetPhysics(Game g) { return ((SinglePlayerServer)g.Server).physics.Enabled; }
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static string GetPhysics(Game g) { return GetBool(((SinglePlayerServer)g.Server).physics.Enabled); }
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static void SetPhysics(Game g, bool v) { ((SinglePlayerServer)g.Server).physics.Enabled = v; }
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static bool GetAutoClose(Game g) { return Options.GetBool(OptionsKey.AutoCloseLauncher, false); }
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static string GetAutoClose(Game g) { return GetBool(Options.GetBool(OptionsKey.AutoCloseLauncher, false)); }
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static void SetAutoClose(Game g, bool v) { Options.Set(OptionsKey.AutoCloseLauncher, v); }
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static bool GetInvert(Game g) { return g.InvertMouse; }
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static string GetInvert(Game g) { return GetBool(g.InvertMouse); }
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static void SetInvert(Game g, bool v) { g.InvertMouse = v; }
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static string GetSensitivity(Game g) { return g.MouseSensitivity.ToString(); }
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@ -29,6 +29,7 @@ namespace ClassicalSharp.Gui.Screens {
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protected override void ContextRecreated() {
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ClickHandler onClick = OnWidgetClick;
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bool classic = game.UseClassicOptions;
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widgets = new Widget[] {
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MakeBool(-1, -150, "Classic hand model", OptionsKey.ClassicArmModel, onClick, GetHand, SetHand),
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MakeBool(-1, -100, "Classic walk anim", OptionsKey.SimpleArmsAnim, true, onClick, GetAnim, SetAnim),
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@ -42,39 +43,33 @@ namespace ClassicalSharp.Gui.Screens {
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TextWidget.Create(game, "&eButtons on the right require a client restart", regularFont)
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.SetLocation(Anchor.Centre, Anchor.Centre, 0, 100),
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MakeBack(false, titleFont,
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(g, w) => g.Gui.SetNewScreen(PreviousScreen())),
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classic ? MakeBack(false, titleFont, SwitchPause) : MakeBack(false, titleFont, SwitchOptions),
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null, null,
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};
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}
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static bool GetHand(Game g) { return g.ClassicArmModel; }
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static string GetHand(Game g) { return GetBool(g.ClassicArmModel); }
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static void SetHand(Game g, bool v) { g.ClassicArmModel = v; }
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static bool GetAnim(Game g) { return !g.SimpleArmsAnim; }
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static string GetAnim(Game g) { return GetBool(!g.SimpleArmsAnim); }
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static void SetAnim(Game g, bool v) { g.SimpleArmsAnim = !v; }
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static bool GetGui(Game g) { return g.UseClassicGui; }
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static string GetGui(Game g) { return GetBool(g.UseClassicGui); }
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static void SetGui(Game g, bool v) { g.UseClassicGui = v; }
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static bool GetList(Game g) { return g.UseClassicTabList; }
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static string GetList(Game g) { return GetBool(g.UseClassicTabList); }
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static void SetList(Game g, bool v) { g.UseClassicTabList = v; }
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static bool GetOpts(Game g) { return g.UseClassicOptions; }
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static string GetOpts(Game g) { return GetBool(g.UseClassicOptions); }
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static void SetOpts(Game g, bool v) { g.UseClassicOptions = v; }
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static bool GetCustom(Game g) { return g.UseCustomBlocks; }
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static string GetCustom(Game g) { return GetBool(g.UseCustomBlocks); }
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static void SetCustom(Game g, bool v) { g.UseCustomBlocks = v; }
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static bool GetCPE(Game g) { return g.UseCPE; }
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static string GetCPE(Game g) { return GetBool(g.UseCPE); }
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static void SetCPE(Game g, bool v) { g.UseCPE = v; }
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static bool GetTexs(Game g) { return g.AllowServerTextures; }
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static string GetTexs(Game g) { return GetBool(g.AllowServerTextures); }
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static void SetTexs(Game g, bool v) { g.AllowServerTextures = v; }
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Screen PreviousScreen() {
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if (game.UseClassicOptions) return new PauseScreen(game);
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return new OptionsGroupScreen(game);
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}
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}
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}
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