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Mirrored this time proeprly for sure.
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@ -47,7 +47,7 @@ namespace ClassicalSharp.Model {
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SetSlim.Head = Set64.Head;
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SetSlim.Torso = Set64.Torso;
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SetSlim.LeftLeg = Set64.LeftLeg;
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SetSlim.RightLeg = Set.RightLeg;
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SetSlim.RightLeg = Set64.RightLeg;
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SetSlim.Hat = Set64.Hat;
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lArm.BodyW -= 1; lArm.X1 += 1/16f;
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SetSlim.LeftArm = BuildBox( lArm.TexOrigin( 32, 48 ) );
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@ -155,7 +155,7 @@ namespace ClassicalSharp.Model {
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int x = desc.TexX, y = desc.TexY;
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YQuad( x + sidesW, y, bodyW, sidesW, x2, x1, z2, z1, y2 ); // top
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if( flipBottomY ) YQuad( x + sidesW + bodyW, y, bodyW, sidesW, x1, x2, z2, z1, y1 );
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if( flipBottomY ) YQuad( x + sidesW + bodyW, y, bodyW, sidesW, x2, x1, z2, z1, y1 );
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else YQuad( x + sidesW + bodyW, y, bodyW, sidesW, x2, x1, z1, z2, y1 ); // bottom
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ZQuad( x + sidesW, y + sidesW, bodyW, bodyH, x2, x1, y1, y2, z1 ); // front
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ZQuad( x + sidesW + bodyW + sidesW, y + sidesW, bodyW, bodyH, x1, x2, y1, y2, z2 ); // back
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