From 8bcbad56f6a25be89c853ae6ef68a8d391ae23ed Mon Sep 17 00:00:00 2001 From: UnknownShadow200 Date: Mon, 27 Jul 2020 18:32:01 +1000 Subject: [PATCH] Consistently use OnInit/OnFree/OnReset everywhere --- src/Animations.c | 8 ++++---- src/Audio.c | 8 ++++---- src/AxisLinesRenderer.c | 8 ++++---- src/Block.c | 14 +++++++------- src/Builder.c | 8 ++++---- src/Chat.c | 12 ++++++------ src/Drawer2D.c | 14 +++++++------- src/EnvRenderer.c | 18 +++++++++--------- src/Gui.c | 14 +++++++------- src/HeldBlockRenderer.c | 8 ++++---- src/Http.c | 8 ++++---- src/Inventory.c | 12 ++++++------ src/Lighting.c | 14 +++++++------- src/MapRenderer.c | 33 ++++++++++++++++----------------- src/Model.c | 17 ++++++++--------- src/Particle.c | 14 +++++++------- src/PickedPosRenderer.c | 8 ++++---- src/SelectionBox.c | 14 +++++++------- src/Server.c | 22 +++++++++++----------- src/TexturePack.c | 8 ++++---- 20 files changed, 130 insertions(+), 132 deletions(-) diff --git a/src/Animations.c b/src/Animations.c index 21f412595..4ad8b3591 100644 --- a/src/Animations.c +++ b/src/Animations.c @@ -379,19 +379,19 @@ static void OnFileChanged(void* obj, struct Stream* stream, const String* name) } } -static void Animations_Init(void) { +static void OnInit(void) { ScheduledTask_Add(GAME_DEF_TICKS, Animations_Tick); Event_RegisterVoid(&TextureEvents.PackChanged, NULL, OnPackChanged); Event_RegisterEntry(&TextureEvents.FileChanged, NULL, OnFileChanged); } -static void Animations_Free(void) { +static void OnFree(void) { Animations_Clear(); Event_UnregisterVoid(&TextureEvents.PackChanged, NULL, OnPackChanged); Event_UnregisterEntry(&TextureEvents.FileChanged, NULL, OnFileChanged); } struct IGameComponent Animations_Component = { - Animations_Init, /* Init */ - Animations_Free /* Free */ + OnInit, /* Init */ + OnFree /* Free */ }; diff --git a/src/Audio.c b/src/Audio.c index 5e159eed2..602f217da 100644 --- a/src/Audio.c +++ b/src/Audio.c @@ -954,7 +954,7 @@ static void Audio_FilesCallback(const String* path, void* obj) { StringsBuffer_Add(&files, &relPath); } -static void Audio_Init(void) { +static void OnInit(void) { static const String path = String_FromConst("audio"); int volume; @@ -972,7 +972,7 @@ static void Audio_Init(void) { Event_RegisterBlock(&UserEvents.BlockChanged, NULL, Audio_PlayBlockSound); } -static void Audio_Free(void) { +static void OnFree(void) { Music_Free(); Sounds_Free(); Waitable_Free(music_waitable); @@ -982,6 +982,6 @@ static void Audio_Free(void) { #endif struct IGameComponent Audio_Component = { - Audio_Init, /* Init */ - Audio_Free /* Free */ + OnInit, /* Init */ + OnFree /* Free */ }; diff --git a/src/AxisLinesRenderer.c b/src/AxisLinesRenderer.c index 7a23f19fc..e2f348af2 100644 --- a/src/AxisLinesRenderer.c +++ b/src/AxisLinesRenderer.c @@ -67,16 +67,16 @@ static void OnContextLost(void* obj) { Gfx_DeleteDynamicVb(&axisLines_vb); } -static void AxisLinesRenderer_Init(void) { +static void OnInit(void) { Event_RegisterVoid(&GfxEvents.ContextLost, NULL, OnContextLost); } -static void AxisLinesRenderer_Free(void) { +static void OnFree(void) { OnContextLost(NULL); Event_UnregisterVoid(&GfxEvents.ContextLost, NULL, OnContextLost); } struct IGameComponent AxisLinesRenderer_Component = { - AxisLinesRenderer_Init, /* Init */ - AxisLinesRenderer_Free, /* Free */ + OnInit, /* Init */ + OnFree, /* Free */ }; diff --git a/src/Block.c b/src/Block.c index bbdf2f41c..5ebd05756 100644 --- a/src/Block.c +++ b/src/Block.c @@ -672,7 +672,7 @@ BlockID AutoRotate_RotateBlock(BlockID block) { /*########################################################################################################################* *----------------------------------------------------Blocks component-----------------------------------------------------* *#########################################################################################################################*/ -static void Blocks_Reset(void) { +static void OnReset(void) { int i, block; for (i = 0; i < Array_Elems(definedCustomBlocks); i++) { definedCustomBlocks[i] = 0; @@ -686,7 +686,7 @@ static void Blocks_Reset(void) { } static void OnAtlasChanged(void* obj) { Block_RecalculateAllSpriteBB(); } -static void Blocks_Init(void) { +static void OnInit(void) { int block; for (block = BLOCK_AIR; block < BLOCK_COUNT; block++) { Blocks.CanPlace[block] = true; @@ -694,7 +694,7 @@ static void Blocks_Init(void) { } AutoRotate_Enabled = true; - Blocks_Reset(); + OnReset(); Event_RegisterVoid(&TextureEvents.AtlasChanged, NULL, OnAtlasChanged); Blocks.CanPlace[BLOCK_AIR] = false; Blocks.CanDelete[BLOCK_AIR] = false; @@ -705,12 +705,12 @@ static void Blocks_Init(void) { Blocks.CanPlace[BLOCK_BEDROCK] = false; Blocks.CanDelete[BLOCK_BEDROCK] = false; } -static void Blocks_Free(void) { +static void OnFree(void) { Event_UnregisterVoid(&TextureEvents.AtlasChanged, NULL, OnAtlasChanged); } struct IGameComponent Blocks_Component = { - Blocks_Init, /* Init */ - Blocks_Free, /* Free */ - Blocks_Reset, /* Reset */ + OnInit, /* Init */ + OnFree, /* Free */ + OnReset, /* Reset */ }; diff --git a/src/Builder.c b/src/Builder.c index 8d943b0a3..838758c04 100644 --- a/src/Builder.c +++ b/src/Builder.c @@ -1271,7 +1271,7 @@ void Builder_ApplyActive(void) { } } -static void Builder_Init(void) { +static void OnInit(void) { Builder_Offsets[FACE_XMIN] = -1; Builder_Offsets[FACE_XMAX] = 1; Builder_Offsets[FACE_ZMIN] = -EXTCHUNK_SIZE; @@ -1283,15 +1283,15 @@ static void Builder_Init(void) { Builder_ApplyActive(); } -static void Builder_OnNewMapLoaded(void) { +static void OnNewMapLoaded(void) { Builder_SidesLevel = max(0, Env_SidesHeight); Builder_EdgeLevel = max(0, Env.EdgeHeight); } struct IGameComponent Builder_Component = { - Builder_Init, /* Init */ + OnInit, /* Init */ NULL, /* Free */ NULL, /* Reset */ NULL, /* OnNewMap */ - Builder_OnNewMapLoaded /* OnNewMapLoaded */ + OnNewMapLoaded /* OnNewMapLoaded */ }; diff --git a/src/Chat.c b/src/Chat.c index 78b5d1a47..3d186507b 100644 --- a/src/Chat.c +++ b/src/Chat.c @@ -599,7 +599,7 @@ void Chat_Send(const String* text, cc_bool logUsage) { } } -static void Chat_Init(void) { +static void OnInit(void) { Commands_Register(&GpuInfoCommand); Commands_Register(&HelpCommand); Commands_Register(&RenderTypeCommand); @@ -614,7 +614,7 @@ static void Chat_Init(void) { #endif } -static void Chat_Reset(void) { +static void OnReset(void) { CloseLogFile(); ResetLogFile(); @@ -628,7 +628,7 @@ static void Chat_Reset(void) { Chat_AddOf(&String_Empty, MSG_TYPE_BOTTOMRIGHT_3); } -static void Chat_Free(void) { +static void OnFree(void) { CloseLogFile(); cmds_head = NULL; @@ -641,7 +641,7 @@ static void Chat_Free(void) { } struct IGameComponent Chat_Component = { - Chat_Init, /* Init */ - Chat_Free, /* Free */ - Chat_Reset /* Reset */ + OnInit, /* Init */ + OnFree, /* Free */ + OnReset /* Reset */ }; diff --git a/src/Drawer2D.c b/src/Drawer2D.c index c8f39f1e7..c6151317d 100644 --- a/src/Drawer2D.c +++ b/src/Drawer2D.c @@ -636,7 +636,7 @@ static void InitHexEncodedCol(int i, int hex, cc_uint8 lo, cc_uint8 hi) { 255); } -static void Drawer2D_Reset(void) { +static void OnReset(void) { int i; for (i = 0; i < DRAWER2D_MAX_COLS; i++) { Drawer2D_Cols[i] = 0; @@ -666,8 +666,8 @@ static void OnFileChanged(void* obj, struct Stream* src, const String* name) { } } -static void Drawer2D_Init(void) { - Drawer2D_Reset(); +static void OnInit(void) { + OnReset(); Drawer2D_BitmappedText = Game_ClassicMode || !Options_GetBool(OPT_USE_CHAT_FONT, false); Drawer2D_BlackTextShadows = Options_GetBool(OPT_BLACK_TEXT, false); @@ -678,16 +678,16 @@ static void Drawer2D_Init(void) { Event_RegisterEntry(&TextureEvents.FileChanged, NULL, OnFileChanged); } -static void Drawer2D_Free(void) { +static void OnFree(void) { FreeFontBitmap(); fontBitmap.scan0 = NULL; Event_UnregisterEntry(&TextureEvents.FileChanged, NULL, OnFileChanged); } struct IGameComponent Drawer2D_Component = { - Drawer2D_Init, /* Init */ - Drawer2D_Free, /* Free */ - Drawer2D_Reset, /* Reset */ + OnInit, /* Init */ + OnFree, /* Free */ + OnReset, /* Reset */ }; diff --git a/src/EnvRenderer.c b/src/EnvRenderer.c index 8eef97e29..d994934e6 100644 --- a/src/EnvRenderer.c +++ b/src/EnvRenderer.c @@ -865,7 +865,7 @@ static void OnEnvVariableChanged(void* obj, int envVar) { /*########################################################################################################################* *--------------------------------------------------EnvRenderer component--------------------------------------------------* *#########################################################################################################################*/ -static void EnvRenderer_Init(void) { +static void OnInit(void) { String renderType; int flags; Options_UNSAFE_Get(OPT_RENDER_TYPE, &renderType); @@ -887,7 +887,7 @@ static void EnvRenderer_Init(void) { Game_SetViewDistance(Game_UserViewDistance); } -static void EnvRenderer_Free(void) { +static void OnFree(void) { Event_UnregisterEntry(&TextureEvents.FileChanged, NULL, OnFileChanged); Event_UnregisterVoid(&TextureEvents.PackChanged, NULL, OnTexturePackChanged); Event_UnregisterVoid(&TextureEvents.AtlasChanged, NULL, OnTerrainAtlasChanged); @@ -902,7 +902,7 @@ static void EnvRenderer_Free(void) { Weather_Heightmap = NULL; } -static void EnvRenderer_Reset(void) { +static void OnReset(void) { Gfx_SetFog(false); DeleteVbs(); @@ -911,12 +911,12 @@ static void EnvRenderer_Reset(void) { lastPos = IVec3_MaxValue(); } -static void EnvRenderer_OnNewMapLoaded(void) { OnContextRecreated(NULL); } +static void OnNewMapLoaded(void) { OnContextRecreated(NULL); } struct IGameComponent EnvRenderer_Component = { - EnvRenderer_Init, /* Init */ - EnvRenderer_Free, /* Free */ - EnvRenderer_Reset, /* Reset */ - EnvRenderer_Reset, /* OnNewMap */ - EnvRenderer_OnNewMapLoaded /* OnNewMapLoaded */ + OnInit, /* Init */ + OnFree, /* Free */ + OnReset, /* Reset */ + OnReset, /* OnNewMap */ + OnNewMapLoaded /* OnNewMapLoaded */ }; diff --git a/src/Gui.c b/src/Gui.c index 8742afb9a..147c9e75e 100644 --- a/src/Gui.c +++ b/src/Gui.c @@ -402,7 +402,7 @@ static void OnContextLost(void* obj) { Gfx_DeleteTexture(&Gui_IconsTex); } -static void Gui_Init(void) { +static void OnInit(void) { Event_RegisterVoid(&ChatEvents.FontChanged, NULL, OnFontChanged); Event_RegisterEntry(&TextureEvents.FileChanged, NULL, OnFileChanged); Event_RegisterVoid(&GfxEvents.ContextLost, NULL, OnContextLost); @@ -415,11 +415,11 @@ static void Gui_Init(void) { Gui_ShowDefault(); } -static void Gui_Reset(void) { +static void OnReset(void) { /* TODO:Should we reset all screens here.. ? */ } -static void Gui_Free(void) { +static void OnFree(void) { Event_UnregisterVoid(&ChatEvents.FontChanged, NULL, OnFontChanged); Event_UnregisterEntry(&TextureEvents.FileChanged, NULL, OnFileChanged); Event_UnregisterVoid(&GfxEvents.ContextLost, NULL, OnContextLost); @@ -432,13 +432,13 @@ static void Gui_Free(void) { while (Gui_ScreensCount) Gui_Remove(Gui_Screens[0]); OnContextLost(NULL); - Gui_Reset(); + OnReset(); } struct IGameComponent Gui_Component = { - Gui_Init, /* Init */ - Gui_Free, /* Free */ - Gui_Reset, /* Reset */ + OnInit, /* Init */ + OnFree, /* Free */ + OnReset, /* Reset */ NULL, /* OnNewMap */ NULL, /* OnNewMapLoaded */ }; diff --git a/src/HeldBlockRenderer.c b/src/HeldBlockRenderer.c index ba527f18d..1d78ce8d4 100644 --- a/src/HeldBlockRenderer.c +++ b/src/HeldBlockRenderer.c @@ -232,7 +232,7 @@ static const struct EntityVTABLE heldEntity_VTABLE = { NULL, NULL, NULL, HeldBlockRenderer_GetCol, NULL, NULL }; -static void HeldBlockRenderer_Init(void) { +static void OnInit(void) { Entity_Init(&held_entity); held_entity.VTABLE = &heldEntity_VTABLE; held_entity.NoShade = true; @@ -245,13 +245,13 @@ static void HeldBlockRenderer_Init(void) { Event_RegisterBlock(&UserEvents.BlockChanged, NULL, HeldBlockRenderer_BlockChanged); } -static void HeldBlockRenderer_Free(void) { +static void OnFree(void) { Event_UnregisterVoid(&GfxEvents.ProjectionChanged, NULL, HeldBlockRenderer_ProjectionChanged); Event_UnregisterVoid(&UserEvents.HeldBlockChanged, NULL, HeldBlockRenderer_DoSwitchBlockAnim); Event_UnregisterBlock(&UserEvents.BlockChanged, NULL, HeldBlockRenderer_BlockChanged); } struct IGameComponent HeldBlockRenderer_Component = { - HeldBlockRenderer_Init, /* Init */ - HeldBlockRenderer_Free /* Free */ + OnInit, /* Init */ + OnFree /* Free */ }; diff --git a/src/Http.c b/src/Http.c index e8095a403..5cec87390 100644 --- a/src/Http.c +++ b/src/Http.c @@ -1104,7 +1104,7 @@ void Http_UrlEncodeUtf8(String* dst, const String* src) { /*########################################################################################################################* *-----------------------------------------------------Http component------------------------------------------------------* *#########################################################################################################################*/ -static void Http_Init(void) { +static void OnInit(void) { #ifdef CC_BUILD_ANDROID if (workerThread) return; #endif @@ -1122,7 +1122,7 @@ static void Http_Init(void) { #endif } -static void Http_Free(void) { +static void OnFree(void) { http_terminate = true; Http_ClearPending(); #ifndef CC_BUILD_WEB @@ -1140,7 +1140,7 @@ static void Http_Free(void) { } struct IGameComponent Http_Component = { - Http_Init, /* Init */ - Http_Free, /* Free */ + OnInit, /* Init */ + OnFree, /* Free */ Http_ClearPending /* Reset */ }; diff --git a/src/Inventory.c b/src/Inventory.c index e5ecbc3c4..ed24b3fb1 100644 --- a/src/Inventory.c +++ b/src/Inventory.c @@ -117,14 +117,14 @@ void Inventory_Remove(BlockID block) { /*########################################################################################################################* *--------------------------------------------------Inventory component----------------------------------------------------* *#########################################################################################################################*/ -static void Inventory_Reset(void) { +static void OnReset(void) { Inventory_ResetMapping(); Inventory.CanChangeSelected = true; } -static void Inventory_Init(void) { +static void OnInit(void) { BlockID* inv = Inventory.Table; - Inventory_Reset(); + OnReset(); Inventory.BlocksPerRow = Game_ClassicMode ? 9 : 10; inv[0] = BLOCK_STONE; inv[1] = BLOCK_COBBLE; inv[2] = BLOCK_BRICK; @@ -133,7 +133,7 @@ static void Inventory_Init(void) { } struct IGameComponent Inventory_Component = { - Inventory_Init, /* Init */ - NULL, /* Free */ - Inventory_Reset, /* Reset */ + OnInit, /* Init */ + NULL, /* Free */ + OnReset, /* Reset */ }; diff --git a/src/Lighting.c b/src/Lighting.c index cd5516c11..4104a544f 100644 --- a/src/Lighting.c +++ b/src/Lighting.c @@ -352,20 +352,20 @@ void Lighting_LightHint(int startX, int startZ) { /*########################################################################################################################* *---------------------------------------------------Lighting component----------------------------------------------------* *#########################################################################################################################*/ -static void Lighting_Reset(void) { +static void OnReset(void) { Mem_Free(Lighting_Heightmap); Lighting_Heightmap = NULL; } -static void Lighting_OnNewMapLoaded(void) { +static void OnNewMapLoaded(void) { Lighting_Heightmap = (cc_int16*)Mem_Alloc(World.Width * World.Length, 2, "lighting heightmap"); Lighting_Refresh(); } struct IGameComponent Lighting_Component = { - NULL, /* Init */ - Lighting_Reset, /* Free */ - Lighting_Reset, /* Reset */ - Lighting_Reset, /* OnNewMap */ - Lighting_OnNewMapLoaded /* OnNewMapLoaded */ + NULL, /* Init */ + OnReset, /* Free */ + OnReset, /* Reset */ + OnReset, /* OnNewMap */ + OnNewMapLoaded /* OnNewMapLoaded */ }; diff --git a/src/MapRenderer.c b/src/MapRenderer.c index 9fbb1d01d..14d29d4fd 100644 --- a/src/MapRenderer.c +++ b/src/MapRenderer.c @@ -741,10 +741,10 @@ static void OnVisibilityChanged(void* obj) { lastCamPos = Vec3_BigPos(); CalcViewDists(); } -static void MapRenderer_DeleteChunks_(void* obj) { DeleteChunks(); } -static void MapRenderer_Refresh_(void* obj) { MapRenderer_Refresh(); } +static void DeleteChunks_(void* obj) { DeleteChunks(); } +static void Refresh_(void* obj) { MapRenderer_Refresh(); } -static void MapRenderer_OnNewMap(void) { +static void OnNewMap(void) { Game.ChunkUpdates = 0; DeleteChunks(); ResetPartCounts(); @@ -754,7 +754,7 @@ static void MapRenderer_OnNewMap(void) { FreeParts(); } -static void MapRenderer_OnNewMapLoaded(void) { +static void OnNewMapLoaded(void) { int count; MapRenderer_ChunksX = (World.Width + CHUNK_MAX) >> CHUNK_SHIFT; MapRenderer_ChunksY = (World.Height + CHUNK_MAX) >> CHUNK_SHIFT; @@ -774,15 +774,15 @@ static void MapRenderer_OnNewMapLoaded(void) { lastCamPos = Vec3_BigPos(); } -static void MapRenderer_Init(void) { +static void OnInit(void) { Event_RegisterVoid(&TextureEvents.AtlasChanged, NULL, OnTerrainAtlasChanged); Event_RegisterInt(&WorldEvents.EnvVarChanged, NULL, OnEnvVariableChanged); Event_RegisterVoid(&BlockEvents.BlockDefChanged, NULL, OnBlockDefinitionChanged); Event_RegisterVoid(&GfxEvents.ViewDistanceChanged, NULL, OnVisibilityChanged); Event_RegisterVoid(&GfxEvents.ProjectionChanged, NULL, OnVisibilityChanged); - Event_RegisterVoid(&GfxEvents.ContextLost, NULL, MapRenderer_DeleteChunks_); - Event_RegisterVoid(&GfxEvents.ContextRecreated, NULL, MapRenderer_Refresh_); + Event_RegisterVoid(&GfxEvents.ContextLost, NULL, DeleteChunks_); + Event_RegisterVoid(&GfxEvents.ContextRecreated, NULL, Refresh_); /* This = 87 fixes map being invisible when no textures */ MapRenderer_1DUsedCount = 87; /* Atlas1D_UsedAtlasesCount(); */ @@ -791,23 +791,22 @@ static void MapRenderer_Init(void) { CalcViewDists(); } -static void MapRenderer_Free(void) { +static void OnFree(void) { Event_UnregisterVoid(&TextureEvents.AtlasChanged, NULL, OnTerrainAtlasChanged); Event_UnregisterInt(&WorldEvents.EnvVarChanged, NULL, OnEnvVariableChanged); Event_UnregisterVoid(&BlockEvents.BlockDefChanged, NULL, OnBlockDefinitionChanged); Event_UnregisterVoid(&GfxEvents.ViewDistanceChanged, NULL, OnVisibilityChanged); Event_UnregisterVoid(&GfxEvents.ProjectionChanged, NULL, OnVisibilityChanged); - Event_UnregisterVoid(&GfxEvents.ContextLost, NULL, MapRenderer_DeleteChunks_); - Event_UnregisterVoid(&GfxEvents.ContextRecreated, NULL, MapRenderer_Refresh_); - - MapRenderer_OnNewMap(); + Event_UnregisterVoid(&GfxEvents.ContextLost, NULL, DeleteChunks_); + Event_UnregisterVoid(&GfxEvents.ContextRecreated, NULL, Refresh_); + OnNewMap(); } struct IGameComponent MapRenderer_Component = { - MapRenderer_Init, /* Init */ - MapRenderer_Free, /* Free */ - MapRenderer_OnNewMap, /* Reset */ - MapRenderer_OnNewMap, /* OnNewMap */ - MapRenderer_OnNewMapLoaded /* OnNewMapLoaded */ + OnInit, /* Init */ + OnFree, /* Free */ + OnNewMap, /* Reset */ + OnNewMap, /* OnNewMap */ + OnNewMapLoaded /* OnNewMapLoaded */ }; diff --git a/src/Model.c b/src/Model.c index 2b7105e15..49cf9d5c4 100644 --- a/src/Model.c +++ b/src/Model.c @@ -2086,8 +2086,7 @@ static struct Model* SkinnedCubeModel_GetInstance(void) { /*########################################################################################################################* *-------------------------------------------------------Model component---------------------------------------------------* *#########################################################################################################################*/ - -static void Model_RegisterDefaultModels(void) { +static void RegisterDefaultModels(void) { Model_RegisterTexture(&human_tex); Model_RegisterTexture(&chicken_tex); Model_RegisterTexture(&creeper_tex); @@ -2120,11 +2119,11 @@ static void Model_RegisterDefaultModels(void) { Model_Register(SkinnedCubeModel_GetInstance()); } -static void Models_Init(void) { +static void OnInit(void) { Models.Vertices = defaultVertices; Models.MaxVertices = Array_Elems(defaultVertices); - Model_RegisterDefaultModels(); + RegisterDefaultModels(); Models_ContextRecreated(NULL); Models.ClassicArms = Options_GetBool(OPT_CLASSIC_ARM_MODEL, Game_ClassicMode); @@ -2133,7 +2132,7 @@ static void Models_Init(void) { Event_RegisterVoid(&GfxEvents.ContextRecreated, NULL, Models_ContextRecreated); } -static void Models_Free(void) { +static void OnFree(void) { Models_ContextLost(NULL); CustomModel_FreeAll(); @@ -2142,10 +2141,10 @@ static void Models_Free(void) { Event_UnregisterVoid(&GfxEvents.ContextRecreated, NULL, Models_ContextRecreated); } -static void Models_Reset(void) { CustomModel_FreeAll(); } +static void OnReset(void) { CustomModel_FreeAll(); } struct IGameComponent Models_Component = { - Models_Init, /* Init */ - Models_Free, /* Free */ - Models_Reset, /* Reset */ + OnInit, /* Init */ + OnFree, /* Free */ + OnReset, /* Reset */ }; diff --git a/src/Particle.c b/src/Particle.c index a91bcdf4f..2fb5c8566 100644 --- a/src/Particle.c +++ b/src/Particle.c @@ -597,7 +597,7 @@ static void OnFileChanged(void* obj, struct Stream* stream, const String* name) } } -static void Particles_Init(void) { +static void OnInit(void) { ScheduledTask_Add(GAME_DEF_TICKS, Particles_Tick); Random_SeedFromCurrentTime(&rnd); OnContextRecreated(NULL); @@ -608,7 +608,7 @@ static void Particles_Init(void) { Event_RegisterVoid(&GfxEvents.ContextRecreated, NULL, OnContextRecreated); } -static void Particles_Free(void) { +static void OnFree(void) { OnContextLost(NULL); Event_UnregisterBlock(&UserEvents.BlockChanged, NULL, OnBreakBlockEffect_Handler); @@ -617,11 +617,11 @@ static void Particles_Free(void) { Event_UnregisterVoid(&GfxEvents.ContextRecreated, NULL, OnContextRecreated); } -static void Particles_Reset(void) { rain_count = 0; terrain_count = 0; custom_count = 0; } +static void OnReset(void) { rain_count = 0; terrain_count = 0; custom_count = 0; } struct IGameComponent Particles_Component = { - Particles_Init, /* Init */ - Particles_Free, /* Free */ - Particles_Reset, /* Reset */ - Particles_Reset /* OnNewMap */ + OnInit, /* Init */ + OnFree, /* Free */ + OnReset, /* Reset */ + OnReset /* OnNewMap */ }; diff --git a/src/PickedPosRenderer.c b/src/PickedPosRenderer.c index e8c88c788..9a9ae9a31 100644 --- a/src/PickedPosRenderer.c +++ b/src/PickedPosRenderer.c @@ -112,19 +112,19 @@ static void OnContextRecreated(void* obj) { pickedPos_vb = Gfx_CreateDynamicVb(VERTEX_FORMAT_COLOURED, PICKEDPOS_NUM_VERTICES); } -static void PickedPosRenderer_Init(void) { +static void OnInit(void) { OnContextRecreated(NULL); Event_RegisterVoid(&GfxEvents.ContextLost, NULL, OnContextLost); Event_RegisterVoid(&GfxEvents.ContextRecreated, NULL, OnContextRecreated); } -static void PickedPosRenderer_Free(void) { +static void OnFree(void) { OnContextLost(NULL); Event_UnregisterVoid(&GfxEvents.ContextLost, NULL, OnContextLost); Event_UnregisterVoid(&GfxEvents.ContextRecreated, NULL, OnContextRecreated); } struct IGameComponent PickedPosRenderer_Component = { - PickedPosRenderer_Init, /* Init */ - PickedPosRenderer_Free, /* Free */ + OnInit, /* Init */ + OnFree, /* Free */ }; diff --git a/src/SelectionBox.c b/src/SelectionBox.c index 39e9fc2f4..3fa40409b 100644 --- a/src/SelectionBox.c +++ b/src/SelectionBox.c @@ -214,24 +214,24 @@ void Selections_Render(void) { /*########################################################################################################################* *--------------------------------------------------Selections component---------------------------------------------------* *#########################################################################################################################*/ -static void Selections_Init(void) { +static void OnInit(void) { Event_RegisterVoid(&GfxEvents.ContextLost, NULL, Selections_ContextLost); Event_RegisterVoid(&GfxEvents.ContextRecreated, NULL, Selections_ContextRecreated); } -static void Selections_Reset(void) { +static void OnReset(void) { selections_count = 0; } -static void Selections_Free(void) { +static void OnFree(void) { Selections_ContextLost(NULL); Event_UnregisterVoid(&GfxEvents.ContextLost, NULL, Selections_ContextLost); Event_UnregisterVoid(&GfxEvents.ContextRecreated, NULL, Selections_ContextRecreated); } struct IGameComponent Selections_Component = { - Selections_Init, /* Init */ - Selections_Free, /* Free */ - Selections_Reset, /* Reset */ - Selections_Reset /* OnNewMap */ + OnInit, /* Init */ + OnFree, /* Free */ + OnReset, /* Reset */ + OnReset /* OnNewMap */ }; diff --git a/src/Server.c b/src/Server.c index a788f9195..0ea463585 100644 --- a/src/Server.c +++ b/src/Server.c @@ -242,7 +242,7 @@ static cc_bool net_connecting; static double net_connectTimeout; #define NET_TIMEOUT_SECS 15 -static void Server_Free(void); +static void OnFree(void); static void MPConnection_FinishConnect(void) { net_connecting = false; Event_RaiseVoid(&NetEvents.Connected); @@ -270,7 +270,7 @@ static void MPConnection_FailConnect(cc_result result) { String_Format2(&msg, "Failed to connect to %s:%i", &Server.IP, &Server.Port); Game_Disconnect(&msg, &reason); - Server_Free(); + OnFree(); } static void MPConnection_TickConnect(void) { @@ -491,7 +491,7 @@ static void MPConnection_Init(void) { } -static void Server_OnNewMap(void) { +static void OnNewMap(void) { int i; if (Server.IsSinglePlayer) return; @@ -501,14 +501,14 @@ static void Server_OnNewMap(void) { } } -static void Server_Reset(void) { +static void OnReset(void) { if (Server.IsSinglePlayer) return; net_writeFailed = false; - Server_Free(); + OnFree(); } -static void Server_Init(void) { +static void OnInit(void) { String_InitArray(Server.Name, nameBuffer); String_InitArray(Server.MOTD, motdBuffer); String_InitArray(Server.AppName, appBuffer); @@ -523,7 +523,7 @@ static void Server_Init(void) { String_AppendConst(&Server.AppName, GAME_APP_NAME); } -static void Server_Free(void) { +static void OnFree(void) { if (Server.IsSinglePlayer) { Physics_Free(); } else { @@ -534,8 +534,8 @@ static void Server_Free(void) { } struct IGameComponent Server_Component = { - Server_Init, /* Init */ - Server_Free, /* Free */ - Server_Reset, /* Reset */ - Server_OnNewMap /* OnNewMap */ + OnInit, /* Init */ + OnFree, /* Free */ + OnReset, /* Reset */ + OnNewMap /* OnNewMap */ }; diff --git a/src/TexturePack.c b/src/TexturePack.c index d648be28d..a7ffecdc6 100644 --- a/src/TexturePack.c +++ b/src/TexturePack.c @@ -443,7 +443,7 @@ static void OnContextRecreated(void* obj) { if (!Gfx.ManagedTextures) TexturePack_ExtractCurrent(true); } -static void Textures_Init(void) { +static void OnInit(void) { Event_RegisterEntry(&TextureEvents.FileChanged, NULL, OnFileChanged); Event_RegisterVoid(&GfxEvents.ContextLost, NULL, OnContextLost); Event_RegisterVoid(&GfxEvents.ContextRecreated, NULL, OnContextRecreated); @@ -452,7 +452,7 @@ static void Textures_Init(void) { TextureCache_Init(); } -static void Textures_Free(void) { +static void OnFree(void) { Event_UnregisterEntry(&TextureEvents.FileChanged, NULL, OnFileChanged); Event_UnregisterVoid(&GfxEvents.ContextLost, NULL, OnContextLost); Event_UnregisterVoid(&GfxEvents.ContextRecreated, NULL, OnContextRecreated); @@ -462,6 +462,6 @@ static void Textures_Free(void) { } struct IGameComponent Textures_Component = { - Textures_Init, /* Init */ - Textures_Free /* Free */ + OnInit, /* Init */ + OnFree /* Free */ };