mirror of
https://github.com/ClassiCube/ClassiCube.git
synced 2025-09-11 16:45:48 -04:00
WIP for 3DS, Wii/GameCube, Dreamcast
This commit is contained in:
parent
100eae256f
commit
9b1d9ced16
@ -4,6 +4,8 @@ SOURCE_DIRS := src third_party/bearssl/src
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C_FILES := $(foreach dir,$(SOURCE_DIRS),$(wildcard $(dir)/*.c))
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OBJS := $(addprefix $(BUILD_DIR)/, $(notdir $(C_FILES:%.c=%.o)))
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CFLAGS :=-g -O1 -pipe -fno-math-errno -Ithird_party/bearssl/inc
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LDFLAGS=-g
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LIBS=-lm
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TARGET := ClassiCube-dc
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@ -24,7 +26,7 @@ $(BUILD_DIR)/%.o: third_party/bearssl/src/%.c
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$(TARGET).elf: $(OBJS)
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kos-cc $^ -o $@
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kos-cc $(LDFLAGS) $^ -o $@ $(LIBS)
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$(TARGET).bin: $(TARGET).elf
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sh-elf-objcopy -R .stack -O binary $(TARGET).elf $(TARGET).bin
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Binary file not shown.
Before Width: | Height: | Size: 4.0 KiB After Width: | Height: | Size: 3.9 KiB |
@ -366,7 +366,7 @@ static void LoadPlugins(void) {
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}
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#endif
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void Game_Free(void* obj);
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static void Game_Free(void* obj);
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static void Game_Load(void) {
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struct IGameComponent* comp;
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Game_UpdateDimensions();
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@ -125,21 +125,37 @@ static void SetDefaultState(void) {
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Gfx_SetAlphaTest(false);
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Gfx_SetDepthWrite(true);
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}
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static GfxResourceID white_square;
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void Gfx_Create(void) {
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Gfx.MaxTexWidth = 512;
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Gfx.MaxTexHeight = 512;
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Gfx.Created = true;
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gfx_vsync = true;
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static void InitCitro3D(void) {
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C3D_Init(C3D_DEFAULT_CMDBUF_SIZE);
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target = C3D_RenderTargetCreate(240, 400, GPU_RB_RGBA8, GPU_RB_DEPTH24_STENCIL8);
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C3D_RenderTargetSetOutput(target, GFX_TOP, GFX_LEFT, DISPLAY_TRANSFER_FLAGS);
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SetDefaultState();
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InitDefaultResources();
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AllocShaders();
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}
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static GfxResourceID white_square;
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void Gfx_Create(void) {
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if (!Gfx.Created) InitCitro3D();
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Gfx.MaxTexWidth = 512;
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Gfx.MaxTexHeight = 512;
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Gfx.Created = true;
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gfx_vsync = true;
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Gfx_RestoreState();
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}
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void Gfx_Free(void) {
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Gfx_FreeState();
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// FreeShaders()
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// C3D_Fini()
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}
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cc_bool Gfx_TryRestoreContext(void) { return true; }
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void Gfx_RestoreState(void) {
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InitDefaultResources();
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// 8x8 dummy white texture
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// (textures must be at least 8x8, see C3D_TexInitWithParams source)
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@ -150,16 +166,11 @@ void Gfx_Create(void) {
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white_square = Gfx_CreateTexture(&bmp, 0, false);
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}
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void Gfx_Free(void) {
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FreeShaders();
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void Gfx_FreeState(void) {
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FreeDefaultResources();
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Gfx_DeleteTexture(&white_square);
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}
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cc_bool Gfx_TryRestoreContext(void) { return true; }
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void Gfx_RestoreState(void) { }
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void Gfx_FreeState(void) { }
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/*########################################################################################################################*
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*---------------------------------------------------------Textures--------------------------------------------------------*
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*#########################################################################################################################*/
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@ -19,9 +19,10 @@ static cc_bool renderingDisabled;
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*---------------------------------------------------------General---------------------------------------------------------*
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*#########################################################################################################################*/
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void Gfx_Create(void) {
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glKosInit();
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glGetIntegerv(GL_MAX_TEXTURE_SIZE, &Gfx.MaxTexWidth);
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Gfx.MaxTexHeight = Gfx.MaxTexWidth;
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if (!Gfx.Created) glKosInit();
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// NOTE: technically 1024 is supported by hardware
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Gfx.MaxTexWidth = 512;
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Gfx.MaxTexHeight = 512;
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Gfx.Created = true;
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Gfx_RestoreState();
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}
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@ -242,9 +243,10 @@ static unsigned Interleave(unsigned x) {
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}
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/*static int CalcTwiddledIndex(int x, int y, int w, int h) {
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// Twiddled index looks like this (starting from lowest numbered bits):
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// e.g. w > h: yx_yx_xx_xx
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// e.g. h > w: yx_yx_yy_yy
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// Twiddled index looks like this (lowest numbered bits are leftmost):
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// - w = h: yxyx yxyx
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// - w > h: yxyx xxxx
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// - h > w: yxyx yyyy
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// And can therefore be broken down into two components:
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// 1) interleaved lower bits
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// 2) masked and then shifted higher bits
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@ -484,8 +486,6 @@ static CC_NOINLINE void UnshiftTextureCoords(int count) {
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static void Gfx_FreeState(void) { FreeDefaultResources(); }
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static void Gfx_RestoreState(void) {
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InitDefaultResources();
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_COLOR_ARRAY);
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gfx_format = -1;
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glAlphaFunc(GL_GREATER, 0.5f);
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@ -519,10 +519,8 @@ void Gfx_SetVertexFormat(VertexFormat fmt) {
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gfx_stride = strideSizes[fmt];
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if (fmt == VERTEX_FORMAT_TEXTURED) {
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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glEnable(GL_TEXTURE_2D);
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} else {
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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glDisable(GL_TEXTURE_2D);
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}
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}
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@ -48,12 +48,13 @@ static void InitGX(void) {
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}
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void Gfx_Create(void) {
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if (!Gfx.Created) InitGX();
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Gfx.MaxTexWidth = 512;
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Gfx.MaxTexHeight = 512;
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Gfx.Created = true;
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gfx_vsync = true;
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InitGX();
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Gfx_RestoreState();
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}
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@ -16,6 +16,7 @@
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#include <wiikeyboard/keyboard.h>
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#endif
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static cc_bool needsFBUpdate;
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static cc_bool launcherMode;
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static void* xfb;
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static GXRModeObj* rmode;
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@ -31,13 +32,7 @@ static void OnPowerOff(void) {
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WindowInfo.Exists = false;
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Window_Close();
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}
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void Window_Init(void) {
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// TODO: SYS_SetResetCallback(reload); too? not sure how reset differs on GC/WII
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#if defined HW_RVL
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SYS_SetPowerCallback(OnPowerOff);
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#endif
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static void InitVideo(void) {
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// Initialise the video system
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VIDEO_Init();
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@ -61,6 +56,14 @@ void Window_Init(void) {
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VIDEO_Flush();
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// Wait for Video setup to complete
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VIDEO_WaitVSync();
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}
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void Window_Init(void) {
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// TODO: SYS_SetResetCallback(reload); too? not sure how reset differs on GC/WII
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#if defined HW_RVL
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SYS_SetPowerCallback(OnPowerOff);
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#endif
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InitVideo();
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DisplayInfo.Width = rmode->fbWidth;
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DisplayInfo.Height = rmode->xfbHeight;
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@ -81,8 +84,14 @@ void Window_Init(void) {
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PAD_Init();
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}
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void Window_Create2D(int width, int height) { launcherMode = true; }
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void Window_Create3D(int width, int height) { launcherMode = false; }
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void Window_Create2D(int width, int height) {
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needsFBUpdate = true;
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launcherMode = true;
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}
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void Window_Create3D(int width, int height) {
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launcherMode = false;
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}
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void Window_Close(void) {
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Event_RaiseVoid(&WindowEvents.Closing);
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@ -465,6 +474,13 @@ static u32 CvtRGB (u8 r1, u8 g1, u8 b1, u8 r2, u8 g2, u8 b2)
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}
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void Window_DrawFramebuffer(Rect2D r) {
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// When coming back from the 3D game, framebuffer might have changed
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if (needsFBUpdate) {
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VIDEO_SetNextFramebuffer(xfb);
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VIDEO_Flush();
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needsFBUpdate = false;
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}
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VIDEO_WaitVSync();
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r.X &= ~0x01; // round down to nearest even horizontal index
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2
third_party/gldc/Makefile
vendored
2
third_party/gldc/Makefile
vendored
@ -24,5 +24,5 @@ default: $(TARGET)
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kos-cc $(C_DEFINES) $(C_INCLUDES) $(C_FLAGS) -c $< -o $@
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$(TARGET): $(OBJS)
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kos-ar cr $@ $<
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kos-ar cr $@ $^
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kos-ranlib $@
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third_party/gldc/include/gldc.h
vendored
11
third_party/gldc/include/gldc.h
vendored
@ -97,11 +97,6 @@ __BEGIN_DECLS
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/* Fog */
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#define GL_FOG 0x0004 /* capability bit */
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/* Client state caps */
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#define GL_VERTEX_ARRAY 0x8074
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#define GL_COLOR_ARRAY 0x8076
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#define GL_TEXTURE_COORD_ARRAY 0x8078
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#define GL_FRONT_AND_BACK 0x0408
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#define GL_FRONT 0x0404
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#define GL_BACK 0x0405
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@ -126,9 +121,6 @@ __BEGIN_DECLS
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#define GL_INVALID_OPERATION 0x0502
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#define GL_OUT_OF_MEMORY 0x0505
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/* GetPName */
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#define GL_MAX_TEXTURE_SIZE 0x0D33
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/* StringName */
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#define GL_VENDOR 0x1F00
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#define GL_RENDERER 0x1F01
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@ -259,9 +251,6 @@ GLAPI void glVertexPointer(GLint size, GLenum type,
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GLAPI void glDrawArrays(GLenum mode, GLint first, GLsizei count);
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GLAPI void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
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GLAPI void glEnableClientState(GLenum cap);
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GLAPI void glDisableClientState(GLenum cap);
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/* Transformation / Matrix Functions */
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GLAPI void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
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41
third_party/gldc/src/draw.c
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41
third_party/gldc/src/draw.c
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@ -10,7 +10,6 @@
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static void* VERTEX_PTR;
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static GLsizei VERTEX_STRIDE;
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static GLuint ENABLED_VERTEX_ATTRIBUTES;
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extern GLboolean AUTOSORT_ENABLED;
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@ -59,7 +58,7 @@ static void generateQuads(SubmissionTarget* target, const GLsizei first, const G
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/* Copy the pos, uv and color directly in one go */
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const GLubyte* pos = VERTEX_PTR;
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const GLubyte* uv = (ENABLED_VERTEX_ATTRIBUTES & UV_ENABLED_FLAG) ? VERTEX_PTR : NULL;
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const GLubyte* uv = TEXTURES_ENABLED ? VERTEX_PTR : NULL;
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const GLubyte* col = VERTEX_PTR;
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Vertex* dst = start;
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@ -332,43 +331,7 @@ void APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count) {
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submitVertices(mode, first, count);
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}
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void APIENTRY glEnableClientState(GLenum cap) {
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TRACE();
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switch(cap) {
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case GL_VERTEX_ARRAY:
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ENABLED_VERTEX_ATTRIBUTES |= VERTEX_ENABLED_FLAG;
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break;
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case GL_COLOR_ARRAY:
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ENABLED_VERTEX_ATTRIBUTES |= DIFFUSE_ENABLED_FLAG;
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break;
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case GL_TEXTURE_COORD_ARRAY:
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ENABLED_VERTEX_ATTRIBUTES |= UV_ENABLED_FLAG;
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break;
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default:
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_glKosThrowError(GL_INVALID_ENUM, __func__);
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}
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}
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void APIENTRY glDisableClientState(GLenum cap) {
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TRACE();
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switch(cap) {
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case GL_VERTEX_ARRAY:
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ENABLED_VERTEX_ATTRIBUTES &= ~VERTEX_ENABLED_FLAG;
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break;
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case GL_COLOR_ARRAY:
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ENABLED_VERTEX_ATTRIBUTES &= ~DIFFUSE_ENABLED_FLAG;
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break;
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case GL_TEXTURE_COORD_ARRAY:
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ENABLED_VERTEX_ATTRIBUTES &= ~UV_ENABLED_FLAG;
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break;
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default:
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_glKosThrowError(GL_INVALID_ENUM, __func__);
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}
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}
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void APIENTRY glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) {
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VERTEX_PTR = pointer;
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VERTEX_STRIDE = stride;
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}
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}
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2
third_party/gldc/src/private.h
vendored
2
third_party/gldc/src/private.h
vendored
@ -41,8 +41,6 @@ extern void* memcpy4 (void *dest, const void *src, size_t count);
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#define ST_ENABLED_FLAG (1 << 2)
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#define DIFFUSE_ENABLED_FLAG (1 << 3)
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#define MAX_TEXTURE_SIZE 1024
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typedef struct {
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unsigned int flags; /* Constant PVR_CMD_USERCLIP */
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unsigned int d1, d2, d3; /* Ignored for this type */
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3
third_party/gldc/src/state.c
vendored
3
third_party/gldc/src/state.c
vendored
@ -467,9 +467,6 @@ void _glApplyScissor(bool force) {
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void APIENTRY glGetIntegerv(GLenum pname, GLint *params) {
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switch(pname) {
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case GL_MAX_TEXTURE_SIZE:
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*params = MAX_TEXTURE_SIZE;
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break;
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case GL_TEXTURE_FREE_MEMORY_ATI:
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case GL_FREE_TEXTURE_MEMORY_KOS:
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*params = _glFreeTextureMemory();
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