Quick fix for the last commit.

This commit is contained in:
UnknownShadow200 2016-01-22 00:39:14 +11:00
parent 0ba33ce2a3
commit 7413788adc
4 changed files with 29 additions and 31 deletions

View File

@ -43,7 +43,7 @@ namespace ClassicalSharp {
public event EventHandler ColourCodesChanged;
internal void RaiseColourCodesChanged() { Raise( ColourCodesChanged ); }
ChatEventArgs chatArgs = new ChatEventArgs();
ChatEventArgs chatArgs = new ChatEventArgs();
protected void Raise( EventHandler handler ) {
if( handler != null )
handler( this, EventArgs.Empty );

View File

@ -150,32 +150,25 @@ namespace ClassicalSharp {
/// <remarks> Affected by both the current resolution of the window, as well as the
/// scaling specified by the user (field HotbarScale). </remarks>
public float GuiHotbarScale {
get {
float scaleX = Width / 640f, scaleY = Height / 480f;
return Math.Min( scaleX, scaleY ) * HotbarScale;
}
get { return MinWindowScale * HotbarScale; }
}
/// <summary> Calculates the amount that the block inventory menu should be scaled by when rendered. </summary>
/// <remarks> Affected by both the current resolution of the window, as well as the
/// scaling specified by the user (field InventoryScale). </remarks>
public float GuiInventoryScale {
get {
float scaleX = Width / 640f, scaleY = Height / 480f;
return Math.Min( scaleX, scaleY ) * InventoryScale;
}
get { return MinWindowScale * InventoryScale; }
}
/// <summary> Calculates the amount that 2D chat widgets should be scaled by when rendered. </summary>
/// <remarks> Affected by both the current resolution of the window, as well as the
/// scaling specified by the user (field ChatScale). </remarks>
public float GuiChatScale {
get {
float scaleX = Width / 640f, scaleY = Height / 480f;
return Math.Min( scaleX, scaleY ) * ChatScale;
}
get { return MinWindowScale * ChatScale; }
}
float MinWindowScale { get { return Math.Min( Width / 640f, Height / 480f ); } }
string defTexturePack = "default.zip";
/// <summary> Gets or sets the path of the default texture pack that should be used by the client. </summary>
/// <remarks> If the custom default texture pack specified by the user could not be found,

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@ -190,24 +190,24 @@ namespace ClassicalSharp {
}
Stopwatch frameTimer = new Stopwatch();
internal void RenderFrame( FrameEventArgs e ) {
internal void RenderFrame( double delta ) {
frameTimer.Reset();
frameTimer.Start();
Graphics.BeginFrame( this );
Graphics.BindIb( defaultIb );
accumulator += e.Time;
accumulator += delta;
Vertices = 0;
if( !Focused && !ScreenLockedInput )
SetNewScreen( new PauseScreen( this ) );
CheckScheduledTasks( e.Time );
CheckScheduledTasks( delta );
float t = (float)( ticksAccumulator / ticksPeriod );
LocalPlayer.SetInterpPosition( t );
Graphics.Clear();
Graphics.SetMatrixMode( MatrixType.Modelview );
Matrix4 modelView = Camera.GetView( e.Time );
Matrix4 modelView = Camera.GetView( delta );
View = modelView;
Graphics.LoadMatrix( ref modelView );
Culling.CalcFrustumEquations( ref Projection, ref modelView );
@ -215,36 +215,36 @@ namespace ClassicalSharp {
bool visible = activeScreen == null || !activeScreen.BlocksWorld;
if( Map.IsNotLoaded ) visible = false;
if( visible ) {
AxisLinesRenderer.Render( e.Time );
Players.RenderModels( Graphics, e.Time, t );
Players.RenderNames( Graphics, e.Time, t );
AxisLinesRenderer.Render( delta );
Players.RenderModels( Graphics, delta, t );
Players.RenderNames( Graphics, delta, t );
CurrentCameraPos = Camera.GetCameraPos( LocalPlayer.EyePosition );
ParticleManager.Render( e.Time, t );
ParticleManager.Render( delta, t );
Camera.GetPickedBlock( SelectedPos ); // TODO: only pick when necessary
EnvRenderer.Render( e.Time );
EnvRenderer.Render( delta );
if( SelectedPos.Valid && !HideGui )
Picking.Render( e.Time, SelectedPos );
MapRenderer.Render( e.Time );
SelectionManager.Render( e.Time );
Players.RenderHoveredNames( Graphics, e.Time, t );
Picking.Render( delta, SelectedPos );
MapRenderer.Render( delta );
SelectionManager.Render( delta );
Players.RenderHoveredNames( Graphics, delta, t );
bool left = IsMousePressed( MouseButton.Left );
bool middle = IsMousePressed( MouseButton.Middle );
bool right = IsMousePressed( MouseButton.Right );
InputHandler.PickBlocks( true, left, middle, right );
if( !HideGui )
BlockHandRenderer.Render( e.Time, t );
BlockHandRenderer.Render( delta, t );
} else {
SelectedPos.SetAsInvalid();
}
Graphics.Mode2D( Width, Height, EnvRenderer is StandardEnvRenderer );
fpsScreen.Render( e.Time );
fpsScreen.Render( delta );
if( activeScreen == null || !activeScreen.HidesHud )
hudScreen.Render( e.Time );
hudScreen.Render( delta );
if( activeScreen != null )
activeScreen.Render( e.Time );
activeScreen.Render( delta );
Graphics.Mode3D( EnvRenderer is StandardEnvRenderer );
if( screenshotRequested )

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@ -67,8 +67,13 @@ namespace ClassicalSharp {
}
protected override void OnRenderFrame( FrameEventArgs e ) {
game.RenderFrame( e );
game.RenderFrame( e.Time );
base.OnRenderFrame( e );
}
protected override void OnResize( object sender, EventArgs e ) {
game.OnResize();
base.OnResize( sender, e );
}
}
}