mirror of
https://github.com/ClassiCube/ClassiCube.git
synced 2025-09-22 20:19:09 -04:00
Fix sitting model with two-layer skins (Thanks Daeslender) and fix sitting model not being in /client models list (Thanks Brett)
This commit is contained in:
parent
32d86b2c5f
commit
96c9222c65
@ -22,7 +22,7 @@ namespace ClassicalSharp.Commands {
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Help = new string[] {
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"&a/client model [name]",
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"&bnames: &echibi, chicken, creeper, human, pig, sheep",
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"&e skeleton, spider, zombie, <numerical block id>",
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"&e skeleton, spider, zombie, sitting, <numerical block id>",
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};
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}
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@ -114,8 +114,8 @@ namespace ClassicalSharp.Model {
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index = 0;
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if (skinType != SkinType.Type64x32) {
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DrawPart(model.TorsoLayer);
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DrawRotate(p.anim.leftLegX, 0, 0, model.LeftLegLayer, false);
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DrawRotate(p.anim.rightLegX, 0, 0, model.RightLegLayer, false);
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DrawRotate(p.anim.leftLegX, 0, p.anim.leftLegZ, model.LeftLegLayer, false);
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DrawRotate(p.anim.rightLegX, 0, p.anim.rightLegZ, model.RightLegLayer, false);
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Rotate = RotateOrder.XZY;
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DrawRotate(p.anim.leftArmX, 0, p.anim.leftArmZ, model.LeftArmLayer, false);
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DrawRotate(p.anim.rightArmX, 0, p.anim.rightArmZ, model.RightArmLayer, false);
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@ -178,9 +178,11 @@
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<ClInclude Include="Typedefs.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="Compiler.c" />
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<ClCompile Include="Noise.c" />
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<ClCompile Include="NotchyGenerator.c" />
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<ClCompile Include="Random.c" />
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<ClCompile Include="Test.c" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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@ -1,60 +1,66 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="Source Files">
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<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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</Filter>
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<Filter Include="Header Files">
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<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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<Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions>
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</Filter>
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<Filter Include="Resource Files">
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<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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</Filter>
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<Filter Include="Source Files\Generator">
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<UniqueIdentifier>{5c270b38-8fe1-4d87-81bb-71b889de1474}</UniqueIdentifier>
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</Filter>
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<Filter Include="Header Files\Generator">
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<UniqueIdentifier>{6acee9ab-36de-4f0d-b434-b915b4b52c02}</UniqueIdentifier>
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</Filter>
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<Filter Include="Header Files\Defines">
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<UniqueIdentifier>{405d40c2-3d05-4d42-8ccb-415189b379a4}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="NotchyGenerator.h">
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<Filter>Header Files\Generator</Filter>
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</ClInclude>
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<ClInclude Include="Random.h">
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<Filter>Header Files\Generator</Filter>
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</ClInclude>
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<ClInclude Include="Noise.h">
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<Filter>Header Files\Generator</Filter>
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</ClInclude>
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<ClInclude Include="Typedefs.h">
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<Filter>Header Files\Defines</Filter>
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</ClInclude>
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<ClInclude Include="Compiler.h">
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<Filter>Header Files\Defines</Filter>
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</ClInclude>
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<ClInclude Include="Funcs.h">
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<Filter>Header Files\Defines</Filter>
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</ClInclude>
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<ClInclude Include="Block.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="NotchyGenerator.c">
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<Filter>Source Files\Generator</Filter>
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</ClCompile>
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<ClCompile Include="Random.c">
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<Filter>Source Files\Generator</Filter>
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</ClCompile>
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<ClCompile Include="Noise.c">
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<Filter>Source Files\Generator</Filter>
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</ClCompile>
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</ItemGroup>
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="Source Files">
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<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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</Filter>
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<Filter Include="Header Files">
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<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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<Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions>
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</Filter>
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<Filter Include="Resource Files">
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<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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</Filter>
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<Filter Include="Source Files\Generator">
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<UniqueIdentifier>{5c270b38-8fe1-4d87-81bb-71b889de1474}</UniqueIdentifier>
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</Filter>
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<Filter Include="Header Files\Generator">
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<UniqueIdentifier>{6acee9ab-36de-4f0d-b434-b915b4b52c02}</UniqueIdentifier>
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</Filter>
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<Filter Include="Header Files\Defines">
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<UniqueIdentifier>{405d40c2-3d05-4d42-8ccb-415189b379a4}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="NotchyGenerator.h">
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<Filter>Header Files\Generator</Filter>
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</ClInclude>
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<ClInclude Include="Random.h">
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<Filter>Header Files\Generator</Filter>
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</ClInclude>
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<ClInclude Include="Noise.h">
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<Filter>Header Files\Generator</Filter>
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</ClInclude>
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<ClInclude Include="Typedefs.h">
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<Filter>Header Files\Defines</Filter>
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</ClInclude>
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<ClInclude Include="Compiler.h">
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<Filter>Header Files\Defines</Filter>
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</ClInclude>
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<ClInclude Include="Funcs.h">
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<Filter>Header Files\Defines</Filter>
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</ClInclude>
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<ClInclude Include="Block.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="NotchyGenerator.c">
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<Filter>Source Files\Generator</Filter>
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</ClCompile>
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<ClCompile Include="Random.c">
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<Filter>Source Files\Generator</Filter>
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</ClCompile>
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<ClCompile Include="Noise.c">
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<Filter>Source Files\Generator</Filter>
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</ClCompile>
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<ClCompile Include="Test.c">
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<Filter>Source Files\Generator</Filter>
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</ClCompile>
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<ClCompile Include="Compiler.c">
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<Filter>Source Files\Generator</Filter>
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</ClCompile>
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</ItemGroup>
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</Project>
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3
src/Client/Compiler.c
Normal file
3
src/Client/Compiler.c
Normal file
@ -0,0 +1,3 @@
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#include "Compiler.h"
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#include "Typedefs.h"
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int __stdcall DllMain(void* hinstDLL, UInt32 fdwReason, void* pvReserved) { return 1; }
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@ -18,5 +18,5 @@
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#define EXPORT_FUNC __declspec(dllexport)
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#define IMPORT_FUNC __declspec(dllimport)
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int __stdcall DllMain(void* hinstDLL, UInt32 fdwReason, void* pvReserved) { return 1; }
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int __stdcall DllMain(void* hinstDLL, UInt32 fdwReason, void* pvReserved);
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#endif
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@ -18,6 +18,7 @@ typedef double Real64;
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typedef UInt8 bool;
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#define true 1
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#define false 0
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#define NULL 0
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typedef UInt8 BlockID;
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typedef UInt8 EntityID;
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