From 8593eeb74d2183d53c6b0df044e654444b01f39b Mon Sep 17 00:00:00 2001 From: UnknownShadow200 Date: Wed, 15 Apr 2020 23:22:23 +1000 Subject: [PATCH] style fixes --- src/Camera.c | 7 +++---- src/Camera.h | 4 ++-- 2 files changed, 5 insertions(+), 6 deletions(-) diff --git a/src/Camera.c b/src/Camera.c index 9f9cec08d..18b341baf 100644 --- a/src/Camera.c +++ b/src/Camera.c @@ -63,14 +63,13 @@ static Vec2 PerspectiveCamera_GetMouseDelta(double delta) { newSpeedX = accelX * (float)delta + speedX; newSpeedY = accelY * (float)delta + speedY; - // High acceleration means velocity overshoots the correct position on low FPS, - // causing wiggling. If newSpeed has opposite sign of speed, set speed to 0; + /* High acceleration means velocity overshoots the correct position on low FPS, */ + /* causing wiggling. If newSpeed has opposite sign of speed, set speed to 0 */ if (newSpeedX * speedX < 0) speedX = 0; else speedX = newSpeedX; if (newSpeedY * speedY < 0) speedY = 0; else speedY = newSpeedY; - } - else { + } else { speedX = (float)cam_deltaX; speedY = (float)cam_deltaY; } diff --git a/src/Camera.h b/src/Camera.h index 4450336d6..b3d5b30e5 100644 --- a/src/Camera.h +++ b/src/Camera.h @@ -18,8 +18,6 @@ extern struct _CameraData { cc_bool Clipping; /* Whether to invert vertical mouse movement. */ cc_bool Invert; - /* The mass (i.e. smoothness) of the smooth camera. */ - float Mass; /* Tilt effect applied to the camera. */ struct Matrix TiltM; @@ -30,6 +28,8 @@ extern struct _CameraData { Vec3 CurrentPos; /* Camera user is currently using. */ struct Camera* Active; + /* The mass (i.e. smoothness) of the smooth camera. */ + float Mass; } Camera; struct Camera {