mirror of
https://github.com/ClassiCube/ClassiCube.git
synced 2025-09-17 11:35:08 -04:00
Wii/GameCube: Add untested Wii Classic controller support, try adding a deadzone for GameCube controller, try fixing camera movement from GameCube controller being too slow
This commit is contained in:
parent
9ca9977999
commit
89c31c70af
@ -78,6 +78,7 @@ void Window_Close(void) {
|
|||||||
/* TODO implement */
|
/* TODO implement */
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/*########################################################################################################################*
|
/*########################################################################################################################*
|
||||||
*---------------------------------------------GameCube controller processing----------------------------------------------*
|
*---------------------------------------------GameCube controller processing----------------------------------------------*
|
||||||
*#########################################################################################################################*/
|
*#########################################################################################################################*/
|
||||||
@ -94,13 +95,18 @@ static void ProcessPAD_Launcher(PADStatus* pad) {
|
|||||||
Input_SetNonRepeatable(IPT_UP, mods & PAD_BUTTON_UP);
|
Input_SetNonRepeatable(IPT_UP, mods & PAD_BUTTON_UP);
|
||||||
Input_SetNonRepeatable(IPT_DOWN, mods & PAD_BUTTON_DOWN);
|
Input_SetNonRepeatable(IPT_DOWN, mods & PAD_BUTTON_DOWN);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void ProcessPAD_Game(PADStatus* pad) {
|
static void ProcessPAD_Game(PADStatus* pad) {
|
||||||
int mods = pad->button;
|
int mods = pad->button;
|
||||||
int dx = pad->substickX;
|
int dx = pad->substickX;
|
||||||
int dy = pad->substickY;
|
int dy = pad->substickY;
|
||||||
|
|
||||||
if (Input_RawMode && (Math_AbsI(dx) > 1 || Math_AbsI(dy) > 1)) {
|
if (Input_RawMode) {
|
||||||
Event_RaiseRawMove(&PointerEvents.RawMoved, dx / 32.0f, dy / 32.0f);
|
// May not be exactly 0 on actual hardware
|
||||||
|
if (Math_AbsI(dx) <= 4) dx = 0;
|
||||||
|
if (Math_AbsI(dy) <= 4) dy = 0;
|
||||||
|
|
||||||
|
Event_RaiseRawMove(&PointerEvents.RawMoved, dx / 8.0f, dy / 8.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
Input_SetNonRepeatable(KeyBinds[KEYBIND_PLACE_BLOCK], mods & PAD_TRIGGER_L);
|
Input_SetNonRepeatable(KeyBinds[KEYBIND_PLACE_BLOCK], mods & PAD_TRIGGER_L);
|
||||||
@ -137,6 +143,7 @@ static void ProcessPADInput(void) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/*########################################################################################################################*
|
/*########################################################################################################################*
|
||||||
*----------------------------------------------------Input processing-----------------------------------------------------*
|
*----------------------------------------------------Input processing-----------------------------------------------------*
|
||||||
*#########################################################################################################################*/
|
*#########################################################################################################################*/
|
||||||
@ -144,6 +151,7 @@ static void ProcessPADInput(void) {
|
|||||||
static int dragCursorX;
|
static int dragCursorX;
|
||||||
static int dragCursorY;
|
static int dragCursorY;
|
||||||
static cc_bool dragOn;
|
static cc_bool dragOn;
|
||||||
|
|
||||||
static void ProcessWPAD_Launcher(int mods) {
|
static void ProcessWPAD_Launcher(int mods) {
|
||||||
Input_SetNonRepeatable(IPT_ENTER, mods & WPAD_BUTTON_A);
|
Input_SetNonRepeatable(IPT_ENTER, mods & WPAD_BUTTON_A);
|
||||||
Input_SetNonRepeatable(IPT_ESCAPE, mods & WPAD_BUTTON_B);
|
Input_SetNonRepeatable(IPT_ESCAPE, mods & WPAD_BUTTON_B);
|
||||||
@ -153,32 +161,31 @@ static void ProcessWPAD_Launcher(int mods) {
|
|||||||
Input_SetNonRepeatable(IPT_UP, mods & WPAD_BUTTON_UP);
|
Input_SetNonRepeatable(IPT_UP, mods & WPAD_BUTTON_UP);
|
||||||
Input_SetNonRepeatable(IPT_DOWN, mods & WPAD_BUTTON_DOWN);
|
Input_SetNonRepeatable(IPT_DOWN, mods & WPAD_BUTTON_DOWN);
|
||||||
}
|
}
|
||||||
static void ProcessKeyboardInput(void) {
|
|
||||||
keyboard_event ke;
|
|
||||||
int res = KEYBOARD_GetEvent(&ke);
|
|
||||||
|
|
||||||
if (res && ke.type == KEYBOARD_PRESSED)
|
static void ProcessWPAD_Game(int mods) {
|
||||||
{
|
Input_SetNonRepeatable(KeyBinds[KEYBIND_PLACE_BLOCK], mods & WPAD_BUTTON_1);
|
||||||
//Platform_Log2("KEYCODE: %i (%i)", &ke.keycode, &ke.type);
|
Input_SetNonRepeatable(KeyBinds[KEYBIND_DELETE_BLOCK], mods & WPAD_BUTTON_2);
|
||||||
if (ke.symbol) Event_RaiseInt(&InputEvents.Press, ke.symbol);
|
|
||||||
}
|
Input_SetNonRepeatable(KeyBinds[KEYBIND_JUMP], mods & WPAD_BUTTON_A);
|
||||||
|
Input_SetNonRepeatable(KeyBinds[KEYBIND_INVENTORY], mods & WPAD_BUTTON_PLUS);
|
||||||
|
// TODO: WPAD_BUTTON_B
|
||||||
|
|
||||||
|
Input_SetNonRepeatable(IPT_ENTER, mods & WPAD_BUTTON_HOME);
|
||||||
|
Input_SetNonRepeatable(IPT_ESCAPE, mods & WPAD_BUTTON_MINUS);
|
||||||
|
|
||||||
|
Input_SetNonRepeatable(KeyBinds[KEYBIND_LEFT], mods & WPAD_BUTTON_LEFT);
|
||||||
|
Input_SetNonRepeatable(IPT_LEFT, mods & WPAD_BUTTON_LEFT);
|
||||||
|
Input_SetNonRepeatable(KeyBinds[KEYBIND_RIGHT], mods & WPAD_BUTTON_RIGHT);
|
||||||
|
Input_SetNonRepeatable(IPT_RIGHT, mods & WPAD_BUTTON_RIGHT);
|
||||||
|
|
||||||
|
Input_SetNonRepeatable(KeyBinds[KEYBIND_FORWARD], mods & WPAD_BUTTON_UP);
|
||||||
|
Input_SetNonRepeatable(IPT_UP, mods & WPAD_BUTTON_UP);
|
||||||
|
Input_SetNonRepeatable(KeyBinds[KEYBIND_BACK], mods & WPAD_BUTTON_DOWN);
|
||||||
|
Input_SetNonRepeatable(IPT_DOWN, mods & WPAD_BUTTON_DOWN);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Window_ProcessEvents(double delta) {
|
static void ProcessNunchuck_Game(int mods, double delta) {
|
||||||
/* TODO implement */
|
WPADData* wd = WPAD_Data(0);
|
||||||
int x, y;
|
|
||||||
Cursor_GetRawPos(&x, &y);
|
|
||||||
|
|
||||||
WPAD_ScanPads();
|
|
||||||
u32 mods = WPAD_ButtonsDown(0) | WPAD_ButtonsHeld(0);
|
|
||||||
|
|
||||||
u32 res;
|
|
||||||
WPAD_Probe(0, &res);
|
|
||||||
|
|
||||||
if (launcherMode) {
|
|
||||||
ProcessWPAD_Launcher(mods);
|
|
||||||
} else if (res == WPAD_EXP_NUNCHUK) {
|
|
||||||
WPADData *wd = WPAD_Data(0);
|
|
||||||
joystick_t analog = wd->exp.nunchuk.js;
|
joystick_t analog = wd->exp.nunchuk.js;
|
||||||
|
|
||||||
Input_SetNonRepeatable(KeyBinds[KEYBIND_PLACE_BLOCK], mods & WPAD_NUNCHUK_BUTTON_C);
|
Input_SetNonRepeatable(KeyBinds[KEYBIND_PLACE_BLOCK], mods & WPAD_NUNCHUK_BUTTON_C);
|
||||||
@ -193,7 +200,6 @@ void Window_ProcessEvents(double delta) {
|
|||||||
|
|
||||||
Input_SetNonRepeatable(KeyBinds[KEYBIND_FLY], mods & WPAD_BUTTON_LEFT);
|
Input_SetNonRepeatable(KeyBinds[KEYBIND_FLY], mods & WPAD_BUTTON_LEFT);
|
||||||
|
|
||||||
|
|
||||||
if (mods & WPAD_BUTTON_RIGHT) {
|
if (mods & WPAD_BUTTON_RIGHT) {
|
||||||
Mouse_ScrollWheel(1.0*delta);
|
Mouse_ScrollWheel(1.0*delta);
|
||||||
}
|
}
|
||||||
@ -216,41 +222,103 @@ void Window_ProcessEvents(double delta) {
|
|||||||
Input_SetNonRepeatable(IPT_UP, nunchuckUp);
|
Input_SetNonRepeatable(IPT_UP, nunchuckUp);
|
||||||
Input_SetNonRepeatable(KeyBinds[KEYBIND_BACK], nunchuckDown);
|
Input_SetNonRepeatable(KeyBinds[KEYBIND_BACK], nunchuckDown);
|
||||||
Input_SetNonRepeatable(IPT_DOWN, nunchuckDown);
|
Input_SetNonRepeatable(IPT_DOWN, nunchuckDown);
|
||||||
} else {
|
}
|
||||||
// you can't open up chat without the nunchuck like this
|
static void ProcessClassic_Joystick(struct joystick_t* js) {
|
||||||
|
// TODO: need to account for min/max??
|
||||||
|
int dx = js->pos.x - js->center.x;
|
||||||
|
int dy = js->pos.y - js->center.y;
|
||||||
|
|
||||||
Input_SetNonRepeatable(KeyBinds[KEYBIND_PLACE_BLOCK], mods & WPAD_BUTTON_1);
|
if (Math_AbsI(dx) <= 4) dx = 0;
|
||||||
Input_SetNonRepeatable(KeyBinds[KEYBIND_DELETE_BLOCK], mods & WPAD_BUTTON_2);
|
if (Math_AbsI(dy) <= 4) dy = 0;
|
||||||
|
|
||||||
Input_SetNonRepeatable(KeyBinds[KEYBIND_JUMP], mods & WPAD_BUTTON_A);
|
Event_RaiseRawMove(&PointerEvents.RawMoved, dx / 8.0f, dy / 8.0f);
|
||||||
Input_SetNonRepeatable(KeyBinds[KEYBIND_INVENTORY], mods & WPAD_BUTTON_PLUS);
|
}
|
||||||
|
|
||||||
Input_SetNonRepeatable(IPT_ENTER, mods & WPAD_BUTTON_HOME);
|
static void ProcessClassic_Game(void) {
|
||||||
Input_SetNonRepeatable(IPT_ESCAPE, mods & WPAD_BUTTON_MINUS);
|
WPADData* wd = WPAD_Data(0);
|
||||||
|
classic_ctrl_t ctrls = wd->exp.classic;
|
||||||
|
int mods = ctrls.btns | ctrls.btns_held;
|
||||||
|
|
||||||
Input_SetNonRepeatable(KeyBinds[KEYBIND_LEFT], mods & WPAD_BUTTON_LEFT);
|
Input_SetNonRepeatable(KeyBinds[KEYBIND_PLACE_BLOCK], mods & CLASSIC_CTRL_BUTTON_X);
|
||||||
Input_SetNonRepeatable(IPT_LEFT, mods & WPAD_BUTTON_LEFT);
|
Input_SetNonRepeatable(KeyBinds[KEYBIND_DELETE_BLOCK], mods & CLASSIC_CTRL_BUTTON_Y);
|
||||||
Input_SetNonRepeatable(KeyBinds[KEYBIND_RIGHT], mods & WPAD_BUTTON_RIGHT);
|
|
||||||
Input_SetNonRepeatable(IPT_RIGHT, mods & WPAD_BUTTON_RIGHT);
|
|
||||||
|
|
||||||
Input_SetNonRepeatable(KeyBinds[KEYBIND_FORWARD], mods & WPAD_BUTTON_UP);
|
Input_SetNonRepeatable(KeyBinds[KEYBIND_JUMP], mods & CLASSIC_CTRL_BUTTON_A);
|
||||||
Input_SetNonRepeatable(IPT_UP, mods & WPAD_BUTTON_UP);
|
Input_SetNonRepeatable(KeyBinds[KEYBIND_INVENTORY], mods & CLASSIC_CTRL_BUTTON_PLUS);
|
||||||
Input_SetNonRepeatable(KeyBinds[KEYBIND_BACK], mods & WPAD_BUTTON_DOWN);
|
// TODO: CLASSIC_CTRL_BUTTON_B
|
||||||
Input_SetNonRepeatable(IPT_DOWN, mods & WPAD_BUTTON_DOWN);
|
|
||||||
|
Input_SetNonRepeatable(IPT_ENTER, mods & CLASSIC_CTRL_BUTTON_HOME);
|
||||||
|
Input_SetNonRepeatable(IPT_ESCAPE, mods & CLASSIC_CTRL_BUTTON_MINUS);
|
||||||
|
|
||||||
|
Input_SetNonRepeatable(KeyBinds[KEYBIND_LEFT], mods & CLASSIC_CTRL_BUTTON_LEFT);
|
||||||
|
Input_SetNonRepeatable(IPT_LEFT, mods & CLASSIC_CTRL_BUTTON_LEFT);
|
||||||
|
Input_SetNonRepeatable(KeyBinds[KEYBIND_RIGHT], mods & CLASSIC_CTRL_BUTTON_RIGHT);
|
||||||
|
Input_SetNonRepeatable(IPT_RIGHT, mods & CLASSIC_CTRL_BUTTON_RIGHT);
|
||||||
|
|
||||||
|
Input_SetNonRepeatable(KeyBinds[KEYBIND_FORWARD], mods & CLASSIC_CTRL_BUTTON_UP);
|
||||||
|
Input_SetNonRepeatable(IPT_UP, mods & CLASSIC_CTRL_BUTTON_UP);
|
||||||
|
Input_SetNonRepeatable(KeyBinds[KEYBIND_BACK], mods & CLASSIC_CTRL_BUTTON_DOWN);
|
||||||
|
Input_SetNonRepeatable(IPT_DOWN, mods & CLASSIC_CTRL_BUTTON_DOWN);
|
||||||
|
|
||||||
|
if (Input_RawMode) {
|
||||||
|
ProcessClassic_Joystick(&ctrls.ljs);
|
||||||
|
ProcessClassic_Joystick(&ctrls.rjs);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void GetIRPos(int res, int* x, int* y) {
|
||||||
|
if (res == WPAD_ERR_NONE) {
|
||||||
|
WPADData* wd = WPAD_Data(0);
|
||||||
|
|
||||||
|
*x = wd->ir.x;
|
||||||
|
*y = wd->ir.y;
|
||||||
|
} else {
|
||||||
|
*x = 0;
|
||||||
|
*y = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void ProcessKeyboardInput(void) {
|
||||||
|
keyboard_event ke;
|
||||||
|
int res = KEYBOARD_GetEvent(&ke);
|
||||||
|
|
||||||
|
if (res && ke.type == KEYBOARD_PRESSED)
|
||||||
|
{
|
||||||
|
//Platform_Log2("KEYCODE: %i (%i)", &ke.keycode, &ke.type);
|
||||||
|
if (ke.symbol) Event_RaiseInt(&InputEvents.Press, ke.symbol);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Window_ProcessEvents(double delta) {
|
||||||
|
/* TODO implement */
|
||||||
|
WPAD_ScanPads();
|
||||||
|
u32 mods = WPAD_ButtonsDown(0) | WPAD_ButtonsHeld(0);
|
||||||
|
u32 type;
|
||||||
|
int res = WPAD_Probe(0, &type);
|
||||||
|
|
||||||
|
if (launcherMode) {
|
||||||
|
ProcessWPAD_Launcher(mods);
|
||||||
|
} else if (type == WPAD_EXP_NUNCHUK) {
|
||||||
|
ProcessNunchuck_Game(mods, delta);
|
||||||
|
} else if (type == WPAD_EXP_CLASSIC) {
|
||||||
|
ProcessClassic_Game();
|
||||||
|
} else {
|
||||||
|
ProcessWPAD_Game(mods);
|
||||||
|
}
|
||||||
|
|
||||||
|
int x, y;
|
||||||
|
GetIRPos(res, &x, &y);
|
||||||
|
|
||||||
if (mods & WPAD_BUTTON_B) {
|
if (mods & WPAD_BUTTON_B) {
|
||||||
if (dragOn == false) {
|
if (dragOn == false) {
|
||||||
dragCursorX = x;
|
dragCursorX = x;
|
||||||
dragCursorY = y;
|
dragCursorY = y;
|
||||||
}
|
}
|
||||||
|
|
||||||
dragOn = true;
|
dragOn = true;
|
||||||
} else {
|
} else {
|
||||||
dragOn = false;
|
dragOn = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
Pointer_SetPosition(0, x, y);
|
Pointer_SetPosition(0, x, y);
|
||||||
|
|
||||||
ProcessPADInput();
|
ProcessPADInput();
|
||||||
ProcessKeyboardInput();
|
ProcessKeyboardInput();
|
||||||
}
|
}
|
||||||
@ -258,16 +326,9 @@ void Window_ProcessEvents(double delta) {
|
|||||||
static void Cursor_GetRawPos(int* x, int* y) {
|
static void Cursor_GetRawPos(int* x, int* y) {
|
||||||
u32 type;
|
u32 type;
|
||||||
WPAD_ScanPads();
|
WPAD_ScanPads();
|
||||||
|
|
||||||
int res = WPAD_Probe(0, &type);
|
int res = WPAD_Probe(0, &type);
|
||||||
|
GetIRPos(res, x, y);
|
||||||
if (res == WPAD_ERR_NONE) {
|
|
||||||
WPADData *wd = WPAD_Data(0);
|
|
||||||
|
|
||||||
*x = wd->ir.x;
|
|
||||||
*y = wd->ir.y;
|
|
||||||
} else {
|
|
||||||
*x = 0; *y = 0;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
#else
|
#else
|
||||||
void Window_ProcessEvents(double delta) {
|
void Window_ProcessEvents(double delta) {
|
||||||
@ -314,6 +375,7 @@ void Window_DisableRawMouse(void) {
|
|||||||
Input_RawMode = false;
|
Input_RawMode = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/*########################################################################################################################*
|
/*########################################################################################################################*
|
||||||
*------------------------------------------------------Framebuffer--------------------------------------------------------*
|
*------------------------------------------------------Framebuffer--------------------------------------------------------*
|
||||||
*#########################################################################################################################*/
|
*#########################################################################################################################*/
|
||||||
@ -367,6 +429,7 @@ void Window_FreeFramebuffer(struct Bitmap* bmp) {
|
|||||||
Mem_Free(bmp->scan0);
|
Mem_Free(bmp->scan0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/*########################################################################################################################*
|
/*########################################################################################################################*
|
||||||
*-------------------------------------------------------Misc/Other--------------------------------------------------------*
|
*-------------------------------------------------------Misc/Other--------------------------------------------------------*
|
||||||
*#########################################################################################################################*/
|
*#########################################################################################################################*/
|
||||||
@ -382,6 +445,7 @@ int Window_IsObscured(void) { return 0; }
|
|||||||
void Window_Show(void) { }
|
void Window_Show(void) { }
|
||||||
void Window_SetSize(int width, int height) { }
|
void Window_SetSize(int width, int height) { }
|
||||||
|
|
||||||
|
|
||||||
void Window_OpenKeyboard(struct OpenKeyboardArgs* args) { /* TODO implement */ }
|
void Window_OpenKeyboard(struct OpenKeyboardArgs* args) { /* TODO implement */ }
|
||||||
void Window_SetKeyboardText(const cc_string* text) { }
|
void Window_SetKeyboardText(const cc_string* text) { }
|
||||||
void Window_CloseKeyboard(void) { /* TODO implement */ }
|
void Window_CloseKeyboard(void) { /* TODO implement */ }
|
||||||
|
Loading…
x
Reference in New Issue
Block a user