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https://github.com/ClassiCube/ClassiCube.git
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Modify GenLevelScreen and MiscOptionsScreen to have nicer buttons, add ClassicOptionsScreen.
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105
ClassicalSharp/2D/Screens/Menu/ClassicOptionsScreen.cs
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105
ClassicalSharp/2D/Screens/Menu/ClassicOptionsScreen.cs
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@ -0,0 +1,105 @@
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using System;
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using System.Drawing;
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using ClassicalSharp.Singleplayer;
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namespace ClassicalSharp {
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public class ClassicOptionsScreen : MenuOptionsScreen {
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public ClassicOptionsScreen( Game game ) : base( game ) {
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}
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public override void Init() {
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base.Init();
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INetworkProcessor network = game.Network;
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widgets = new ButtonWidget[] {
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// Column 1
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Make( -140, -200, "Music", OnWidgetClick,
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g => g.UseMusic ? "yes" : "no",
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(g, v) => { g.UseMusic = v == "yes";
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g.AudioPlayer.SetMusic( g.UseMusic );
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Options.Set( OptionsKey.UseMusic, v == "yes" ); }),
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Make( -140, -150, "Invert mouse", OnWidgetClick,
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g => g.InvertMouse ? "yes" : "no",
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(g, v) => { g.InvertMouse = v == "yes";
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Options.Set( OptionsKey.InvertMouse, v == "yes" ); }),
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Make( -140, -100, "View distance", OnWidgetClick,
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g => g.ViewDistance.ToString(),
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(g, v) => g.SetViewDistance( Int32.Parse( v ), true ) ),
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!network.IsSinglePlayer ? null :
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Make( -140, -50, "Block physics", OnWidgetClick,
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g => ((SinglePlayerServer)network).physics.Enabled ? "yes" : "no",
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(g, v) => {
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((SinglePlayerServer)network).physics.Enabled = v == "yes";
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Options.Set( OptionsKey.SingleplayerPhysics, v == "yes" );
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}),
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Make( -140, 0, "Mouse sensitivity", OnWidgetClick,
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g => g.MouseSensitivity.ToString(),
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(g, v) => { g.MouseSensitivity = Int32.Parse( v );
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Options.Set( OptionsKey.Sensitivity, v ); } ),
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// Column 2
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Make( 140, -200, "Sound", OnWidgetClick,
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g => g.UseSound ? "yes" : "no",
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(g, v) => { g.UseSound = v == "yes";
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g.AudioPlayer.SetSound( g.UseSound );
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Options.Set( OptionsKey.UseSound, v == "yes" ); }),
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Make( 140, -150, "Show FPS", OnWidgetClick,
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g => g.ShowFPS ? "yes" : "no",
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(g, v) => g.ShowFPS = v == "yes" ),
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Make( 140, -100, "View bobbing", OnWidgetClick,
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g => g.ViewBobbing ? "yes" : "no",
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(g, v) => { g.ViewBobbing = v == "yes";
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Options.Set( OptionsKey.ViewBobbing, v == "yes" ); }),
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Make( 140, -50, "FPS limit", OnWidgetClick,
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g => g.FpsLimit.ToString(),
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(g, v) => { object raw = Enum.Parse( typeof(FpsLimitMethod), v );
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g.SetFpsLimitMethod( (FpsLimitMethod)raw );
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Options.Set( OptionsKey.FpsLimit, v ); } ),
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MakeBack( false, titleFont,
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(g, w) => g.SetNewScreen( new PauseScreen( g ) ) ),
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null,
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};
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widgets[8].Metadata = typeof(FpsLimitMethod);
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MakeValidators();
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MakeDescriptions();
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okayIndex = widgets.Length - 1;
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}
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void MakeValidators() {
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INetworkProcessor network = game.Network;
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validators = new MenuInputValidator[] {
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new BooleanValidator(),
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new BooleanValidator(),
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new IntegerValidator( 16, 4096 ),
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network.IsSinglePlayer ? new BooleanValidator() : null,
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new IntegerValidator( 1, 100 ),
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new BooleanValidator(),
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new BooleanValidator(),
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new BooleanValidator(),
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new EnumValidator(),
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};
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}
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void MakeDescriptions() {
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descriptions = new string[widgets.Length][];
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descriptions[8] = new[] {
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"&aDetermines the method used to limit the number of FPS",
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"&eVSync: &fNumber of frames rendered is at most the monitor's refresh rate.",
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"&e30/60/120 FPS: &f30/60/120 frames rendered at most each second.",
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"&eNoLimit: &Renders as many frames as the GPU can handle each second.",
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"&cUsing NoLimit mode is discouraged for general usage.",
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};
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}
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}
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}
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@ -58,16 +58,16 @@ namespace ClassicalSharp {
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titleFont = new Font( "Arial", size, FontStyle.Bold );
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regularFont = new Font( "Arial", 16, FontStyle.Regular );
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inputs = new [] { MakeInput( -80 ), MakeInput( -40 ),
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MakeInput( 0 ), MakeInput( 40 )
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inputs = new [] { MakeInput( -100 ), MakeInput( -60 ),
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MakeInput( -20 ), MakeInput( 20 )
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};
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labels = new [] { MakeLabel( -80, "Width:" ), MakeLabel( -40, "Height:" ),
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MakeLabel( 0, "Length:" ), MakeLabel( 40, "Seed:" ),
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labels = new [] { MakeLabel( -100, "Width:" ), MakeLabel( -60, "Height:" ),
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MakeLabel( -20, "Length:" ), MakeLabel( 20, "Seed:" ),
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};
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widgets = new [] {
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ButtonWidget.Create( game, 0, 90, 250, 30, "Generate flatgrass", Anchor.Centre,
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ButtonWidget.Create( game, 0, 80, 250, 35, "Generate flatgrass", Anchor.Centre,
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Anchor.Centre, titleFont, GenFlatgrassClick ),
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ButtonWidget.Create( game, 0, 140, 250, 30, "Generate notchy", Anchor.Centre,
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ButtonWidget.Create( game, 0, 130, 250, 35, "Generate notchy", Anchor.Centre,
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Anchor.Centre, titleFont, GenNotchyClick ),
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MakeBack( false, titleFont,
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(g, w) => g.SetNewScreen( new PauseScreen( g ) ) ),
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@ -20,11 +20,11 @@ namespace ClassicalSharp {
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g => g.LocalPlayer.ReachDistance.ToString(),
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(g, v) => g.LocalPlayer.ReachDistance = Single.Parse( v ) ),
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Make( -140, -150, "Use sound", OnWidgetClick,
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g => g.UseSound ? "yes" : "no",
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(g, v) => { g.UseSound = v == "yes";
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g.AudioPlayer.SetSound( g.UseSound );
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Options.Set( OptionsKey.UseSound, v == "yes" ); }),
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Make( -140, -150, "Music", OnWidgetClick,
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g => g.UseMusic ? "yes" : "no",
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(g, v) => { g.UseMusic = v == "yes";
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g.AudioPlayer.SetMusic( g.UseMusic );
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Options.Set( OptionsKey.UseMusic, v == "yes" ); }),
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Make( -140, -100, "Names mode", OnWidgetClick,
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g => g.Players.NamesMode.ToString(),
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@ -51,11 +51,11 @@ namespace ClassicalSharp {
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Options.Set( OptionsKey.SingleplayerPhysics, v == "yes" );
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}),
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Make( 140, -150, "Use music", OnWidgetClick,
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g => g.UseMusic ? "yes" : "no",
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(g, v) => { g.UseMusic = v == "yes";
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g.AudioPlayer.SetMusic( g.UseMusic );
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Options.Set( OptionsKey.UseMusic, v == "yes" ); }),
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Make( 140, -150, "Sound", OnWidgetClick,
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g => g.UseSound ? "yes" : "no",
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(g, v) => { g.UseSound = v == "yes";
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g.AudioPlayer.SetSound( g.UseSound );
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Options.Set( OptionsKey.UseSound, v == "yes" ); }),
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Make( 140, -100, "View bobbing", OnWidgetClick,
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g => g.ViewBobbing ? "yes" : "no",
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@ -69,20 +69,18 @@ namespace ClassicalSharp {
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void MakeClassic() {
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widgets = new ButtonWidget[] {
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MakeClassic( 0, -150, "Options", Anchor.Centre,
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(g, w) => g.SetNewScreen( new MiscOptionsScreen( g ) ) ),
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(g, w) => g.SetNewScreen( new ClassicOptionsScreen( g ) ) ),
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MakeClassic( 0, -100, "Key bindings", Anchor.Centre,
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(g, w) => g.SetNewScreen( new NormalKeyBindingsScreen( g ) ) ),
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MakeClassic( 0, -50, "Save level", Anchor.Centre,
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(g, w) => g.SetNewScreen( new SaveLevelScreen( g ) ) ),
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!game.Network.IsSinglePlayer ? null :
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MakeClassic( 0, -50, "Generate level", Anchor.Centre,
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(g, w) => g.SetNewScreen( new GenLevelScreen( g ) ) ),
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!game.Network.IsSinglePlayer ? null :
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MakeClassic( 0, 0, "Load level", Anchor.Centre,
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(g, w) => g.SetNewScreen( new LoadLevelScreen( g ) ) ),
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!game.Network.IsSinglePlayer ? null :
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MakeClassic( 0, 50, "Generate level", Anchor.Centre,
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(g, w) => g.SetNewScreen( new GenLevelScreen( g ) ) ),
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MakeClassic( 0, 100, "Nostalgia options", Anchor.Centre,
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(g, w) => g.SetNewScreen( new NostalgiaScreen( g ) ) ),
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MakeClassic( 0, 50, "Save level", Anchor.Centre,
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(g, w) => g.SetNewScreen( new SaveLevelScreen( g ) ) ),
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MakeBack( true, titleFont,
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(g, w) => g.SetNewScreen( null ) ),
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@ -95,6 +95,7 @@
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<Compile Include="2D\Screens\FpsScreen.cs" />
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<Compile Include="2D\Screens\HotkeyScreen.cs" />
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<Compile Include="2D\Screens\LoadingMapScreen.cs" />
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<Compile Include="2D\Screens\Menu\ClassicOptionsScreen.cs" />
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<Compile Include="2D\Screens\Menu\EnvSettingsScreen.cs" />
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<Compile Include="2D\Screens\Menu\GenLevelScreen.cs" />
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<Compile Include="2D\Screens\Menu\GuiOptionsScreen.cs" />
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@ -20,7 +20,7 @@ namespace ClassicalSharp {
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/// <summary> Mode of how names of hovered entities are rendered (with or without depth testing),
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/// and how other entity names are rendered. </summary>
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public NameMode NamesMode = NameMode.AllNames;
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public NameMode NamesMode = NameMode.AllNamesAndHovered;
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public EntityList( Game game ) {
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this.game = game;
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@ -48,8 +48,8 @@ namespace Launcher2 {
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MakeButtonAt( "Update check", 160, buttonHeight, buttonFont,
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Anchor.BottomOrRight, Anchor.BottomOrRight, -10, -10,
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(x, y) => game.SetScreen( new UpdatesScreen( game ) ) );
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string mode = game.ClassicMode ? "Normal mode" : "Classic mode";
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MakeButtonAt( mode, 160, buttonHeight, buttonFont,
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string mode = game.ClassicMode ? "Normal mode" : "Pure classic mode";
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MakeButtonAt( mode, 190, buttonHeight, buttonFont,
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Anchor.Centre, Anchor.BottomOrRight, 0, -10, ModeClick );
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if( widgets[widgetIndex] != null ) {
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@ -89,6 +89,8 @@ namespace Launcher2 {
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game.ClassicMode = !game.ClassicMode;
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Options.Load();
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Options.Set( "mode-classic", game.ClassicMode );
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if( game.ClassicMode )
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Options.Set( "namesmode", "AllNamesAndHovered" );
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Options.Set( "nostalgia-customblocks", !game.ClassicMode );
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Options.Set( "nostalgia-usecpe", !game.ClassicMode );
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