mirror of
https://github.com/ClassiCube/ClassiCube.git
synced 2025-09-13 09:35:23 -04:00
Fix blank line appearing when you type /client cuboid
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parent
e10237c5e5
commit
9c8037b95d
@ -12,3 +12,4 @@
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* Menu inputs (save, edit hotkey, water level, etc) are reset on window resize
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* Chat input caret is reset on window resize
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* Position in chat (if you scrolled up into history) is reset on window resize
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* Two blank lines get shown in chat when you type /client cuboid
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@ -720,9 +720,9 @@ static void HUDScreen_ChatUpdateLayout(struct HUDScreen* s) {
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Widget_SetLocation(&s->altText, ANCHOR_MIN, ANCHOR_MAX, 5, 5);
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HUDScreen_UpdateAltTextY(s);
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Widget_SetLocation(&s->status, ANCHOR_MAX, ANCHOR_MIN, 0, 0);
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Widget_SetLocation(&s->bottomRight, ANCHOR_MAX, ANCHOR_MAX, 0, yOffset);
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Widget_SetLocation(&s->chat, ANCHOR_MIN, ANCHOR_MAX, 10, yOffset);
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Widget_SetLocation(&s->status, ANCHOR_MAX, ANCHOR_MIN, 0, 0);
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Widget_SetLocation(&s->bottomRight, ANCHOR_MAX, ANCHOR_MAX, 0, yOffset);
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Widget_SetLocation(&s->chat, ANCHOR_MIN, ANCHOR_MAX, 10, yOffset);
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Widget_SetLocation(&s->clientStatus, ANCHOR_MIN, ANCHOR_MAX, 10, yOffset);
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}
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@ -740,7 +740,10 @@ static void HUDScreen_ChatInit(struct HUDScreen* s) {
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s->clientStatusTextures, HUDScreen_GetClientStatus);
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TextWidget_Make(&s->announcement, ANCHOR_CENTRE, ANCHOR_CENTRE, 0, -Window_Height / 4);
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s->status.placeholderHeight[0] = false; /* Texture pack download status */
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s->status.placeholderHeight[0] = false; /* Texture pack download status */
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s->clientStatus.placeholderHeight[0] = false;
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s->clientStatus.placeholderHeight[1] = false;
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s->chat.underlineUrls = !Game_ClassicMode;
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s->chatIndex = Chat_Log.count - Gui_Chatlines;
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}
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@ -763,7 +766,7 @@ static void HUDScreen_UpdateChatYOffset(struct HUDScreen* s, bool force) {
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s->clientStatus.yOffset = max(bottomOffset, height);
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Widget_Reposition(&s->clientStatus);
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s->chat.yOffset = s->clientStatus.yOffset + TextGroupWidget_UsedHeight(&s->clientStatus);
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s->chat.yOffset = s->clientStatus.yOffset + s->clientStatus.height;
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Widget_Reposition(&s->chat);
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s->inputOldHeight = height;
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}
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@ -908,7 +911,7 @@ static void HUDScreen_DrawChatBackground(struct HUDScreen* s) {
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int y = s->chat.y + s->chat.height - usedHeight;
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int width = max(s->clientStatus.width, s->chat.width);
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int height = usedHeight + TextGroupWidget_UsedHeight(&s->clientStatus);
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int height = usedHeight + s->clientStatus.height;
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if (height > 0) {
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PackedCol backCol = PACKEDCOL_CONST(0, 0, 0, 127);
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@ -919,21 +922,14 @@ static void HUDScreen_DrawChatBackground(struct HUDScreen* s) {
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static void HUDScreen_DrawChat(struct HUDScreen* s, double delta) {
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struct Texture tex;
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TimeMS now;
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int i, y, logIdx;
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int i, logIdx;
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HUDScreen_UpdateTexpackStatus(s);
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if (!Game_PureClassic) { Elem_Render(&s->status, delta); }
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Elem_Render(&s->bottomRight, delta);
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HUDScreen_UpdateChatYOffset(s, false);
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y = s->clientStatus.y + s->clientStatus.height;
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for (i = 0; i < s->clientStatus.lines; i++) {
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tex = s->clientStatus.textures[i];
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if (!tex.ID) continue;
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y -= tex.Height; tex.Y = y;
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Texture_Render(&tex);
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}
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Elem_Render(&s->clientStatus, delta);
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now = DateTime_CurrentUTC_MS();
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if (s->grabsInput) {
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@ -1208,7 +1208,7 @@ static bool InputWidget_MouseDown(void* widget, int x, int y, MouseButton button
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x -= w->inputTex.X; y -= w->inputTex.Y;
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DrawTextArgs_MakeEmpty(&args, w->font, true);
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charHeight = w->caretTex.Height;
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charHeight = w->lineHeight;
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String_InitArray(line, lineBuffer);
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for (cy = 0; cy < w->GetMaxLines(); cy++) {
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