Tab list redesign #1: Always have classic tab list sized box, show 'connected players' at top.

This commit is contained in:
UnknownShadow200 2018-01-12 13:33:54 +11:00
parent 416247c0b0
commit 9066bf55ae
6 changed files with 54 additions and 98 deletions

View File

@ -88,9 +88,7 @@ namespace ClassicalSharp.Gui.Screens {
if (!hadPlayerList) return;
if (game.UseClassicTabList) {
playerList = new ClassicPlayerListWidget(game, playerFont);
} else if (game.Server.UsingExtPlayerList) {
if (game.Server.UsingExtPlayerList && !game.UseClassicTabList) {
playerList = new ExtPlayerListWidget(game, playerFont);
} else {
playerList = new NormalPlayerListWidget(game, playerFont);

View File

@ -1,71 +0,0 @@
// Copyright 2014-2017 ClassicalSharp | Licensed under BSD-3
using System;
using System.Drawing;
namespace ClassicalSharp.Gui.Widgets {
public sealed class ClassicPlayerListWidget : NormalPlayerListWidget {
TextWidget overview;
static FastColour topCol = new FastColour(0, 0, 0, 180);
static FastColour bottomCol = new FastColour(50, 50, 50, 205);
public ClassicPlayerListWidget(Game game, Font font) : base(game, font) {
}
protected override void OnSort() {
int width = 0, centreX = game.Width / 2;
for (int col = 0; col < columns; col++)
width += GetColumnWidth(col);
if (width < 480) width = 480;
xMin = centreX - width / 2;
xMax = centreX + width / 2;
int x = xMin, y = game.Height / 2 - yHeight / 2;
for (int col = 0; col < columns; col++) {
SetColumnPos(col, x, y);
x += GetColumnWidth(col);
}
}
public override void Render(double delta) {
gfx.Texturing = false;
int offset = overview.Height + 10;
int height = Math.Max(300, Height + overview.Height);
gfx.Draw2DQuad(X, Y - offset, Width, height, topCol, bottomCol);
gfx.Texturing = true;
overview.YOffset = Y - offset + 5;
overview.Reposition();
overview.Render(delta);
for (int i = 0; i < namesCount; i++) {
Texture tex = textures[i];
int texY = tex.Y;
tex.Y1 -= 10;
if (tex.IsValid) tex.Render(gfx);
tex.Y1 = texY;
}
}
public override void Init() {
overview = TextWidget.Create(game, "Connected players:", font)
.SetLocation(Anchor.Centre, Anchor.LeftOrTop, 0, 0);
base.Init();
}
protected override Texture DrawName(PlayerInfo pInfo) {
string name = pInfo.ColouredName;
if (game.PureClassic) name = Utils.StripColours(name);
DrawTextArgs args = new DrawTextArgs(name, font, false);
Texture tex = game.Drawer2D.MakeTextTexture(ref args, 0, 0);
game.Drawer2D.ReducePadding(ref tex, Utils.Floor(font.Size), 3);
return tex;
}
public override void Dispose() {
base.Dispose();
overview.Dispose();
}
}
}

View File

@ -10,7 +10,6 @@ namespace ClassicalSharp.Gui.Widgets {
public ExtPlayerListWidget(Game game, Font font) : base(game, font) {
textures = new Texture[512];
titleFont = new Font(game.FontName, font.Size);
elementOffset = 10;
}
@ -57,7 +56,6 @@ namespace ClassicalSharp.Gui.Widgets {
return info[i] == null || !info[i].IsGroup;
}
Font titleFont;
public override void Init() {
base.Init();
game.EntityEvents.TabListEntryAdded += TabEntryAdded;
@ -70,7 +68,6 @@ namespace ClassicalSharp.Gui.Widgets {
game.EntityEvents.TabListEntryAdded -= TabEntryAdded;
game.EntityEvents.TabListEntryChanged -= TabEntryChanged;
game.EntityEvents.TabListEntryRemoved -= TabEntryRemoved;
titleFont.Dispose();
}
void TabEntryChanged(object sender, IdEventArgs e) {
@ -112,10 +109,10 @@ namespace ClassicalSharp.Gui.Widgets {
public override string GetNameUnder(int mouseX, int mouseY) {
for (int i = 0; i < namesCount; i++) {
Texture texture = textures[i];
if (texture.IsValid && texture.Bounds.Contains(mouseX, mouseY)
&& info[i].PlayerName != null)
Texture tex = textures[i];
if (tex.IsValid && tex.Bounds.Contains(mouseX, mouseY) && !info[i].IsGroup) {
return Utils.StripColours(info[i].PlayerName);
}
}
return null;
}
@ -166,9 +163,9 @@ namespace ClassicalSharp.Gui.Widgets {
}
void AddGroup(string group, ref int index) {
DrawTextArgs args = new DrawTextArgs(group, titleFont, true);
DrawTextArgs args = new DrawTextArgs(group, font, true);
Texture tex = game.Drawer2D.MakeTextTexture(ref args, 0, 0);
game.Drawer2D.ReducePadding(ref tex, Utils.Floor(titleFont.Size), 3);
game.Drawer2D.ReducePadding(ref tex, Utils.Floor(font.Size), 3);
for (int i = info.Length - 1; i > index; i--) {
info[i] = info[i - 1];

View File

@ -69,8 +69,11 @@ namespace ClassicalSharp.Gui.Widgets {
}
}
protected virtual Texture DrawName(PlayerInfo pInfo) {
DrawTextArgs args = new DrawTextArgs(pInfo.ColouredName, font, false);
Texture DrawName(PlayerInfo pInfo) {
string name = pInfo.ColouredName;
if (game.PureClassic) name = Utils.StripColours(name);
DrawTextArgs args = new DrawTextArgs(name, font, false);
Texture tex = game.Drawer2D.MakeTextTexture(ref args, 0, 0);
game.Drawer2D.ReducePadding(ref tex, Utils.Floor(font.Size), 3);
return tex;

View File

@ -12,18 +12,24 @@ namespace ClassicalSharp.Gui.Widgets {
this.font = font;
}
protected int columnPadding = 5;
protected int elementOffset = 0;
protected const int columnPadding = 5;
protected const int boundsSize = 10;
protected const int namesPerColumn = 20;
protected int elementOffset = 0;
protected int namesCount = 0;
protected Texture[] textures;
protected int columns;
protected int xMin, xMax, yHeight;
protected static FastColour tableCol = new FastColour(50, 50, 50, 205);
static FastColour topCol = new FastColour(0, 0, 0, 180);
static FastColour bottomCol = new FastColour(50, 50, 50, 205);
TextWidget overview;
public override void Init() {
overview = TextWidget.Create(game, "Connected players:", font)
.SetLocation(Anchor.Centre, Anchor.LeftOrTop, 0, 0);
CreateInitialPlayerInfo();
SortPlayerInfo();
}
@ -32,12 +38,21 @@ namespace ClassicalSharp.Gui.Widgets {
public override void Render(double delta) {
gfx.Texturing = false;
gfx.Draw2DQuad(X, Y, Width, Height, tableCol);
int offset = overview.Height + 10;
int height = Math.Max(300, Height + overview.Height);
gfx.Draw2DQuad(X, Y - offset, Width, height, topCol, bottomCol);
gfx.Texturing = true;
overview.YOffset = Y - offset + 5;
overview.Reposition();
overview.Render(delta);
for (int i = 0; i < namesCount; i++) {
Texture texture = textures[i];
if (texture.IsValid)
texture.Render(gfx);
Texture tex = textures[i];
int texY = tex.Y;
tex.Y1 -= 10;
if (tex.IsValid) tex.Render(gfx);
tex.Y1 = texY;
}
}
@ -47,6 +62,7 @@ namespace ClassicalSharp.Gui.Widgets {
gfx.DeleteTexture(ref tex);
textures[i] = tex;
}
overview.Dispose();
}
protected void UpdateTableDimensions() {
@ -166,6 +182,20 @@ namespace ClassicalSharp.Gui.Widgets {
Reposition();
}
protected virtual void OnSort() { }
protected virtual void OnSort() {
int width = 0, centreX = game.Width / 2;
for (int col = 0; col < columns; col++)
width += GetColumnWidth(col);
if (width < 480) width = 480;
xMin = centreX - width / 2;
xMax = centreX + width / 2;
int x = xMin, y = game.Height / 2 - yHeight / 2;
for (int col = 0; col < columns; col++) {
SetColumnPos(col, x, y);
x += GetColumnWidth(col);
}
}
}
}

View File

@ -127,7 +127,6 @@
<Compile Include="2D\Widgets\Menu\MenuInputValidator.cs" />
<Compile Include="2D\Widgets\Menu\MenuInputWidget.cs" />
<Compile Include="2D\Widgets\ButtonWidget.cs" />
<Compile Include="2D\Widgets\PlayerList\ClassicPlayerListWidget.cs" />
<Compile Include="2D\Widgets\PlayerList\ExtPlayerListWidget.cs" />
<Compile Include="2D\Widgets\PlayerList\NormalPlayerListWidget.cs" />
<Compile Include="2D\Widgets\PlayerList\PlayerListWidget.cs" />