mirror of
https://github.com/ClassiCube/ClassiCube.git
synced 2025-09-15 10:35:11 -04:00
Get playback rate working through terrible hack
This commit is contained in:
parent
5a5504dae5
commit
775cbd1528
29
src/Audio.c
29
src/Audio.c
@ -725,7 +725,7 @@ struct AudioContext { int contextID; };
|
||||
extern int interop_InitAudio(void);
|
||||
extern int interop_AudioCreate(void);
|
||||
extern void interop_AudioClose(int contextID);
|
||||
extern int interop_AudioPlay(int contextID, const void* name, int volume);
|
||||
extern int interop_AudioPlay(int contextID, struct Sound* snd, int volume);
|
||||
extern int interop_AudioPoll(int contetID, int* inUse);
|
||||
extern int interop_AudioDescribe(int res, char* buffer, int bufferLen);
|
||||
|
||||
@ -764,7 +764,7 @@ cc_bool Audio_FastPlay(struct AudioContext* ctx, int channels, int sampleRate) {
|
||||
cc_result Audio_PlaySound(struct AudioContext* ctx, struct Sound* snd, int volume) {
|
||||
if (!ctx->contextID)
|
||||
ctx->contextID = interop_AudioCreate();
|
||||
return interop_AudioPlay(ctx->contextID, snd->data, volume);
|
||||
return interop_AudioPlay(ctx->contextID, snd, volume);
|
||||
}
|
||||
|
||||
cc_bool Audio_DescribeError(cc_result res, cc_string* dst) {
|
||||
@ -1058,8 +1058,8 @@ static const struct SoundID { int group; const char* name; } sounds_list[] =
|
||||
{ SOUND_STONE, "step_stone1" }, { SOUND_STONE, "step_stone2" }, { SOUND_STONE, "step_stone3" }, { SOUND_STONE, "step_stone4" },
|
||||
{ SOUND_WOOD, "step_wood1" }, { SOUND_WOOD, "step_wood2" }, { SOUND_WOOD, "step_wood3" }, { SOUND_WOOD, "step_wood4" },
|
||||
{ SOUND_NONE, NULL },
|
||||
{ SOUND_CLOTH, "dig_cloth1" }, { SOUND_CLOTH, "dig_cloth2" }, { SOUND_CLOTH, "dig_cloth3" }, { SOUND_CLOTH, "dig_cloth4" },
|
||||
|
||||
{ SOUND_CLOTH, "dig_cloth1" }, { SOUND_CLOTH, "dig_cloth2" }, { SOUND_CLOTH, "dig_cloth3" }, { SOUND_CLOTH, "dig_cloth4" },
|
||||
{ SOUND_GRASS, "dig_grass1" }, { SOUND_GRASS, "dig_grass2" }, { SOUND_GRASS, "dig_grass3" }, { SOUND_GRASS, "dig_grass4" },
|
||||
{ SOUND_GLASS, "dig_glass1" }, { SOUND_GLASS, "dig_glass2" }, { SOUND_GLASS, "dig_glass3" },
|
||||
{ SOUND_GRAVEL, "dig_gravel1" }, { SOUND_GRAVEL, "dig_gravel2" }, { SOUND_GRAVEL, "dig_gravel3" }, { SOUND_GRAVEL, "dig_gravel4" },
|
||||
@ -1069,6 +1069,29 @@ static const struct SoundID { int group; const char* name; } sounds_list[] =
|
||||
{ SOUND_WOOD, "dig_wood1" }, { SOUND_WOOD, "dig_wood2" }, { SOUND_WOOD, "dig_wood3" }, { SOUND_WOOD, "dig_wood4" },
|
||||
};
|
||||
|
||||
/* TODO this is a terrible solution */
|
||||
#include <emscripten/emscripten.h>
|
||||
EMSCRIPTEN_KEEPALIVE void Audio_SoundReady(const char* name, int channels, int sampleRate) {
|
||||
struct Soundboard* board = name[0] == 's' ? &stepBoard : &digBoard;
|
||||
struct SoundGroup* group;
|
||||
cc_string str = String_FromReadonly(name);
|
||||
int i, j;
|
||||
/* This awful hack is because otherwise Sounds_Play tries to play the sound with samplerate of 0 */
|
||||
|
||||
for (i = 0; i < SOUND_COUNT; i++) {
|
||||
group = &board->groups[i];
|
||||
|
||||
for (j = 0; j < group->count; j++) {
|
||||
if (!String_CaselessEqualsConst(&str, group->sounds[j].data)) continue;
|
||||
|
||||
group->sounds[j].channels = channels;
|
||||
group->sounds[j].sampleRate = sampleRate;
|
||||
return;
|
||||
}
|
||||
}
|
||||
Platform_Log1("IDK %c", name);
|
||||
}
|
||||
|
||||
static void InitWebSounds(void) {
|
||||
struct Soundboard* board = &stepBoard;
|
||||
struct SoundGroup* group;
|
||||
|
@ -713,20 +713,22 @@ mergeInto(LibraryManager.library, {
|
||||
HEAP32[inUse >> 2] = src.playing; // only 1 buffer
|
||||
return 0;
|
||||
},
|
||||
interop_AudioPlay: function(ctxID, name, volume) {
|
||||
var src = AUDIO.sources[ctxID - 1|0];
|
||||
var name_ = UTF8ToString(name);
|
||||
interop_AudioPlay: function(ctxID, snd, volume) {
|
||||
var nameAddr = HEAP32[(snd|0 + 8|0) >> 2];
|
||||
var src = AUDIO.sources[ctxID - 1|0];
|
||||
var name = UTF8ToString(nameAddr);
|
||||
|
||||
// do we need to download this file?
|
||||
if (!AUDIO.seen.hasOwnProperty(name_)) {
|
||||
AUDIO.seen[name_] = true;
|
||||
_interop_AudioDownload(name_);
|
||||
if (!AUDIO.seen.hasOwnProperty(name)) {
|
||||
AUDIO.seen[name] = true;
|
||||
_interop_AudioDownload(name, nameAddr);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// still downloading or failed to download this file
|
||||
var buffer = AUDIO.buffers[name_];
|
||||
var buffer = AUDIO.buffers[name];
|
||||
if (!buffer) return 0;
|
||||
var sampleRate = HEAP32[(snd|0 + 4|0) >> 2];
|
||||
|
||||
try {
|
||||
if (!src.gain) src.gain = AUDIO.context.createGain();
|
||||
@ -736,8 +738,10 @@ mergeInto(LibraryManager.library, {
|
||||
// MDN says that these nodes are very inexpensive to create though
|
||||
// https://developer.mozilla.org/en-US/docs/Web/API/AudioBufferSourceNode
|
||||
src.source = AUDIO.context.createBufferSource();
|
||||
src.source.buffer = buffer;
|
||||
src.source.buffer = buffer;
|
||||
src.gain.gain.value = volume / 100;
|
||||
// game adjusts samplerate to playback audio faster - undo that
|
||||
src.source.playbackRate.value = sampleRate / buffer.sampleRate;
|
||||
|
||||
// source -> gain -> output
|
||||
src.source.connect(src.gain);
|
||||
@ -749,7 +753,7 @@ mergeInto(LibraryManager.library, {
|
||||
}
|
||||
},
|
||||
interop_AudioPlay__deps: ['interop_AudioDownload'],
|
||||
interop_AudioDownload: function(name) {
|
||||
interop_AudioDownload: function(name, nameAddr) {
|
||||
var xhr = new XMLHttpRequest();
|
||||
xhr.open('GET', 'static/' + name + '.wav', true);
|
||||
xhr.responseType = 'arraybuffer';
|
||||
@ -758,6 +762,8 @@ mergeInto(LibraryManager.library, {
|
||||
var data = xhr.response;
|
||||
AUDIO.context.decodeAudioData(data, function(buffer) {
|
||||
AUDIO.buffers[name] = buffer;
|
||||
// TODO rethink this, this is a terrible solution
|
||||
Module["_Audio_SoundReady"](nameAddr, buffer.channels, buffer.sampleRate);
|
||||
});
|
||||
};
|
||||
xhr.send();
|
||||
|
Loading…
x
Reference in New Issue
Block a user