Fix blocks previously sprite not reverting back to default collision bounds (Thanks fam0r)

This commit is contained in:
UnknownShadow200 2017-02-25 16:51:54 +11:00
parent 89e4b91a67
commit 810b2e8a9a

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@ -125,6 +125,7 @@ namespace ClassicalSharp {
Name[id] = DefaultName(id);
Tinted[id] = false;
Draw[id] = DefaultSet.Draw(id);
if (Draw[id] == DrawType.Sprite) {
MinBB[id] = new Vector3(2.50f/16f, 0, 2.50f/16f);
MaxBB[id] = new Vector3(13.5f/16f, 1, 13.5f/16f);
@ -134,7 +135,7 @@ namespace ClassicalSharp {
MaxBB[id].Y = DefaultSet.Height(id);
}
SetBlockDraw(id, DefaultSet.Draw(id));
SetBlockDraw(id, Draw[id]);
CalcRenderBounds(id);
LightOffset[id] = CalcLightOffset(id);