From 8807bff0dbc2e81f821a0467444c0186190ce7db Mon Sep 17 00:00:00 2001 From: UnknownShadow200 Date: Fri, 8 Apr 2016 09:48:55 +1000 Subject: [PATCH] Fix sprites not being pickable when collision physics set to liquid. (Thanks goodlyay) --- ClassicalSharp/Game/Game.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/ClassicalSharp/Game/Game.cs b/ClassicalSharp/Game/Game.cs index 8a51b2699..22b39c97c 100644 --- a/ClassicalSharp/Game/Game.cs +++ b/ClassicalSharp/Game/Game.cs @@ -499,6 +499,7 @@ namespace ClassicalSharp { internal bool CanPick( byte block ) { if( BlockInfo.IsAir[block] ) return false; + if( BlockInfo.IsSprite[block] ) return true; if( BlockInfo.Collide[block] != CollideType.SwimThrough ) return true; return !ModifiableLiquids ? false :