Fix search and play being offset too much, fix updates screen showing local rather than UTC time.

This commit is contained in:
UnknownShadow200 2015-11-03 09:55:38 +11:00
parent 12191fe45c
commit 88e2c86b62
2 changed files with 4 additions and 3 deletions

View File

@ -69,10 +69,10 @@ namespace Launcher2 {
void Draw() {
widgetIndex = 0;
MakeLabelAt( "Search", titleFont, Anchor.Centre, Anchor.Centre, -200, 10 );
MakeLabelAt( "Search", titleFont, Anchor.Centre, Anchor.LeftOrTop, -200, 10 );
MakeInput( Get(), 270, Anchor.LeftOrTop, false, -25, 5, 32 );
MakeLabelAt( "../play/", inputFont, Anchor.Centre, Anchor.Centre, -210, 55 );
MakeLabelAt( "../play/", inputFont, Anchor.Centre, Anchor.LeftOrTop, -210, 55 );
MakeInput( Get(), 320, Anchor.LeftOrTop, false, -20, 50, 32 );
((LauncherInputWidget)widgets[3]).ClipboardFilter = HashFilter;

View File

@ -91,7 +91,8 @@ namespace Launcher2 {
if( updateCheckFailed ) return "Update check failed";
if( !valid ) return "Build corrupted";
if( last == DateTime.MinValue ) return "Checking..";
return last.ToString( dateFormat );
return last.ToUniversalTime().ToString( dateFormat );
}
void UpdateBuild( DateTime last, bool valid, string dir ) {