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Windows: Fix crashing when running in OpenGL 1.1 fallback mode and you enable mipmaps (Thanks popgoesme700)
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@ -546,6 +546,7 @@ static void OpenGL11Fallback(void) {
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"Your system only supports only OpenGL 1.1\n" \
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"Your system only supports only OpenGL 1.1\n" \
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"This is usually caused by graphics drivers not being installed\n\n" \
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"This is usually caused by graphics drivers not being installed\n\n" \
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"As such you will likely experience very poor performance");
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"As such you will likely experience very poor performance");
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customMipmapsLevels = false;
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_glBindBuffer = fake_bindBuffer; _glDeleteBuffers = fake_deleteBuffers;
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_glBindBuffer = fake_bindBuffer; _glDeleteBuffers = fake_deleteBuffers;
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_glGenBuffers = fake_genBuffers; _glBufferData = fake_bufferData;
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_glGenBuffers = fake_genBuffers; _glBufferData = fake_bufferData;
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@ -582,6 +583,7 @@ static void GLBackend_Init(void) {
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#ifdef CC_BUILD_WIN
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#ifdef CC_BUILD_WIN
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LoadCoreFuncs();
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LoadCoreFuncs();
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#endif
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#endif
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customMipmapsLevels = true;
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/* Supported in core since 1.5 */
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/* Supported in core since 1.5 */
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if (major > 1 || (major == 1 && minor >= 5)) {
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if (major > 1 || (major == 1 && minor >= 5)) {
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@ -591,7 +593,6 @@ static void GLBackend_Init(void) {
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} else {
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} else {
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OpenGL11Fallback();
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OpenGL11Fallback();
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}
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}
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customMipmapsLevels = true;
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}
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}
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#endif
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#endif
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