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Use stub Font_UNSAFE_GetDefault for web client to prevent it getting bloated into ~180 lines of JS code
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@ -54,20 +54,6 @@ void Drawer2D_SetDefaultFont(const cc_string* fontName) {
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Event_RaiseVoid(&ChatEvents.FontChanged);
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}
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const cc_string* Drawer2D_UNSAFE_GetDefaultFont(void) {
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cc_string* font, path;
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int i;
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for (i = 0; i < Array_Elems(font_candidates); i++) {
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font = &font_candidates[i];
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if (!font->length) continue;
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path = Font_Lookup(font, FONT_FLAGS_NONE);
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if (path.length) return font;
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}
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return &String_Empty;
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}
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/* adjusts height to be closer to system fonts */
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static int Drawer2D_AdjHeight(int point) { return Math_CeilDiv(point * 3, 2); }
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@ -709,10 +695,9 @@ struct IGameComponent Drawer2D_Component = {
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*------------------------------------------------------System fonts-------------------------------------------------------*
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*#########################################################################################################################*/
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#ifdef CC_BUILD_WEB
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const cc_string* Font_UNSAFE_GetDefault(void) { return &font_candidates[0]; }
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void Font_GetNames(struct StringsBuffer* buffer) { }
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cc_string Font_Lookup(const cc_string* fontName, int flags) {
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return String_Empty;
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}
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cc_string Font_Lookup(const cc_string* fontName, int flags) { return String_Empty; }
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cc_result Font_Make(struct FontDesc* desc, const cc_string* fontName, int size, int flags) {
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desc->size = size;
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@ -956,6 +941,20 @@ void SysFonts_Register(const cc_string* path) {
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}
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}
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const cc_string* Font_UNSAFE_GetDefault(void) {
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cc_string* font, path;
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int i;
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for (i = 0; i < Array_Elems(font_candidates); i++) {
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font = &font_candidates[i];
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if (!font->length) continue;
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path = Font_Lookup(font, FONT_FLAGS_NONE);
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if (path.length) return font;
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}
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return &String_Empty;
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}
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void Font_GetNames(struct StringsBuffer* buffer) {
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cc_string entry, name, path;
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int i;
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@ -20,8 +20,6 @@ void DrawTextArgs_MakeEmpty(struct DrawTextArgs* args, struct FontDesc* font, cc
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/* Sets default system font name and raises ChatEvents.FontChanged */
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void Drawer2D_SetDefaultFont(const cc_string* fontName);
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/* Gets the name of the default system font. */
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const cc_string* Drawer2D_UNSAFE_GetDefaultFont(void);
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/* Initialises the given font. When Drawer2D_BitmappedText is false, creates native font handle using Font_Make. */
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CC_API void Drawer2D_MakeFont(struct FontDesc* desc, int size, int flags);
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@ -101,8 +99,11 @@ void Drawer2D_ReducePadding_Height(int* height, int point, int scale);
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/* The bitmap must be square and consist of a 16x16 tile layout. */
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cc_bool Drawer2D_SetFontBitmap(struct Bitmap* bmp);
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/* Gets the name of the default system font used. */
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const cc_string* Font_UNSAFE_GetDefault(void);
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/* Gets the list of all supported system font names on this platform. */
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CC_API void Font_GetNames(struct StringsBuffer* buffer);
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/* Sets padding for a bitmapped font. */
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void Font_SetPadding(struct FontDesc* desc, int amount);
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/* Finds the path and face number of the given system font, with closest matching style */
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@ -1601,7 +1601,7 @@ static void FontListScreen_UpdateEntry(struct ListScreen* s, struct ButtonWidget
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static void FontListScreen_LoadEntries(struct ListScreen* s) {
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Font_GetNames(&s->entries);
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ListScreen_Sort(s);
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ListScreen_Select(s, Drawer2D_UNSAFE_GetDefaultFont());
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ListScreen_Select(s, Font_UNSAFE_GetDefault());
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}
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void FontListScreen_Show(void) {
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