rename some variables in entity struct

This commit is contained in:
UnknownShadow200 2020-04-25 20:03:26 +10:00
parent f34c7e7ec8
commit 94d154aa57
5 changed files with 20 additions and 20 deletions

View File

@ -71,11 +71,11 @@ static PackedCol Entity_GetCol(struct Entity* e) {
void Entity_Init(struct Entity* e) {
static const String model = String_FromConst("humanoid");
Vec3_Set(e->ModelScale, 1,1,1);
e->uScale = 1.0f;
e->vScale = 1.0f;
e->StepSize = 0.5f;
e->SkinNameRaw[0] = '\0';
e->DisplayNameRaw[0] = '\0';
e->uScale = 1.0f;
e->vScale = 1.0f;
e->StepSize = 0.5f;
e->SkinRaw[0] = '\0';
e->NameRaw[0] = '\0';
Entity_SetModel(e, &model);
}
@ -153,7 +153,7 @@ void Entity_SetModel(struct Entity* e, const String* model) {
Entity_ParseScale(e, &scale);
Entity_UpdateModelBounds(e);
skin = String_FromRawArray(e->SkinNameRaw);
skin = String_FromRawArray(e->SkinRaw);
if (Utils_IsUrlPrefix(&skin)) e->MobTextureId = e->TextureId;
}
@ -242,7 +242,7 @@ static void MakeNameTexture(struct Entity* e) {
/* Names are always drawn not using the system font */
bitmapped = Drawer2D_BitmappedText;
Drawer2D_BitmappedText = true;
name = String_FromRawArray(e->DisplayNameRaw);
name = String_FromRawArray(e->NameRaw);
Drawer2D_MakeFont(&font, 24, FONT_STYLE_NORMAL);
DrawTextArgs_Make(&args, &name, &font, false);
@ -316,7 +316,7 @@ CC_NOINLINE static void DeleteNameTex(struct Entity* e) {
void Entity_SetName(struct Entity* e, const String* name) {
DeleteNameTex(e);
String_CopyToRawArray(e->DisplayNameRaw, name);
String_CopyToRawArray(e->NameRaw, name);
/* name texture redraw deferred until necessary */
}
@ -329,12 +329,12 @@ static struct Entity* Entity_FirstOtherWithSameSkinAndFetchedSkin(struct Entity*
String skin, eSkin;
int i;
skin = String_FromRawArray(except->SkinNameRaw);
skin = String_FromRawArray(except->SkinRaw);
for (i = 0; i < ENTITIES_MAX_COUNT; i++) {
if (!Entities.List[i] || Entities.List[i] == except) continue;
e = Entities.List[i];
eSkin = String_FromRawArray(e->SkinNameRaw);
eSkin = String_FromRawArray(e->SkinRaw);
if (e->SkinFetchState && String_Equals(&skin, &eSkin)) return e;
}
return NULL;
@ -350,7 +350,7 @@ static void Entity_CopySkin(struct Entity* dst, struct Entity* src) {
/* Custom mob textures */
dst->MobTextureId = 0;
skin = String_FromRawArray(dst->SkinNameRaw);
skin = String_FromRawArray(dst->SkinRaw);
if (Utils_IsUrlPrefix(&skin)) dst->MobTextureId = dst->TextureId;
}
@ -368,12 +368,12 @@ static void Entity_SetSkinAll(struct Entity* source, cc_bool reset) {
String skin, eSkin;
int i;
skin = String_FromRawArray(source->SkinNameRaw);
skin = String_FromRawArray(source->SkinRaw);
for (i = 0; i < ENTITIES_MAX_COUNT; i++) {
if (!Entities.List[i]) continue;
e = Entities.List[i];
eSkin = String_FromRawArray(e->SkinNameRaw);
eSkin = String_FromRawArray(e->SkinRaw);
if (!String_Equals(&skin, &eSkin)) continue;
if (reset) {
@ -452,7 +452,7 @@ static void Entity_CheckSkin(struct Entity* e) {
/* Don't check skin if don't have to */
if (!e->Model->usesSkin) return;
if (e->SkinFetchState == SKIN_FETCH_COMPLETED) return;
skin = String_FromRawArray(e->SkinNameRaw);
skin = String_FromRawArray(e->SkinRaw);
if (!e->SkinFetchState) {
first = Entity_FirstOtherWithSameSkinAndFetchedSkin(e);
@ -514,7 +514,7 @@ CC_NOINLINE static void DeleteSkin(struct Entity* e) {
void Entity_SetSkin(struct Entity* e, const String* skin) {
DeleteSkin(e);
String_CopyToRawArray(e->SkinNameRaw, skin);
String_CopyToRawArray(e->SkinRaw, skin);
}

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@ -90,8 +90,8 @@ struct Entity {
struct Matrix Transform;
struct AnimatedComp Anim;
char SkinNameRaw[STRING_SIZE];
char DisplayNameRaw[STRING_SIZE];
char SkinRaw[STRING_SIZE];
char NameRaw[STRING_SIZE];
struct Texture NameTex;
};
typedef cc_bool (*Entity_TouchesCondition)(BlockID block);

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@ -605,7 +605,7 @@ static void MapRenderer_UpdateSortOrder(void) {
/* Assume the player is standing at @, then DrawXMin/XMax is calculated as this */
/* X-1: DrawXMin = false, DrawXMax = true */
/* X : DrawXMin = true, DrawXMax = true */
/* X+1: DraWXMin = true, DrawXMax = false */
/* X+1: DrawXMin = true, DrawXMax = false */
info->DrawXMin = dx >= 0; info->DrawXMax = dx <= 0;
info->DrawZMin = dz >= 0; info->DrawZMax = dz <= 0;

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@ -46,7 +46,7 @@ extern cc_uint16 Net_PacketSizes[OPCODE_COUNT];
extern Net_Handler Net_Handlers[OPCODE_COUNT];
#define Net_Set(opcode, handler, size) Net_Handlers[opcode] = handler; Net_PacketSizes[opcode] = size;
struct RayTracer;
struct RayTracer;
void Protocol_RemoveEntity(EntityID id);
void Protocol_Reset(void);
void Protocol_Tick(void);

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@ -33,7 +33,7 @@
/* The states the window can be in. */
enum WindowState { WINDOW_STATE_NORMAL, WINDOW_STATE_MINIMISED, WINDOW_STATE_FULLSCREEN };
/* Can't use call Window/Display, because it conflicts with X11's Window/Display typedef */
/* Can't name these Window/Display, because it conflicts with X11's Window/Display typedef */
/* Data for the display monitor. */
CC_VAR extern struct _DisplayData {