diff --git a/ClassicalSharp/Blocks/BlockInfo.cs b/ClassicalSharp/Blocks/BlockInfo.cs index 9e30c1e83..c41b66564 100644 --- a/ClassicalSharp/Blocks/BlockInfo.cs +++ b/ClassicalSharp/Blocks/BlockInfo.cs @@ -206,16 +206,9 @@ namespace ClassicalSharp { LightOffset[block] = CalcLightOffset(block); if (block >= Block.CpeCount) { - #if !ONLY_8BIT - // give some random texture ids - SetTex((byte)((block * 10 + (block % 7) + 20) % 80), Side.Top, block); - SetTex((byte)((block * 8 + (block & 5) + 5 ) % 80), Side.Bottom, block); - SetSide((byte)((block * 4 + (block / 4) + 4 ) % 80), block); - #else SetTex(0, Side.Top, block); SetTex(0, Side.Bottom, block); SetSide(0, block); - #endif } else { SetTex(topTex[block], Side.Top, block); SetTex(bottomTex[block], Side.Bottom, block); diff --git a/src/Client/Block.c b/src/Client/Block.c index 89c49fac2..1733ae14a 100644 --- a/src/Client/Block.c +++ b/src/Client/Block.c @@ -173,16 +173,9 @@ void Block_ResetProps(BlockID block) { Block_LightOffset[block] = Block_CalcLightOffset(block); if (block >= BLOCK_CPE_COUNT) { -#if USE16_BIT - /* give some random texture ids */ - Block_SetTex((block * 10 + (block % 7) + 20) % 80, FACE_YMAX, block); - Block_SetTex((block * 8 + (block & 5) + 5) % 80, FACE_YMIN, block); - Block_SetSide((block * 4 + (block / 4) + 4) % 80, block); -#else Block_SetTex(0, FACE_YMAX, block); Block_SetTex(0, FACE_YMIN, block); Block_SetSide(0, block); -#endif } else { Block_SetTex(Block_TopTex[block], FACE_YMAX, block); Block_SetTex(Block_BottomTex[block], FACE_YMIN, block);