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https://github.com/ClassiCube/ClassiCube.git
synced 2025-09-17 11:35:08 -04:00
Fix last commit
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@ -5,10 +5,17 @@
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*/
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#define GAME_MAX_CMDARGS 5
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#define GAME_APP_NAME "ClassiCube 1.0.1 beta"
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#define GAME_APP_VER "1.0.1"
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#define GAME_APP_VER "1.0.1"
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#define GAME_API_VER 1
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#ifdef CC_BUILD_WEB
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#define GAME_APP_NAME "ClassiCube web client"
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#define GAME_APP_TITLE "ClassiCube"
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#else
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#define GAME_APP_NAME "ClassiCube 1.0.1 beta"
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#define GAME_APP_TITLE "ClassiCube 1.0.1 beta"
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#endif
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/* Max number of characters strings can have. */
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#define STRING_SIZE 64
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/* Max number of characters filenames can have. */
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@ -136,7 +136,6 @@ typedef struct TextureRec_ { float U1, V1, U2, V2; } TextureRec;
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#define CC_BUILD_GLES
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#define CC_BUILD_WEBCANVAS
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#define CC_BUILD_WEBGL
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#error "Web backend is still a WIP. Please do not publicly mention it, thanks."
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#endif
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#endif
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@ -2,6 +2,8 @@
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#include "Platform.h"
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#include "Utils.h"
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#include <math.h>
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/* For abs(x) function */
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#include <stdlib.h>
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/* TODO: Replace with own functions that don't rely on <math> */
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@ -214,7 +214,7 @@ static void Launcher_Free(void) {
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}
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void Launcher_Run(void) {
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const static String title = String_FromConst(GAME_APP_NAME);
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const static String title = String_FromConst(GAME_APP_TITLE);
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Window_CreateSimple(640, 400);
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Window_SetTitle(&title);
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Window_SetVisible(true);
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@ -1951,10 +1951,25 @@ void Platform_Init(void) {
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}
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#elif defined CC_BUILD_WEB
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void Platform_Init(void) {
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EM_ASM(
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EM_ASM( Module['websocket']['subprotocol'] = 'ClassiCube'; );
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/* NOTE: You must load IndexedDB before main() */
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/* (because the callback to FS.synfc is asynchronous) */
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/* If you don't, you'll get errors later trying to sync local to remote */
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/*
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function preloadIndexedDB() {
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addRunDependency('load-idb');
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FS.mkdir('/classicube');
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FS.mount(IDBFS, {}, '/classicube');
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FS.syncfs(true, function(err) { if (err) console.log(err); });
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);
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FS.syncfs(true, function(err) {
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assert(!err);
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removeRunDependency('load-idb');
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})
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}
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var Module = {
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preRun: [ preloadIndexedDB ],
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......
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*/
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}
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#endif
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@ -61,7 +61,7 @@ static void Program_RunGame(void) {
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}
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String_InitArray(title, titleBuffer);
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String_Format2(&title, "%c (%s)", GAME_APP_NAME, &Game_Username);
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String_Format2(&title, "%c (%s)", GAME_APP_TITLE, &Game_Username);
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Game_Run(width, height, &title);
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}
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@ -140,9 +140,9 @@ int main(int argc, char** argv) {
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argsCount = Platform_GetCommandLineArgs(argc, argv, args);
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/* NOTE: Make sure to comment this out before pushing a commit */
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String rawArgs = String_FromConst("UnknownShadow200 fffff 127.0.0.1 25565");
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/* String rawArgs = String_FromConst("UnknownShadow200 fffff 127.0.0.1 25565"); */
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/* String rawArgs = String_FromConst("UnknownShadow200"); */
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argsCount = String_UNSAFE_Split(&rawArgs, ' ', args, 4);
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/* argsCount = String_UNSAFE_Split(&rawArgs, ' ', args, 4); */
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if (argsCount == 0) {
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#ifdef CC_BUILD_WEB
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