Fix OpenSLES Audio_FastPlay, as it doesn't adjust samplerate anymore

This commit is contained in:
UnknownShadow200 2021-08-23 20:41:49 +10:00
parent 2799f72dff
commit 931f21da31

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@ -695,9 +695,7 @@ cc_result Audio_Poll(struct AudioContext* ctx, int* inUse) {
}
cc_bool Audio_FastPlay(struct AudioContext* ctx, struct AudioData* data) {
int channels = data->channels;
int sampleRate = Audio_AdjustSampleRate(data);
return !ctx->channels || (ctx->channels == channels && ctx->sampleRate == sampleRate);
return !ctx->channels || (ctx->channels == data->channels && ctx->sampleRate == data->sampleRate);
}
cc_result Audio_PlayData(struct AudioContext* ctx, struct AudioData* data) {