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C client should't reject inf tex terrain.png
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915781c7ca
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@ -43,9 +43,9 @@ namespace ClassicalSharp {
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public bool ChangeTerrainAtlas(Bitmap atlas) {
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public bool ChangeTerrainAtlas(Bitmap atlas) {
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if (!ValidateBitmap("terrain.png", atlas)) return false;
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if (!ValidateBitmap("terrain.png", atlas)) return false;
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if (atlas.Width != atlas.Height && (atlas.Width * 2 != atlas.Height)) {
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if (atlas.Height < atlas.Width) {
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Chat.Add("&cUnable to use terrain.png from the texture pack.");
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Chat.Add("&cUnable to use terrain.png from the texture pack.");
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Chat.Add("&c Its width is not the same as its height.");
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Chat.Add("&c Its height is less than its width.");
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return false;
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return false;
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}
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}
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if (Graphics.LostContext) return false;
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if (Graphics.LostContext) return false;
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@ -421,9 +421,7 @@ namespace ClassicalSharp.Network.Protocols {
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BlockID order = reader.ReadBlock();
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BlockID order = reader.ReadBlock();
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game.Inventory.Remove(block);
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game.Inventory.Remove(block);
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// TODO: kinda hacky, get rid of 255 completely when servers updated
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if (order != 0) { game.Inventory.Map[order - 1] = block; }
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bool hidden = order == 0 || (order == 255 && !net.cpeData.extTexs);
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if (!hidden) { game.Inventory.Map[order - 1] = block; }
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}
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}
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#endregion
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#endregion
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@ -40,7 +40,7 @@ namespace ClassicalSharp.Particles {
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void TextureChanged(object sender, TextureEventArgs e) {
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void TextureChanged(object sender, TextureEventArgs e) {
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if (e.Name == "particles.png")
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if (e.Name == "particles.png")
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game.Loadtexture(ref ParticlesTexId, e.Name, e.Data);
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game.LoadTexture(ref ParticlesTexId, e.Name, e.Data);
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}
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}
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@ -19,6 +19,7 @@ namespace ClassicalSharp.Textures {
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Atlas = bmp;
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Atlas = bmp;
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TileSize = bmp.Width / TilesPerRow;
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TileSize = bmp.Width / TilesPerRow;
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RowsCount = bmp.Height / TileSize;
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RowsCount = bmp.Height / TileSize;
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RowsCount = Math.Min(RowsCount, MaxRowsCount);
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BlockInfo.RecalculateSpriteBB();
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BlockInfo.RecalculateSpriteBB();
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}
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}
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@ -139,9 +139,9 @@ bool Game_ChangeTerrainAtlas(struct Bitmap* atlas) {
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String terrain = String_FromConst("terrain.png");
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String terrain = String_FromConst("terrain.png");
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if (!Game_ValidateBitmap(&terrain, atlas)) return false;
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if (!Game_ValidateBitmap(&terrain, atlas)) return false;
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if (atlas->Width != atlas->Height) {
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if (atlas->Height < atlas->Width) {
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String m1 = String_FromConst("&cUnable to use terrain.png from the texture pack."); Chat_Add(&m1);
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String m1 = String_FromConst("&cUnable to use terrain.png from the texture pack."); Chat_Add(&m1);
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String m2 = String_FromConst("&c Its width is not the same as its height."); Chat_Add(&m2);
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String m2 = String_FromConst("&c Its height is less than its width."); Chat_Add(&m2);
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return false;
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return false;
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}
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}
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if (Gfx_LostContext) return false;
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if (Gfx_LostContext) return false;
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@ -2941,12 +2941,12 @@ static void TexIdsOverlay_ContextRecreated(void* obj) {
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String prefix = String_FromConst("f");
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String prefix = String_FromConst("f");
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TextAtlas_Make(&screen->IdAtlas, &chars, &screen->TextFont, &prefix);
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TextAtlas_Make(&screen->IdAtlas, &chars, &screen->TextFont, &prefix);
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Int32 size = Game_Height / ATLAS2D_ROWS_COUNT;
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Int32 size = Game_Height / ATLAS2D_TILES_PER_ROW;
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size = (size / 8) * 8;
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size = (size / 8) * 8;
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Math_Clamp(size, 8, 40);
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Math_Clamp(size, 8, 40);
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screen->XOffset = Gui_CalcPos(ANCHOR_CENTRE, 0, size * ATLAS2D_TILES_PER_ROW, Game_Width);
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screen->XOffset = Gui_CalcPos(ANCHOR_CENTRE, 0, size * ATLAS2D_ROWS_COUNT, Game_Width);
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screen->YOffset = Gui_CalcPos(ANCHOR_CENTRE, 0, size * ATLAS2D_ROWS_COUNT, Game_Height);
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screen->YOffset = Gui_CalcPos(ANCHOR_CENTRE, 0, size * ATLAS2D_TILES_PER_ROW, Game_Height);
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screen->TileSize = size;
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screen->TileSize = size;
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String title = String_FromConst("Texture ID reference sheet");
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String title = String_FromConst("Texture ID reference sheet");
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@ -1145,9 +1145,7 @@ static void CPE_SetInventoryOrder(struct Stream* stream) {
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BlockID order = Handlers_ReadBlock(stream);
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BlockID order = Handlers_ReadBlock(stream);
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Inventory_Remove(block);
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Inventory_Remove(block);
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if (order != 255 && order != 0) {
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if (order) { Inventory_Map[order - 1] = block; }
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Inventory_Map[order - 1] = block;
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}
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}
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}
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static void CPE_Reset(void) {
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static void CPE_Reset(void) {
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