diff --git a/readme.md b/readme.md
index 6989f2db9..e3ac14bf7 100644
--- a/readme.md
+++ b/readme.md
@@ -65,28 +65,24 @@ ClassiCube runs on:
* iOS - 10.3 or later
* Most web browsers (even runs on IE11)
-
- And also runs on:
-
-- Raspberry Pi - needs
libcurl
and libopenal
-- FreeBSD - needs
libexecinfo
, curl
and openal-soft
packages
-- NetBSD - needs
libexecinfo
, curl
and openal-soft
packages
-- OpenBSD - needs
libexecinfo
, curl
and openal
packages
-- Solaris - needs
curl
and openal
packages
-- Haiku - needs
openal
package
-- BeOS - untested on actual hardware
-- IRIX - needs
curl
and openal
packages
-- SerenityOS - needs
SDL2
-- 3DS - unfinished, but usable
-- Wii - unfinished, but usable
-- GameCube - unfinished, but usable
-- Dreamcast - unfinished, but renders
-- PSP - unfinished, rendering issues
-- PS Vita - unfinished, rendering issues
-- Xbox - unfinished, major rendering issues
-- PS3 - doesn't render properly yet
-
-
+And also runs on:
+* Raspberry Pi - needs libcurl
and libopenal
+* FreeBSD - needs libexecinfo
, curl
and openal-soft
packages
+* NetBSD - needs libexecinfo
, curl
and openal-soft
packages
+* OpenBSD - needs libexecinfo
, curl
and openal
packages
+* Solaris - needs curl
and openal
packages
+* Haiku - needs openal
package (if you have a GitHub account, can [download from here](https://github.com/UnknownShadow200/ClassiCube/actions/workflows/build_haiku.yml))
+* BeOS - untested on actual hardware
+* IRIX - needs curl
and openal
packages
+* SerenityOS - needs SDL2
+* 3DS - unfinished, but usable (if you have a GitHub account, can [download from here](https://github.com/UnknownShadow200/ClassiCube/actions/workflows/build_3ds.yml))
+* Wii - unfinished, but usable (if you have a GitHub account, can [download from here](https://github.com/UnknownShadow200/ClassiCube/actions/workflows/build_wiigc.yml))
+* GameCube - unfinished, but usable (if you have a GitHub account, can [download from here](https://github.com/UnknownShadow200/ClassiCube/actions/workflows/build_wiigc.yml))
+* Dreamcast - unfinished, but renders (if you have a GitHub account, can [download from here](https://github.com/UnknownShadow200/ClassiCube/actions/workflows/build_dreamcast.yml))
+* PSP - unfinished, rendering issues (if you have a GitHub account, can [download from here](https://github.com/UnknownShadow200/ClassiCube/actions/workflows/build_psp.yml))
+* PS Vita - unfinished, rendering issues (if you have a GitHub account, can [download from here](https://github.com/UnknownShadow200/ClassiCube/actions/workflows/build_vita.yml))
+* Xbox - unfinished, major rendering issues (if you have a GitHub account, can [download from here](https://github.com/UnknownShadow200/ClassiCube/actions/workflows/build_xbox.yml))
+* PS3 - doesn't render properly yet
# Compiling
@@ -98,7 +94,7 @@ If you (not recommended) want to override the defaults (e.g. to compile OpenGL b
##### Using Visual Studio
Open ClassiCube.sln *(File -> Open -> Project/Solution)* and compile it *(Build -> Build Solution)*.
-If you get a ```The Windows SDK version 5.1 was not found``` compilation error, [see here for how to fix](doc/compile-fixes.md#visual-studio-unsupported-platform-toolset)
+If you get a `The Windows SDK version 5.1 was not found` compilation error, [see here for how to fix](doc/compile-fixes.md#visual-studio-unsupported-platform-toolset)
##### Using Visual Studio (command line)
1. Use 'Developer Tools for Visual Studio' from Start Menu
@@ -161,7 +157,7 @@ Although the regular linux compiliation flags will work fine, to take full advan
## Compiling - for Android
-NOTE: If you are distributing a modified version, please change the package ID from `com.classicube.android.client` to something else - otherwise Android users won't be able to have both ClassiCube and your modified version installed at the same time on their Android device
+NOTE: If you are distributing a modified version, **please change the package ID from `com.classicube.android.client` to something else** - otherwise Android users won't be able to have both ClassiCube and your modified version installed at the same time on their Android device
##### Using Android Studio GUI
@@ -175,7 +171,7 @@ Run `gradlew` in android folder (TODO explain more detailed)
iOS version will have issues as it's incomplete and only tested in iOS Simulator
-NOTE: If you are distributing a modified version, please change the bundle ID from `com.classicube.ios.client` to something else - otherwise iOS users won't be able to have both ClassiCube and your modified version installed at the same time on their iOS device
+NOTE: If you are distributing a modified version, **please change the bundle ID from `com.classicube.ios.client` to something else** - otherwise iOS users won't be able to have both ClassiCube and your modified version installed at the same time on their iOS device
##### Using Xcode GUI
diff --git a/src/SSL.c b/src/SSL.c
index 13b714496..1d52d1dfe 100644
--- a/src/SSL.c
+++ b/src/SSL.c
@@ -540,6 +540,9 @@ cc_result SSL_Init(cc_socket socket, const cc_string* host_, void** out_ctx) {
br_sslio_init(&ctx->ioc, &ctx->sc.eng,
sock_read, ctx,
sock_write, ctx);
+
+ ctx->readError = 0;
+ ctx->writeError = 0;
return 0;
}
diff --git a/third_party/bearssl/src/x509_minimal.c b/third_party/bearssl/src/x509_minimal.c
index 04f149b98..b3079deca 100644
--- a/third_party/bearssl/src/x509_minimal.c
+++ b/third_party/bearssl/src/x509_minimal.c
@@ -200,14 +200,6 @@ void br_x509_minimal_run(void *t0ctx);
* then validation is reported as failed.
*/
-#if BR_USE_UNIX_TIME
-#include
-#endif
-
-#if BR_USE_WIN32_TIME
-#include
-#endif
-
/*
* The T0 compiler will produce these prototypes declarations in the
* header.
@@ -1216,25 +1208,8 @@ br_x509_minimal_run(void *t0ctx)
uint32_t vd = CTX->days;
uint32_t vs = CTX->seconds;
if (vd == 0 && vs == 0) {
-#if BR_USE_UNIX_TIME
- time_t x = time(NULL);
-
- vd = (uint32_t)(x / 86400) + 719528;
- vs = (uint32_t)(x % 86400);
-#elif BR_USE_WIN32_TIME
- FILETIME ft;
- uint64_t x;
-
- GetSystemTimeAsFileTime(&ft);
- x = ((uint64_t)ft.dwHighDateTime << 32)
- + (uint64_t)ft.dwLowDateTime;
- x = (x / 10000000);
- vd = (uint32_t)(x / 86400) + 584754;
- vs = (uint32_t)(x % 86400);
-#else
CTX->err = BR_ERR_X509_TIME_UNKNOWN;
T0_CO();
-#endif
}
if (vd < nbd || (vd == nbd && vs < nbs)) {
r = -1;