From 777244dc4bcbf045e48bd0029eaf8a2cd357dca1 Mon Sep 17 00:00:00 2001 From: UnknownShadow200 Date: Sat, 6 Jun 2015 07:42:46 +1000 Subject: [PATCH] Use state. instead of device.RenderState. in Direct3D api. --- GraphicsAPI/DirectXApi.cs | 36 ++++++++++++++++++------------------ 1 file changed, 18 insertions(+), 18 deletions(-) diff --git a/GraphicsAPI/DirectXApi.cs b/GraphicsAPI/DirectXApi.cs index 8d156f026..c76f14380 100644 --- a/GraphicsAPI/DirectXApi.cs +++ b/GraphicsAPI/DirectXApi.cs @@ -66,11 +66,11 @@ namespace ClassicalSharp.GraphicsAPI { } public override bool AlphaTest { - set { device.RenderState.AlphaTestEnable = value; } + set { state.AlphaTestEnable = value; } } public override bool AlphaBlending { - set { device.RenderState.AlphaBlendEnable = value; } + set { state.AlphaBlendEnable = value; } } Compare[] compareFuncs = { @@ -78,8 +78,8 @@ namespace ClassicalSharp.GraphicsAPI { Compare.LessEqual, Compare.Equal, Compare.GreaterEqual, Compare.Greater, }; public override void AlphaTestFunc( CompareFunc func, float value ) { - device.RenderState.AlphaFunction = compareFuncs[(int)func]; - device.RenderState.ReferenceAlpha = (int)( value * 255f ); + state.AlphaFunction = compareFuncs[(int)func]; + state.ReferenceAlpha = (int)( value * 255f ); } Blend[] blendFuncs = { @@ -88,38 +88,38 @@ namespace ClassicalSharp.GraphicsAPI { Blend.DestinationAlpha, Blend.InvDestinationAlpha, }; public override void AlphaBlendFunc( BlendFunc srcFunc, BlendFunc destFunc ) { - device.RenderState.SourceBlend = blendFuncs[(int)srcFunc]; - device.RenderState.DestinationBlend = blendFuncs[(int)destFunc]; + state.SourceBlend = blendFuncs[(int)srcFunc]; + state.DestinationBlend = blendFuncs[(int)destFunc]; } public override bool Fog { - set { device.RenderState.FogEnable = value; } + set { state.FogEnable = value; } } public override void SetFogColour( FastColour col ) { - device.RenderState.FogColor = col.ToColor(); + state.FogColor = col.ToColor(); } public override void SetFogDensity( float value ) { - device.RenderState.FogDensity = value; + state.FogDensity = value; } public override void SetFogEnd( float value ) { - device.RenderState.FogEnd = value; + state.FogEnd = value; } FogMode[] modes = { FogMode.Linear, FogMode.Exp, FogMode.Exp2 }; public override void SetFogMode( Fog mode ) { - device.RenderState.FogTableMode = modes[(int)mode]; + state.FogTableMode = modes[(int)mode]; } public override void SetFogStart( float value ) { - device.RenderState.FogStart = value; + state.FogStart = value; } public override bool FaceCulling { set { - device.RenderState.CullMode = value ? Cull.Clockwise : Cull.None; + state.CullMode = value ? Cull.Clockwise : Cull.None; } } @@ -178,20 +178,20 @@ namespace ClassicalSharp.GraphicsAPI { public override bool ColourWrite { set { ColorWriteEnable flags = value ? ColorWriteEnable.RedGreenBlueAlpha : 0; - device.RenderState.ColorWriteEnable = flags; + state.ColorWriteEnable = flags; } } public override void DepthTestFunc( CompareFunc func ) { - device.RenderState.ZBufferFunction = compareFuncs[(int)func]; + state.ZBufferFunction = compareFuncs[(int)func]; } public override bool DepthTest { - set { device.RenderState.ZBufferEnable = value; } + set { state.ZBufferEnable = value; } } public override bool DepthWrite { - set { device.RenderState.ZBufferWriteEnable = value; } + set { state.ZBufferWriteEnable = value; } } public override int CreateDynamicVb( VertexFormat format, int maxVertices ) { @@ -208,7 +208,7 @@ namespace ClassicalSharp.GraphicsAPI { FillMode[] fillModes = { FillMode.Point, FillMode.WireFrame, FillMode.Solid }; public override void SetFillType( FillType type ) { - device.RenderState.FillMode = fillModes[(int)type]; + state.FillMode = fillModes[(int)type]; } #region Vertex buffers