OpenGL: Add OpenGL 1.1 fallback for 32 bit windows

This commit is contained in:
UnknownShadow200 2021-10-30 22:46:31 +11:00
parent d0a93bf742
commit 98a8baddef
2 changed files with 55 additions and 16 deletions

View File

@ -152,7 +152,7 @@ Thus it is **NOT SAFE** to allocate a string on the stack. */
#ifndef CC_BUILD_MANUAL
#if defined _WIN32
#define CC_BUILD_WIN
#define CC_BUILD_GL
#define CC_BUILD_D3D9
#define CC_BUILD_WINGUI
#define CC_BUILD_WININET
#define CC_BUILD_WINMM

View File

@ -467,39 +467,84 @@ cc_bool Gfx_WarnIfNecessary(void) {
#ifdef CC_BUILD_GL11
static void GLBackend_Init(void) { MakeIndices(gl_indices, GFX_MAX_INDICES); }
#else
#if defined CC_BUILD_WIN && defined(_M_IX86)
/* On 32 bit windows, can replace the gl function drawing with these 1.1 fallbacks */
/* (note that this only works on 32 bit system, as OpenGL IDs are 32 bit integers) */
static void (APIENTRY *real_drawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
static void (APIENTRY *real_colorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
static void (APIENTRY *real_texCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
static void (APIENTRY *real_vertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
/* fake vertex buffer objects with client side pointers */
typedef struct fake_buffer { cc_uint8* data; } fake_buffer;
static fake_buffer* cur_ib;
static fake_buffer* cur_vb;
#define fake_GetBuffer(target) (target == GL_ELEMENT_ARRAY_BUFFER ? &cur_ib : &cur_vb);
static void APIENTRY fake_glBindBuffer(GLenum target, GLuint src) {
static void APIENTRY fake_bindBuffer(GLenum target, GLuint src) {
fake_buffer** buffer = fake_GetBuffer(target);
*buffer = (fake_buffer*)src;
}
static void APIENTRY fake_glDeleteBuffers(GLsizei n, const GLuint *buffers) {
static void APIENTRY fake_deleteBuffers(GLsizei n, const GLuint *buffers) {
Mem_Free((void*)buffers[0]);
}
static void APIENTRY fake_glGenBuffers(GLsizei n, GLuint *buffers) {
static void APIENTRY fake_genBuffers(GLsizei n, GLuint *buffers) {
fake_buffer* buffer = (fake_buffer*)Mem_TryAlloc(1, sizeof(fake_buffer));
buffer->data = NULL;
buffers[0] = (GLuint)buffer;
}
static void APIENTRY fake_glBufferData(GLenum target, cc_uintptr size, const GLvoid* data, GLenum usage) {
static void APIENTRY fake_bufferData(GLenum target, cc_uintptr size, const GLvoid* data, GLenum usage) {
fake_buffer* buffer = *fake_GetBuffer(target);
Mem_Free(buffer->data);
buffer->data = Mem_TryAlloc(size, 1);
if (data) Mem_Copy(buffer->data, data, size);
}
static void APIENTRY fake_glBufferSubData(GLenum target, cc_uintptr offset, cc_uintptr size, const GLvoid* data) {
static void APIENTRY fake_bufferSubData(GLenum target, cc_uintptr offset, cc_uintptr size, const GLvoid* data) {
fake_buffer* buffer = *fake_GetBuffer(target);
Mem_Copy(buffer->data, data, size);
}
static void APIENTRY fake_drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices) {
real_drawElements(mode, count, type, (cc_uintptr)indices + cur_ib->data);
}
static void APIENTRY fake_colorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer) {
real_colorPointer(size, type, stride, (cc_uintptr)pointer + cur_vb->data);
}
static void APIENTRY fake_texCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer) {
real_texCoordPointer(size, type, stride, (cc_uintptr)pointer + cur_vb->data);
}
static void APIENTRY fake_vertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer) {
real_vertexPointer(size, type, stride, (cc_uintptr)pointer + cur_vb->data);
}
static void OpenGL11Fallback(void) {
Window_ShowDialog("Performance warning",
"Your system only supports only OpenGL 1.1\n" \
"This is usually caused by graphics drivers not being installed\n\n" \
"As such you will likely experience very poor performance");
_glBindBuffer = fake_bindBuffer; _glDeleteBuffers = fake_deleteBuffers;
_glGenBuffers = fake_genBuffers; _glBufferData = fake_bufferData;
_glBufferSubData = fake_bufferSubData;
real_drawElements = _glDrawElements; _glDrawElements = fake_drawElements;
real_colorPointer = _glColorPointer; _glColorPointer = fake_colorPointer;
real_texCoordPointer = _glTexCoordPointer; _glTexCoordPointer = fake_texCoordPointer;
real_vertexPointer = _glVertexPointer; _glVertexPointer = fake_vertexPointer;
}
#else
/* No point in even trying for other systems */
static void OpenGL11Fallback(void) {
Logger_Abort("Only OpenGL 1.1 supported.\n\n" \
"Compile the game with CC_BUILD_GL11, or ask on the ClassiCube forums for it");
}
#endif
static void GLBackend_Init(void) {
static const struct DynamicLibSym coreVboFuncs[5] = {
DynamicLib_Sym2("glBindBuffer", glBindBuffer), DynamicLib_Sym2("glDeleteBuffers", glDeleteBuffers),
@ -517,6 +562,9 @@ static void GLBackend_Init(void) {
/* Version string is always: x.y. (and whatever afterwards) */
int major = ver[0] - '0', minor = ver[2] - '0';
#ifdef CC_BUILD_WIN
LoadCoreFuncs();
#endif
/* Supported in core since 1.5 */
if (major > 1 || (major == 1 && minor >= 5)) {
@ -524,17 +572,8 @@ static void GLBackend_Init(void) {
} else if (String_CaselessContains(&extensions, &vboExt)) {
GLContext_GetAll(arbVboFuncs, Array_Elems(arbVboFuncs));
} else {
Logger_Abort("Only OpenGL 1.1 supported.\n\n" \
"Compile the game with CC_BUILD_GL11, or ask on the ClassiCube forums for it");
_glBindBuffer = fake_glBindBuffer; _glDeleteBuffers = fake_glDeleteBuffers;
_glGenBuffers = fake_glGenBuffers; _glBufferData = fake_glBufferData;
_glBufferSubData = fake_glBufferSubData;
OpenGL11Fallback();
}
#ifdef CC_BUILD_WIN
LoadCoreFuncs();
#endif
customMipmapsLevels = true;
}
#endif