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GBA: Now gets in-game for one frame before crashing
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@ -39,7 +39,7 @@ void Gfx_FreeState(void) {
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}
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void Gfx_Create(void) {
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#ifdef CC_BUILD_32X
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#if defined CC_BUILD_32X || defined CC_BUILD_GBA
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Gfx.MaxTexWidth = 16;
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Gfx.MaxTexHeight = 16;
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#else
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@ -212,7 +212,7 @@ static cc_bool Json_Handle(cc_uint8* data, cc_uint32 len,
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*#########################################################################################################################*/
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static char servicesBuffer[FILENAME_SIZE];
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static cc_string servicesServer = String_FromArray(servicesBuffer);
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static struct StringsBuffer ccCookies;
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static struct StringsBuffer CC_BIG_VAR ccCookies;
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static void LWebTask_Reset(struct LWebTask* task) {
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task->completed = false;
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