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Fix the other two directions
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@ -2511,11 +2511,23 @@ void SpecialInputWidget_Create(struct SpecialInputWidget* w, struct FontDesc* fo
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#define DIR_XMAX (1 << 2)
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#define DIR_XMIN (1 << 3)
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static void ThumbstickWidget_Rotate(void* widget, struct VertexTextured** vertices, int offset) {
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struct ThumbstickWidget* w = (struct ThumbstickWidget*)widget;
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struct VertexTextured* ptr;
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int i, x, y;
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ptr = *vertices - 4;
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for (i = 0; i < 4; i++) {
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int x = ptr[i].X - w->x;
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int y = ptr[i].Y - w->y;
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ptr[i].X = -y + w->x + offset;
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ptr[i].Y = x + w->y;
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}
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}
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static void ThumbstickWidget_BuildGroup(void* widget, struct Texture* tex, struct VertexTextured** vertices) {
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struct ThumbstickWidget* w = (struct ThumbstickWidget*)widget;
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float tmp;
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tex->X = w->x;
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tex->Y = w->y + w->height / 2;
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Gfx_Make2DQuad(tex, PACKEDCOL_WHITE, vertices);
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@ -2524,15 +2536,19 @@ static void ThumbstickWidget_BuildGroup(void* widget, struct Texture* tex, struc
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Gfx_Make2DQuad(tex, PACKEDCOL_WHITE, vertices);
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/* TODO: The two X sides */
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tex->X += w->width;
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Gfx_Make2DQuad(tex, PACKEDCOL_WHITE, vertices);
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ThumbstickWidget_Rotate(widget, vertices, w->width);
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tmp = tex->uv.V1; tex->uv.V1 = tex->uv.V2; tex->uv.V2 = tmp;
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Gfx_Make2DQuad(tex, PACKEDCOL_WHITE, vertices);
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ThumbstickWidget_Rotate(widget, vertices, w->width / 2);
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}
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static void ThumbstickWidget_BuildMesh(void* widget, struct VertexTextured** vertices) {
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struct ThumbstickWidget* w = (struct ThumbstickWidget*)widget;
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struct Texture tex;
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tex.X = w->x;
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tex.Width = w->width; tex.Height = w->height / 2;
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tex.uv.U1 = 0.0f; tex.uv.U2 = 1.0f;
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