Fixes for humanoid model. (Agank thanks goodlyay)

This commit is contained in:
UnknownShadow200 2016-03-24 16:39:07 +11:00
parent 62bad71edc
commit 73ed96be7e

View File

@ -24,7 +24,7 @@ namespace ClassicalSharp.Model {
Set.LeftLeg = BuildBox( lLeg.MirrorX().TexOrigin( 0, 16 ) );
Set.RightLeg = BuildBox( rLeg.TexOrigin( 0, 16 ) );
Set.Hat = BuildBox( head.TexOrigin( 32, 0 ).Expand( 0.5f ) );
Set.LeftArm = BuildBox( lArm.TexOrigin( 40, 16 ) );
Set.LeftArm = BuildBox( lArm.MirrorX().TexOrigin( 40, 16 ) );
Set.RightArm = BuildBox( rArm.TexOrigin( 40, 16 ) );
Set64 = new ModelSet();
@ -33,13 +33,13 @@ namespace ClassicalSharp.Model {
Set64.LeftLeg = BuildBox( lLeg.TexOrigin( 16, 48 ) );
Set64.RightLeg = Set.RightLeg;
Set64.Hat = Set.Hat;
Set64.LeftArm = BuildBox( lLeg.TexOrigin( 32, 48 ) );
Set64.LeftArm = BuildBox( lArm.TexOrigin( 32, 48 ) );
Set64.RightArm = Set.RightArm;
Set64.TorsoLayer = BuildBox( torso.TexOrigin( 16, 32 ).Expand( 0.5f ) );
Set64.LeftLegLayer = BuildBox( lLeg.TexOrigin( 0, 48 ).Expand( 0.5f ) );
Set64.RightLegLayer = BuildBox( rLeg.TexOrigin( 0, 32 ).Expand( 0.5f ) );
Set64.LeftArmLayer = BuildBox( lLeg.TexOrigin( 48, 48 ).Expand( 0.5f ) );
Set64.RightArmLayer = BuildBox( rLeg.TexOrigin( 40, 32 ).Expand( 0.5f ) );
Set64.LeftArmLayer = BuildBox( lArm.TexOrigin( 48, 48 ).Expand( 0.5f ) );
Set64.RightArmLayer = BuildBox( rArm.TexOrigin( 40, 32 ).Expand( 0.5f ) );
SetSlim = new ModelSet();
SetSlim.Head = Set.Head;
@ -54,8 +54,8 @@ namespace ClassicalSharp.Model {
SetSlim.TorsoLayer = Set64.TorsoLayer;
SetSlim.LeftLegLayer = Set64.LeftLegLayer;
SetSlim.RightLegLayer = Set64.RightLegLayer;
SetSlim.LeftArmLayer = BuildBox( lArm.Expand( 0.5f ) );
SetSlim.RightArmLayer = BuildBox( rArm.Expand( 0.5f ) );
SetSlim.LeftArmLayer = BuildBox( lArm.TexOrigin( 32, 48 ).Expand( 0.5f ) );
SetSlim.RightArmLayer = BuildBox( rArm.TexOrigin( 40, 16 ).Expand( 0.5f ) );
}
public override bool Bobbing { get { return true; } }