Wii/GameCube: Try to fix input not being recognised

This commit is contained in:
UnknownShadow200 2024-07-27 20:03:29 +10:00
parent 0fbe0281e3
commit 7d0bb7f363

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@ -140,12 +140,10 @@ static void ProcessPAD_Buttons(int port, int mods) {
}
static void ProcessPADInput(PADStatus* pad, int i, float delta) {
PADStatus pads[PAD_CHANMAX];
PAD_Read(pads);
int error = pads[i].err;
int error = pad->err;
if (error == 0) {
gc_pads[i] = pads[i]; // new state arrived
gc_pads[i] = *pad; // new state arrived
} else if (error == PAD_ERR_TRANSFER) {
// usually means still busy transferring state - use last state
} else {