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See if this fixes NT 3.5
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@ -26,7 +26,7 @@ static void Animations_Update(int loc, struct Bitmap* bmp, int stride);
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#ifndef CC_BUILD_WEB
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/* Based off the incredible work from https://dl.dropboxusercontent.com/u/12694594/lava.txt
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mirrored at https://github.com/UnknownShadow200/ClassiCube/wiki/Minecraft-Classic-lava-animation-algorithm
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mirrored at https://github.com/ClassiCube/ClassiCube/wiki/Minecraft-Classic-lava-animation-algorithm
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Water animation originally written by cybertoon, big thanks!
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*/
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/*########################################################################################################################*
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@ -118,7 +118,7 @@ static void OnProjectionChanged(void* obj) {
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https://dl.dropboxusercontent.com/s/pdq79gkzntquld1/slowBreakRotate2.gif
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https://dl.dropboxusercontent.com/s/w1ego7cy7e5nrk1/slowBreakFull.gif
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https://github.com/UnknownShadow200/ClassicalSharp/wiki/Dig-animation-details
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https://github.com/ClassiCube/ClassicalSharp/wiki/Dig-animation-details
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*/
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static void HeldBlockRenderer_DigAnimation(void) {
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float sinHalfCircle, sinHalfCircleWeird;
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@ -362,7 +362,13 @@ static ATOM DoRegisterClass(void) {
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/* Windows 9x does not support W API functions */
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if ((atom = RegisterClassExA((const WNDCLASSEXA*)&wc))) return atom;
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/* Windows NT 3.5 does not support RegisterClassExA function */
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res = GetLastError();
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if (res == ERROR_CALL_NOT_IMPLEMENTED) {
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if ((atom = RegisterClassA((const WNDCLASSA*)&wc))) return atom;
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res = GetLastError();
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}
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Logger_Abort2(res, "Failed to register window class");
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return NULL;
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}
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