Can pass initial texture pack as a command line argument to the client. Add a texture pack selection screen.

This commit is contained in:
UnknownShadow200 2015-10-10 12:25:40 +11:00
parent 95604267ec
commit 85eef80e21
10 changed files with 188 additions and 13 deletions

View File

@ -0,0 +1,165 @@
using System;
using System.Drawing;
using OpenTK.Input;
using System.IO;
using ClassicalSharp.TexturePack;
namespace ClassicalSharp {
public abstract class FilesScreen : Screen {
public FilesScreen( Game game ) : base( game ) {
}
protected Font textFont, arrowFont, titleFont;
protected string[] files;
int currentIndex;
protected ButtonWidget[] buttons;
TextWidget title;
protected string titleText;
public override void Init() {
textFont = new Font( "Arial", 14, FontStyle.Bold );
arrowFont = new Font( "Arial", 18, FontStyle.Bold );
titleFont = new Font( "Arial", 16, FontStyle.Bold );
title = TextWidget.Create( game, 0, -130, titleText, Anchor.Centre, Anchor.Centre, titleFont );
title.Init();
buttons = new ButtonWidget[] {
MakeText( 0, -80, Get( 0 ) ),
MakeText( 0, -40, Get( 1 ) ),
MakeText( 0, 0, Get( 2 ) ),
MakeText( 0, 40, Get( 3 ) ),
MakeText( 0, 80, Get( 4 ) ),
Make( -160, 0, "<", (g, w) => PageClick( false ) ),
Make( 160, 0, ">", (g, w) => PageClick( true ) ),
null,
};
}
string Get( int index ) {
return index < files.Length ? files[index] : "-----";
}
public override void Dispose() {
for( int i = 0; i < buttons.Length; i++ )
buttons[i].Dispose();
textFont.Dispose();
arrowFont.Dispose();
title.Dispose();
titleFont.Dispose();
}
ButtonWidget MakeText( int x, int y, string text ) {
return ButtonWidget.Create( game, x, y, 240, 30, text,
Anchor.Centre, Anchor.Centre, textFont, TextButtonClick );
}
ButtonWidget Make( int x, int y, string text, Action<Game, ButtonWidget> onClick ) {
return ButtonWidget.Create( game, x, y, 40, 40, text,
Anchor.Centre, Anchor.Centre, arrowFont, onClick );
}
protected abstract void TextButtonClick( Game game, ButtonWidget widget );
void PageClick( bool forward ) {
currentIndex += forward ? 5 : -5;
if( currentIndex >= files.Length )
currentIndex -= 5;
if( currentIndex < 0 )
currentIndex = 0;
for( int i = 0; i < 5; i++ ) {
buttons[i].SetText( Get( currentIndex + i ) );
}
}
public override bool HandlesMouseMove( int mouseX, int mouseY ) {
for( int i = 0; i < buttons.Length; i++ )
buttons[i].Active = false;
for( int i = 0; i < buttons.Length; i++ ) {
ButtonWidget widget = buttons[i];
if( widget.Bounds.Contains( mouseX, mouseY ) ) {
widget.Active = true;
return true;
}
}
return false;
}
public override bool HandlesMouseClick( int mouseX, int mouseY, MouseButton button ) {
if( button != MouseButton.Left ) return false;
for( int i = 0; i < buttons.Length; i++ ) {
ButtonWidget widget = buttons[i];
if( widget.Bounds.Contains( mouseX, mouseY ) ) {
widget.OnClick( game, widget );
return true;
}
}
return false;
}
public override bool HandlesAllInput {
get { return true; }
}
public override void OnResize( int oldWidth, int oldHeight, int width, int height ) {
for( int i = 0; i < buttons.Length; i++ )
buttons[i].OnResize( oldWidth, oldHeight, width, height );
title.OnResize( oldWidth, oldHeight, width, height );
}
public override void Render( double delta ) {
graphicsApi.Draw2DQuad( 0, 0, game.Width, game.Height, new FastColour( 60, 60, 60, 160 ) );
graphicsApi.Texturing = true;
title.Render( delta );
for( int i = 0; i < buttons.Length; i++ )
buttons[i].Render( delta );
graphicsApi.Texturing = false;
}
}
public sealed class TexturePackScreen : FilesScreen {
public TexturePackScreen( Game game ) : base( game ) {
titleText = "Select a texture pack zip";
string directory = Environment.CurrentDirectory;
files = Directory.GetFiles( directory, "*.zip", SearchOption.AllDirectories );
for( int i = 0; i < files.Length; i++ ) {
string absolutePath = files[i];
files[i] = absolutePath.Substring( directory.Length + 1 );
}
}
public override bool HandlesKeyDown( Key key ) {
if( key == Key.Escape ) {
game.SetNewScreen( new NormalScreen( game ) );
return true;
}
return false;
}
public override void Init() {
base.Init();
buttons[buttons.Length - 1] =
Make( 0, 5, "Back to menu", (g, w) => g.SetNewScreen( new PauseScreen( g ) ) );
}
ButtonWidget Make( int x, int y, string text, Action<Game, ButtonWidget> onClick ) {
return ButtonWidget.Create( game, x, y, 240, 35, text,
Anchor.Centre, Anchor.BottomOrRight, titleFont, onClick );
}
protected override void TextButtonClick( Game game, ButtonWidget widget ) {
string path = widget.Text;
if( File.Exists( path ) ) {
TexturePackExtractor extractor = new TexturePackExtractor();
extractor.Extract( path, game );
}
}
}
}

View File

@ -35,7 +35,7 @@ namespace ClassicalSharp {
MakeKeys( 0, 11, -140 );
MakeKeys( 11, 11, 140 );
buttons[index] = Make( 0, 5, "Back to menu", Anchor.BottomOrRight, (g, w) => g.SetNewScreen( new PauseScreen( g ) ) );
buttons[index] = Make( 0, 5, "Back to menu", Anchor.BottomOrRight, (g, w) => g.SetNewScreen( new OptionsScreen( g ) ) );
statusWidget = TextWidget.Create( game, 0, 150, "", Anchor.Centre, Anchor.Centre, regularFont );
}

View File

@ -87,6 +87,7 @@ namespace ClassicalSharp {
protected void UpdateDescription( ButtonWidget widget ) {
if( descWidget != null )
descWidget.Dispose();
if( widget.GetValue == null ) return;
string text = widget.Text + ": " + widget.GetValue( game );
descWidget = TextWidget.Create( game, 0, 100, text, Anchor.Centre, Anchor.Centre, regularFont );

View File

@ -36,8 +36,11 @@ namespace ClassicalSharp {
(g, v) => { g.Chat.FontSize = Int32.Parse( v );
Options.Set( OptionsKey.FontSize, v ); } ),
Make( 140, 50, "Key mappings", Anchor.Centre,
(g, w) => g.SetNewScreen( new KeyMappingsScreen( g ) ), null, null ),
!network.IsSinglePlayer ? null :
Make( 140, 50, "Singleplayer physics", Anchor.Centre, OnWidgetClick,
Make( -140, -100, "Singleplayer physics", Anchor.Centre, OnWidgetClick,
g => ((SinglePlayerServer)network).physics.Enabled ? "yes" : "no",
(g, v) => ((SinglePlayerServer)network).physics.Enabled = (v == "yes") ),

View File

@ -21,7 +21,7 @@ namespace ClassicalSharp {
buttons = new ButtonWidget[] {
Make( 0, -100, "Options", Anchor.Centre, (g, w) => g.SetNewScreen( new OptionsScreen( g ) ) ),
Make( 0, -50, "Environment settings", Anchor.Centre, (g, w) => g.SetNewScreen( new EnvSettingsScreen( g ) ) ),
Make( 0, 0, "Key mappings", Anchor.Centre, (g, w) => g.SetNewScreen( new KeyMappingsScreen( g ) ) ),
Make( 0, 0, "Select texture pack", Anchor.Centre, (g, w) => g.SetNewScreen( new TexturePackScreen( g ) ) ),
Make( 0, 50, "Save level", Anchor.Centre, (g, w) => g.SetNewScreen( new SaveLevelScreen( g ) ) ),
// TODO: singleplayer Make( 0, 50, "Load/Save/Gen level", Docking.Centre, (g, w) => g.SetNewScreen( new SaveLevelScreen( g ) ) ),
Make( 0, 55, "Back to game", Anchor.BottomOrRight, (g, w) => g.SetNewScreen( new NormalScreen( g ) ) ),

View File

@ -34,10 +34,8 @@ namespace ClassicalSharp {
DrawTextArgs caretArgs = new DrawTextArgs( "_", Color.White, false );
chatCaretTexture = game.Drawer2D.MakeTextTexture( boldFont, 0, 0, ref caretArgs );
string value = chatInputText.GetString();
if( chatInputText.Empty ) {
if( chatInputText.Empty || caretPos >= value.Length )
caretPos = -1;
}
Size size = game.Drawer2D.MeasureSize( value, font, false );
if( caretPos == -1 ) {

View File

@ -19,7 +19,7 @@
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Platform)' == 'AnyCPU' ">
<PlatformTarget>x86</PlatformTarget>
<PlatformTarget>AnyCPU</PlatformTarget>
<BaseAddress>4194304</BaseAddress>
<RegisterForComInterop>False</RegisterForComInterop>
<GenerateSerializationAssemblies>Auto</GenerateSerializationAssemblies>
@ -73,6 +73,7 @@
<Compile Include="2D\Screens\BlockSelectScreen.cs" />
<Compile Include="2D\Screens\ChatScreen.cs" />
<Compile Include="2D\Screens\ErrorScreen.cs" />
<Compile Include="2D\Screens\FilesScreen.cs" />
<Compile Include="2D\Screens\FpsScreen.cs" />
<Compile Include="2D\Screens\LoadingMapScreen.cs" />
<Compile Include="2D\Screens\Menu\EnvSettingsScreen.cs" />

View File

@ -66,7 +66,7 @@ namespace ClassicalSharp {
int width, height;
public AsyncDownloader AsyncDownloader;
public Matrix4 View, Projection;
public int MouseSensitivity = 30;
public int MouseSensitivity = 40;
public bool HideGui = false, ShowFPS = true;
public Animations Animations;
internal int CloudsTextureId, RainTextureId, SnowTextureId;
@ -89,6 +89,11 @@ namespace ClassicalSharp {
Mppass = mppass;
this.skinServer = skinServer;
this.defaultTexPack = defaultTexPack;
if( !File.Exists( defaultTexPack ) ) {
Utils.LogWarning( defaultTexPack + " not found" );
this.defaultTexPack = "default.zip";
}
}
protected override void OnLoad( EventArgs e ) {
@ -109,7 +114,7 @@ namespace ClassicalSharp {
Chat.FontSize = Options.GetInt( OptionsKey.FontSize, 6, 30, 12 );
Drawer2D = new GdiPlusDrawer2D( Graphics );
defaultIb = Graphics.MakeDefaultIb();
MouseSensitivity = Options.GetInt( OptionsKey.Sensitivity, 1, 100, 30 );
MouseSensitivity = Options.GetInt( OptionsKey.Sensitivity, 1, 100, 40 );
ModelCache = new ModelCache( this );
ModelCache.InitCache();

View File

@ -24,7 +24,8 @@ namespace ClassicalSharp {
if( args.Length == 0 || args.Length == 1 ) {
Utils.Log( "Starting singleplayer mode." );
const string skinServer = "http://s3.amazonaws.com/MinecraftSkins/";
using( Game game = new Game( "LocalPlayer", null, skinServer, "default.zip" ) ) {
string pack = args.Length >= 1 ? args[0] : "default.zip";
using( Game game = new Game( "LocalPlayer", null, skinServer, pack ) ) {
game.Run();
}
} else if( args.Length < 4 ) {
@ -50,7 +51,8 @@ namespace ClassicalSharp {
}
string skinServer = args.Length >= 5 ? args[4] : "http://s3.amazonaws.com/MinecraftSkins/";
using( Game game = new Game( args[0], args[1], skinServer, "default.zip" ) ) {
string pack = args.Length >= 6 ? args[5] : "default.zip";
using( Game game = new Game( args[0], args[1], skinServer, pack ) ) {
game.IPAddress = ip;
game.Port = port;
game.Run();

View File

@ -1,4 +1,4 @@
#define DEBUG_OPENTK
//#define DEBUG_OPENTK
using System;
namespace OpenTK {