mirror of
https://github.com/ClassiCube/ClassiCube.git
synced 2025-09-14 01:55:19 -04:00
Add proper brightness to entities, closes #45. (Thanks Goodlyay)
This commit is contained in:
parent
9a69dba8c5
commit
875ec23b5b
@ -47,7 +47,7 @@
|
||||
<StartAction>Project</StartAction>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)' == 'Debug_DX' ">
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<OutputPath>..\output\debug\</OutputPath>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>Full</DebugType>
|
||||
|
@ -175,6 +175,16 @@ namespace ClassicalSharp {
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsLit( int x, int y, int z ) {
|
||||
if( !IsValidPos( x, y, z ) ) return true;
|
||||
return y > heightmap[z * Width + x];
|
||||
}
|
||||
|
||||
public bool IsLit( Vector3I p ) {
|
||||
if( !IsValidPos( p.X, p.Y, p.Z ) ) return true;
|
||||
return p.Y > heightmap[p.Z * Width + p.X];
|
||||
}
|
||||
|
||||
public void SetBlock( int x, int y, int z, byte blockId ) {
|
||||
int index = ( y * Length + z ) * Width + x;
|
||||
byte oldBlock = mapData[index];
|
||||
|
@ -32,6 +32,7 @@ namespace ClassicalSharp.Model {
|
||||
pos = p.Position;
|
||||
cosA = (float)Math.Cos( p.YawRadians );
|
||||
sinA = (float)Math.Sin( p.YawRadians );
|
||||
curCol = game.Map.IsLit( Vector3I.Floor( p.EyePosition ) ) ? (byte)255 : (byte)178;
|
||||
|
||||
graphics.BeginVbBatch( VertexFormat.Pos3fTex2fCol4b );
|
||||
DrawPlayerModel( p );
|
||||
@ -45,6 +46,7 @@ namespace ClassicalSharp.Model {
|
||||
public int DefaultTexId;
|
||||
|
||||
protected FastColour col = new FastColour( 178, 178, 178 );
|
||||
protected byte curCol = 178;
|
||||
protected VertexPos3fTex2fCol4b[] vertices;
|
||||
protected int index;
|
||||
|
||||
@ -114,6 +116,7 @@ namespace ClassicalSharp.Model {
|
||||
VertexPos3fTex2fCol4b vertex = vertices[part.Offset + i];
|
||||
Vector3 newPos = Utils.RotateY( vertex.X, vertex.Y, vertex.Z, cosA, sinA ) + pos;
|
||||
vertex.X = newPos.X; vertex.Y = newPos.Y; vertex.Z = newPos.Z;
|
||||
vertex.R = curCol; vertex.G = curCol; vertex.B = curCol;
|
||||
cache.vertices[index++] = vertex;
|
||||
}
|
||||
}
|
||||
@ -134,6 +137,7 @@ namespace ClassicalSharp.Model {
|
||||
|
||||
Vector3 newPos = Utils.RotateY( loc.X, loc.Y, loc.Z, cosA, sinA ) + offset;
|
||||
vertex.X = newPos.X; vertex.Y = newPos.Y; vertex.Z = newPos.Z;
|
||||
vertex.R = curCol; vertex.G = curCol; vertex.B = curCol;
|
||||
cache.vertices[index++] = vertex;
|
||||
}
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user