Make GDI backend draw text consistently with default.png backend.

This commit is contained in:
UnknownShadow200 2016-04-18 16:49:53 +10:00
parent fe746d58de
commit 790e1f783a
8 changed files with 42 additions and 29 deletions

View File

@ -66,6 +66,10 @@ namespace ClassicalSharp {
return Size.Ceiling( total ); return Size.Ceiling( total );
} }
int PtToPx( int point ) {
return (int)Math.Ceiling( (float)point / 72 * 96 ); // TODO: not sure if even right, non 96 dpi?
}
public override Size MeasureBitmappedSize( ref DrawTextArgs args ) { public override Size MeasureBitmappedSize( ref DrawTextArgs args ) {
return MeasureBitmappedSizeImpl( ref args ); return MeasureBitmappedSizeImpl( ref args );
} }

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@ -66,7 +66,7 @@ namespace ClassicalSharp {
int xMul = args.Font.Style == FontStyle.Italic ? 1 : 0; int xMul = args.Font.Style == FontStyle.Italic ? 1 : 0;
int runCount = 0, lastY = -1; int runCount = 0, lastY = -1;
string text = args.Text; string text = args.Text;
float point = args.Font.Size; int point = Utils.Floor( args.Font.Size );
byte* coordsPtr = stackalloc byte[256]; byte* coordsPtr = stackalloc byte[256];
for( int i = 0; i < text.Length; i++ ) { for( int i = 0; i < text.Length; i++ ) {
@ -100,23 +100,25 @@ namespace ClassicalSharp {
} }
void DrawRun( FastBitmap dst, int x, int y, int xMul, string text, void DrawRun( FastBitmap dst, int x, int y, int xMul, string text,
int runCount, byte* coords, float point, FastColour col ) { int runCount, byte* coords, int point, FastColour col ) {
if( runCount == 0 ) return; if( runCount == 0 ) return;
int srcY = (coords[0] >> 4) * boxSize; int srcY = (coords[0] >> 4) * boxSize;
int srcHeight = boxSize, dstHeight = PtToPx( point, srcHeight ); int textHeight = AdjTextSize( point ), cellHeight = CellSize( textHeight );
int padding = (cellHeight - textHeight) / 2;
int startX = x; int startX = x;
ushort* dstWidths = stackalloc ushort[runCount]; ushort* dstWidths = stackalloc ushort[runCount];
for( int i = 0; i < runCount; i++ ) for( int i = 0; i < runCount; i++ )
dstWidths[i] = (ushort)PtToPx( point, widths[coords[i]] ); dstWidths[i] = (ushort)PtToPx( point, widths[coords[i]] );
for( int yy = 0; yy < dstHeight; yy++ ) { for( int yy = 0; yy < textHeight; yy++ ) {
int fontY = srcY + yy * srcHeight / dstHeight; int fontY = srcY + yy * boxSize / textHeight;
int* fontRow = fontPixels.GetRowPtr( fontY ); int* fontRow = fontPixels.GetRowPtr( fontY );
int dstY = y + yy; int dstY = y + (yy + padding);
if( dstY >= dst.Height ) return; if( dstY >= dst.Height ) return;
int* dstRow = dst.GetRowPtr( dstY ); int* dstRow = dst.GetRowPtr( dstY );
int xOffset = xMul * ((dstHeight - 1 - yy) / italicSize); int xOffset = xMul * ((textHeight - 1 - yy) / italicSize);
for( int i = 0; i < runCount; i++ ) { for( int i = 0; i < runCount; i++ ) {
int srcX = (coords[i] & 0x0F) * boxSize; int srcX = (coords[i] & 0x0F) * boxSize;
int srcWidth = widths[coords[i]], dstWidth = dstWidths[i]; int srcWidth = widths[coords[i]], dstWidth = dstWidths[i];
@ -141,17 +143,17 @@ namespace ClassicalSharp {
} }
void DrawUnderline( FastBitmap dst, int x, int yOffset, ref DrawTextArgs args, bool shadowCol ) { void DrawUnderline( FastBitmap dst, int x, int yOffset, ref DrawTextArgs args, bool shadowCol ) {
int height = PtToPx( args.Font.Size, boxSize ); int point = Utils.Floor( args.Font.Size );
int height = PtToPx( point, boxSize );
int offset = ShadowOffset( args.Font.Size ); int offset = ShadowOffset( args.Font.Size );
int col = FastColour.White.ToArgb();
float point = args.Font.Size; int col = FastColour.White.ToArgb();
string text = args.Text; string text = args.Text;
if( args.UseShadow ) height += offset; if( args.UseShadow ) height += offset;
int startX = x; int startX = x;
for( int yy = height - offset; yy < height; yy++ ) { for( int yy = height - offset; yy < height; yy++ ) {
int* dstRow = dst.GetRowPtr( yy + yOffset ); int* dstRow = dst.GetRowPtr( yy + yOffset );
for( int i = 0; i < text.Length; i++ ) { for( int i = 0; i < text.Length; i++ ) {
char c = text[i]; char c = text[i];
@ -175,8 +177,9 @@ namespace ClassicalSharp {
protected Size MeasureBitmappedSizeImpl( ref DrawTextArgs args ) { protected Size MeasureBitmappedSizeImpl( ref DrawTextArgs args ) {
if( String.IsNullOrEmpty( args.Text ) ) return Size.Empty; if( String.IsNullOrEmpty( args.Text ) ) return Size.Empty;
float point = args.Font.Size; int textHeight = AdjTextSize( Utils.Floor( args.Font.Size ) );
Size total = new Size( 0, PtToPx( point, boxSize ) ); Size total = new Size( 0, CellSize( textHeight ) );
int point = Utils.Floor( args.Font.Size );
for( int i = 0; i < args.Text.Length; i++ ) { for( int i = 0; i < args.Text.Length; i++ ) {
char c = args.Text[i]; char c = args.Text[i];
@ -209,18 +212,26 @@ namespace ClassicalSharp {
return (int)'?'; return (int)'?';
} }
protected static int ShadowOffset( float fontSize ) { protected int ShadowOffset( float fontSize ) {
if( fontSize < 9.9f ) return 1; if( fontSize < 9.9f ) return 1;
if( fontSize < 24.9f ) return 2; if( fontSize < 24.9f ) return 2;
return 3; return 3;
} }
protected int PtToPx( int point ) { protected int PtToPx( int point, int value ) {
return (int)Math.Ceiling( (float)point / 72 * 96 ); // TODO: non 96 dpi? return Utils.CeilDiv( value * point, boxSize );
} }
protected int PtToPx( float point, float value ) { /// <summary> Rounds the given font size up to the nearest whole
return (int)Math.Ceiling( (value / boxSize) * point / 72f * 96f ); /// multiple of the size of a character in default.png. </summary>
protected int AdjTextSize( int point ) {
return Utils.CeilDiv( point, boxSize ) * boxSize;
}
/// <summary> Returns the height of the bounding box that
/// contains both the given font size in addition to padding. </summary>
protected static int CellSize( int point ) {
return Utils.CeilDiv( point * 3, 2 );
} }
protected void DisposeBitmappedText() { protected void DisposeBitmappedText() {

View File

@ -19,7 +19,7 @@ namespace ClassicalSharp.Gui {
protected string titleText; protected string titleText;
public override void Init() { public override void Init() {
textFont = new Font( game.FontName, 14, FontStyle.Bold ); textFont = new Font( game.FontName, 16, FontStyle.Bold );
arrowFont = new Font( game.FontName, 18, FontStyle.Bold ); arrowFont = new Font( game.FontName, 18, FontStyle.Bold );
titleFont = new Font( game.FontName, 16, FontStyle.Bold ); titleFont = new Font( game.FontName, 16, FontStyle.Bold );
title = TextWidget.Create( game, 0, -130, titleText, Anchor.Centre, Anchor.Centre, titleFont ); title = TextWidget.Create( game, 0, -130, titleText, Anchor.Centre, Anchor.Centre, titleFont );

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@ -82,8 +82,8 @@ namespace ClassicalSharp.Gui {
string Q( int value ) { return value == 1 ? "" : "s"; } string Q( int value ) { return value == 1 ? "" : "s"; }
public override void Init() { public override void Init() {
font = new Font( game.FontName, 13 ); font = new Font( game.FontName, 14 );
posFont = new Font( game.FontName, 12, FontStyle.Italic ); posFont = new Font( game.FontName, 13, FontStyle.Italic );
game.Events.ChatFontChanged += ChatFontChanged; game.Events.ChatFontChanged += ChatFontChanged;
fpsTextWidget = new ChatTextWidget( game, font ); fpsTextWidget = new ChatTextWidget( game, font );

View File

@ -40,8 +40,7 @@ namespace ClassicalSharp.Gui {
public override void Init() { public override void Init() {
base.Init(); base.Init();
regularFont = new Font( game.FontName, 16, FontStyle.Regular ); regularFont = new Font( game.FontName, 16, FontStyle.Regular );
int size = game.Drawer2D.UseBitmappedChat ? 11 : 12; extendedHelpFont = new Font( game.FontName, 13, FontStyle.Regular );
extendedHelpFont = new Font( game.FontName, size, FontStyle.Regular );
game.Keyboard.KeyRepeat = true; game.Keyboard.KeyRepeat = true;
} }

View File

@ -24,8 +24,7 @@ namespace ClassicalSharp.Gui {
} }
public override void Init() { public override void Init() {
int size = game.Drawer2D.UseBitmappedChat ? 13 : 16; titleFont = new Font( game.FontName, 16, FontStyle.Bold );
titleFont = new Font( game.FontName, size, FontStyle.Bold );
} }
public override void Dispose() { public override void Dispose() {

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@ -96,15 +96,15 @@ namespace Launcher {
using( IDrawer2D drawer = Drawer ) { using( IDrawer2D drawer = Drawer ) {
drawer.SetBitmap( Framebuffer ); drawer.SetBitmap( Framebuffer );
drawer.UseBitmappedChat = useBitmappedFont; drawer.UseBitmappedChat = useBitmappedFont || ClassicBackground;
DrawTextArgs args = new DrawTextArgs( "&eClassical&fSharp", logoFont, false ); DrawTextArgs args = new DrawTextArgs( "&eClassical&fSharp", logoFont, false );
Size size = drawer.MeasureChatSize( ref args ); Size size = drawer.MeasureChatSize( ref args );
int xStart = Width / 2 - size.Width / 2; int xStart = Width / 2 - size.Width / 2;
args.Text = "&0Classical&0Sharp"; args.Text = "&0Classical&0Sharp";
drawer.DrawChatText( ref args, xStart + 4, 8 + 4 ); drawer.DrawChatText( ref args, xStart + 3, 3 );
args.Text = "&eClassical&fSharp"; args.Text = "&eClassical&fSharp";
drawer.DrawChatText( ref args, xStart, 8 ); drawer.DrawChatText( ref args, xStart, 0 );
drawer.UseBitmappedChat = false; drawer.UseBitmappedChat = false;
} }
} }

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@ -70,7 +70,7 @@ namespace Launcher {
Window.WindowStateChanged += Resize; Window.WindowStateChanged += Resize;
Window.Keyboard.KeyDown += KeyDown; Window.Keyboard.KeyDown += KeyDown;
LoadFont(); LoadFont();
logoFont = new Font( FontName, 24, FontStyle.Regular ); logoFont = new Font( FontName, 32, FontStyle.Regular );
string path = Assembly.GetExecutingAssembly().Location; string path = Assembly.GetExecutingAssembly().Location;
Window.Icon = Icon.ExtractAssociatedIcon( path ); Window.Icon = Icon.ExtractAssociatedIcon( path );
//Minimised = Window.WindowState == WindowState.Minimized; //Minimised = Window.WindowState == WindowState.Minimized;