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synced 2025-09-16 19:15:14 -04:00
minor code cleanup
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@ -182,14 +182,15 @@ namespace ClassicalSharp.Gui.Screens {
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static FastColour backColour = new FastColour(0, 0, 0, 127);
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public void RenderBackground() {
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int usedHeight = normalChat.GetUsedHeight();
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int y = normalChat.Y + normalChat.Height - usedHeight - 5;
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int x = normalChat.X - 5;
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int width = Math.Max(clientStatus.Width, normalChat.Width) + 10;
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int chatHeight = normalChat.GetUsedHeight();
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int x = normalChat.X;
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int y = normalChat.Y + normalChat.Height - chatHeight;
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int boxHeight = usedHeight + clientStatus.GetUsedHeight();
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if (boxHeight > 0) {
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game.Graphics.Draw2DQuad(x, y, width, boxHeight + 10, backColour);
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int width = Math.Max(clientStatus.Width, normalChat.Width) + 10;
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int height = chatHeight + clientStatus.GetUsedHeight();
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if (height > 0) {
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game.Graphics.Draw2DQuad(x - 5, y - 5, width + 10, height + 10, backColour);
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}
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}
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@ -72,7 +72,7 @@ namespace ClassicalSharp.Physics {
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t0 = tmin;
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t1 = tmax;
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return t0 >= 0;
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return tmin >= 0;
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}
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}
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}
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@ -120,7 +120,7 @@ bool Intersection_RayIntersectsBox(Vector3 origin, Vector3 dir, Vector3 min, Vec
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if (tzmax < tmax) tmax = tzmax;
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*t0 = tmin; *t1 = tmax;
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return *t0 >= 0;
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return tmin >= 0.0f;
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}
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@ -846,14 +846,15 @@ static void ChatScreen_CheckOtherStatuses(ChatScreen* screen) {
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static void ChatScreen_RenderBackground(ChatScreen* screen) {
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Int32 usedHeight = TextGroupWidget_UsedHeight(&screen->Chat);
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Int32 y = screen->Chat.Y + screen->Chat.Height - usedHeight - 5;
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Int32 x = screen->Chat.X - 5;
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Int32 width = max(screen->ClientStatus.Width, screen->Chat.Width) + 10;
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Int32 x = screen->Chat.X;
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Int32 y = screen->Chat.Y + screen->Chat.Height - usedHeight;
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Int32 boxHeight = usedHeight + TextGroupWidget_UsedHeight(&screen->ClientStatus);
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if (boxHeight > 0) {
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Int32 width = max(screen->ClientStatus.Width, screen->Chat.Width);
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Int32 height = usedHeight + TextGroupWidget_UsedHeight(&screen->ClientStatus);
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if (height > 0) {
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PackedCol backCol = PACKEDCOL_CONST(0, 0, 0, 127);
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GfxCommon_Draw2DFlat(x, y, width, boxHeight + 10, backCol);
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GfxCommon_Draw2DFlat(x - 5, y - 5, width + 10, height + 10, backCol);
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}
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}
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