Write out .wav files instead of hardcoded binary format. Need to update the client to support this method.

This commit is contained in:
UnknownShadow200 2016-04-16 19:56:40 +10:00
parent 5f61e3f02a
commit 843da643c4
2 changed files with 36 additions and 35 deletions

View File

@ -31,11 +31,9 @@ namespace Launcher {
public void DownloadItems( AsyncDownloader downloader, Action<string> setStatus ) {
this.downloader = downloader;
DownloadMusicFiles();
digPatcher = new SoundPatcher( digSounds, "dig_",
"step_cloth1", digPath );
digPatcher = new SoundPatcher( digSounds, "dig_", "step_cloth1" );
digPatcher.FetchFiles( digSoundsUri, altDigSoundsUri, this );
stepPatcher = new SoundPatcher( stepSounds, "step_",
"classic jar", stepPath );
stepPatcher = new SoundPatcher( stepSounds, "step_", "classic jar" );
stepPatcher.FetchFiles( stepSoundsUri, altStepSoundsUri, this );
if( !defaultZipExists ) {
downloader.DownloadData( jarClassicUri, false, "classic_jar" );

View File

@ -11,21 +11,16 @@ namespace Launcher {
string[] files, identifiers;
string prefix, nextAction;
FileStream outData;
StreamWriter outText;
RawOut outDecoder;
public bool Done;
public SoundPatcher( string[] files, string prefix,
string nextAction, string outputPath ) {
public SoundPatcher( string[] files, string prefix, string nextAction ) {
this.files = files;
this.prefix = prefix;
this.nextAction = nextAction;
InitOutput( outputPath );
}
const StringComparison comp = StringComparison.OrdinalIgnoreCase;
public void FetchFiles( string baseUrl, string altBaseUrl, ResourceFetcher fetcher ) {
public void FetchFiles( string baseUrl, string altBaseUrl, ResourceFetcher fetcher ) {
identifiers = new string[files.Length];
for( int i = 0; i < files.Length; i++ )
identifiers[i] = prefix + files[i].Substring( 1 );
@ -51,7 +46,6 @@ namespace Launcher {
// TODO: setStatus( next );
if( i == identifiers.Length - 1 ) {
Dispose();
Done = true;
setStatus( fetcher.MakeNext( nextAction ) );
} else {
@ -63,35 +57,44 @@ namespace Launcher {
}
void DecodeSound( string name, byte[] rawData ) {
long start = outData.Position;
using( MemoryStream ms = new MemoryStream( rawData ) ) {
OggContainer container = new OggContainer( ms );
outDecoder.PlayStreaming( container );
string path = Path.Combine( Program.AppDirectory, "audio" );
path = Path.Combine( path, prefix + name + ".wav" );
using( FileStream dst = File.Create( path ) )
using ( MemoryStream src = new MemoryStream( rawData ) )
{
dst.SetLength( 44 );
RawOut output = new RawOut( dst, true );
OggContainer container = new OggContainer( src );
output.PlayStreaming( container );
dst.Position = 0;
BinaryWriter w = new BinaryWriter( dst );
WriteWaveHeader( w, dst, output );
}
long len = outData.Position - start;
outText.WriteLine( format, name, outDecoder.Frequency,
outDecoder.BitsPerSample, outDecoder.Channels,
start, len );
}
const string format = "{0},{1},{2},{3},{4},{5}";
void InitOutput( string outputPath ) {
outData = File.Create( outputPath + ".bin" );
outText = new StreamWriter( outputPath + ".txt" );
outDecoder = new RawOut( outData, true );
void WriteWaveHeader( BinaryWriter w, Stream stream, RawOut data ) {
WriteFourCC( w, "RIFF" );
w.Write( (int)(stream.Length - 8) );
WriteFourCC( w, "WAVE" );
outText.WriteLine( "# This file indicates where the various raw decompressed sound data " +
"are found in the corresponding raw .bin file." );
outText.WriteLine( "# Each line is in the following format:" );
outText.WriteLine( "# Identifier, Frequency/Sample rate, BitsPerSample, " +
"Channels, Offset from start, Length in bytes" );
WriteFourCC( w, "fmt " );
w.Write( 16 );
w.Write( (ushort)1 ); // audio format, PCM
w.Write( (ushort)data.Channels );
w.Write( data.Frequency );
w.Write((data.Frequency * data.Channels * data.BitsPerSample) / 8 ); // byte rate
w.Write( (ushort)((data.Channels * data.BitsPerSample) / 8) ); // block align
w.Write( (ushort)data.BitsPerSample );
WriteFourCC( w, "data" );
w.Write( (int)(stream.Length - 44) );
}
void Dispose() {
outDecoder.Dispose();
outData.Close();
outText.Close();
void WriteFourCC( BinaryWriter w, string fourCC ) {
w.Write( (byte)fourCC[0] ); w.Write( (byte)fourCC[1] );
w.Write( (byte)fourCC[2] ); w.Write( (byte)fourCC[3] );
}
}
}