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Only first time though
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@ -65,6 +65,10 @@ String Game_Mppass = String_FromArray(Game_MppassBuffer);
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String Game_IPAddress = String_FromArray(Game_IPAddressBuffer);
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String Game_Hash = String_FromArray(Game_HashBuffer);
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const char* FpsLimit_Names[FPS_LIMIT_COUNT] = {
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"LimitVSync", "Limit30FPS", "Limit60FPS", "Limit120FPS", "Limit144FPS", "LimitNone",
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};
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static struct IGameComponent* comps_head;
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static struct IGameComponent* comps_tail;
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void Game_AddComponent(struct IGameComponent* comp) {
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@ -507,7 +511,7 @@ static void Game_Load(void) {
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Server.BeginConnect();
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}
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void Game_SetFpsLimit(enum FpsLimit method) {
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void Game_SetFpsLimit(int method) {
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float minFrameTime = 0;
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Game_FpsLimit = method;
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@ -51,6 +51,11 @@ extern bool Game_BreakableLiquids;
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extern bool Game_ScreenshotRequested;
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extern bool Game_HideGui;
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enum FpsLimitMethod {
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FPS_LIMIT_VSYNC, FPS_LIMIT_30, FPS_LIMIT_60, FPS_LIMIT_120, FPS_LIMIT_144, FPS_LIMIT_NONE, FPS_LIMIT_COUNT
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};
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extern const char* FpsLimit_Names[FPS_LIMIT_COUNT];
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extern float Game_RawHotbarScale, Game_RawChatScale, Game_RawInventoryScale;
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float Game_Scale(float value);
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float Game_GetHotbarScale(void);
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@ -88,7 +93,8 @@ bool Game_ValidateBitmap(const String* file, Bitmap* bmp);
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/* Updates Game_Width and Game_Height. */
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void Game_UpdateDimensions(void);
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/* Sets the strategy/method used to limit frames per second. */
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void Game_SetFpsLimit(enum FpsLimit method);
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/* See FPS_LIMIT_ for valid strategies/methods */
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void Game_SetFpsLimit(int method);
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/* Runs the main game loop until the window is closed. */
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void Game_Run(int width, int height, const String* title);
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@ -93,7 +93,7 @@ void Mouse_SetPosition(int x, int y);
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/* Enumeration of all key bindings. */
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typedef enum KeyBind_ {
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enum KeyBind_ {
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KEYBIND_FORWARD, KEYBIND_BACK, KEYBIND_LEFT, KEYBIND_RIGHT,
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KEYBIND_JUMP, KEYBIND_RESPAWN, KEYBIND_SET_SPAWN, KEYBIND_CHAT,
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KEYBIND_INVENTORY, KEYBIND_FOG, KEYBIND_SEND_CHAT, KEYBIND_PLAYER_LIST,
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@ -104,7 +104,8 @@ typedef enum KeyBind_ {
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KEYBIND_AUTOROTATE, KEYBIND_HOTBAR_SWITCH, KEYBIND_SMOOTH_CAMERA,
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KEYBIND_DROP_BLOCK, KEYBIND_IDOVERLAY, KEYBIND_BREAK_LIQUIDS,
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KEYBIND_COUNT
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} KeyBind;
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};
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typedef int KeyBind;
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/* The keys that are bound to each key binding. */
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extern uint8_t KeyBinds[KEYBIND_COUNT];
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@ -922,6 +922,7 @@ static void MainScreen_TickFetchServers(struct MainScreen* s) {
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s->SigningIn = false;
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if (Game_Hash.length) {
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Launcher_ConnectToServer(&Game_Hash);
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Game_Hash.length = 0;
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} else {
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Launcher_SetScreen(ServersScreen_MakeInstance());
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}
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@ -8,9 +8,6 @@
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#include "Utils.h"
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#include "Logger.h"
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const char* FpsLimit_Names[FPS_LIMIT_COUNT] = {
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"LimitVSync", "Limit30FPS", "Limit60FPS", "Limit120FPS", "Limit144FPS", "LimitNone",
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};
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struct EntryList Options;
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static StringsBuffer Options_Changed;
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@ -5,11 +5,6 @@
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Copyright 2014-2017 ClassicalSharp | Licensed under BSD-3
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*/
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enum FpsLimit {
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FPS_LIMIT_VSYNC, FPS_LIMIT_30, FPS_LIMIT_60, FPS_LIMIT_120, FPS_LIMIT_144, FPS_LIMIT_NONE, FPS_LIMIT_COUNT
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};
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extern const char* FpsLimit_Names[FPS_LIMIT_COUNT];
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#define OPT_USE_MUSIC "usemusic"
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#define OPT_USE_SOUND "usesound"
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#define OPT_MUSIC_VOLUME "musicvolume"
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@ -728,7 +728,7 @@ void Thread_Detach(void* handle) {
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}
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void Thread_Join(void* handle) {
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pthread_t* ptr = handle;
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pthread_t* ptr = (pthread_t*)handle;
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int res = pthread_join(*ptr, NULL);
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if (res) Logger_Abort2(res, "Joining thread");
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Mem_Free(ptr);
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