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https://github.com/ClassiCube/ClassiCube.git
synced 2025-09-08 06:47:23 -04:00
more minor documentation/example fixes, and remove some unnecessary code
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@ -23,36 +23,6 @@ Add ```-lexecinfo``` when compiling. Occurs when using musl.
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Webclient patches
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---------------------
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#### Starting game **Error 00000002 when setting current directory**
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This is caused by IndexedDB not being initialised, which also means saved maps are lost when the tab is closed.
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Due to how IndexedDB works, you must load and initialise it before the game starts. Change:
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```
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<script type='text/javascript'>
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var Module = {
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preRun: [],
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...
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```
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to
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```
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<script type='text/javascript'>
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// need to load IndexedDB before running the game
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function preloadIndexedDB() {
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addRunDependency('load-idb');
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FS.mkdir('/classicube');
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FS.mount(IDBFS, {}, '/classicube');
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FS.syncfs(true, function(err) {
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if (err) window.cc_idbErr = err;
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removeRunDependency('load-idb');
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})
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}
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var Module = {
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preRun: [ preloadIndexedDB ],
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...
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```
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#### Mouse scrolling not properly prevented
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With recent chrome/firefox versions, page is still scrolled and console is spammed with\
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```"[Intervention] Unable to preventDefault inside passive event listener due to target being treated as passive."```
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@ -110,10 +110,8 @@ WEB_CC="/home/buildbot/emsdk/emscripten/1.38.31/emcc"
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build_web() {
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echo "Building web.."
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rm cc.js
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$WEB_CC *.c -O1 -o cc.js --js-library interop_web.js -s WASM=0 -s LEGACY_VM_SUPPORT=1 -s ALLOW_MEMORY_GROWTH=1 -s ABORTING_MALLOC=0 -s ENVIRONMENT=web --preload-file texpacks/default.zip -w
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$WEB_CC *.c -O1 -o cc.js --js-library interop_web.js -s WASM=0 -s LEGACY_VM_SUPPORT=1 -s ALLOW_MEMORY_GROWTH=1 -s ABORTING_MALLOC=0 -s ENVIRONMENT=web -w
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if [ $? -ne 0 ]; then echo "Failed to compile Webclient" >> "$ERRS_FILE"; fi
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# so game loads textures from classicube.net/static/default.zip
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sed -i 's#cc.data#/static/default.zip#g' cc.js
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# fix mouse wheel scrolling page not being properly prevented
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# "[Intervention] Unable to preventDefault inside passive event listener due to target being treated as passive."
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sed -i 's#eventHandler.useCapture);#{ useCapture: eventHandler.useCapture, passive: false });#g' cc.js
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@ -14,6 +14,7 @@
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#include <stdlib.h>
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#include <string.h>
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#include <sys/time.h>
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#include <emscripten.h>
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#define O_RDONLY 0x000
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#define O_WRONLY 0x001
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@ -34,8 +35,6 @@ const cc_result ReturnCode_FileNotFound = ENOENT;
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const cc_result ReturnCode_SocketInProgess = _EINPROGRESS;
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const cc_result ReturnCode_SocketWouldBlock = _EAGAIN;
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const cc_result ReturnCode_DirectoryExists = EEXIST;
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#include <emscripten.h>
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#include "Chat.h"
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/*########################################################################################################################*
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@ -66,11 +65,9 @@ void Mem_Free(void* mem) {
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/*########################################################################################################################*
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*------------------------------------------------------Logging/Time-------------------------------------------------------*
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*#########################################################################################################################*/
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/* TODO: check this is actually accurate */
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static cc_uint64 sw_freqMul = 1, sw_freqDiv = 1;
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cc_uint64 Stopwatch_ElapsedMicroseconds(cc_uint64 beg, cc_uint64 end) {
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if (end < beg) return 0;
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return ((end - beg) * sw_freqMul) / sw_freqDiv;
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return end - beg;
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}
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extern void interop_Log(const char* msg, int len);
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@ -92,6 +89,7 @@ void DateTime_CurrentLocal(struct DateTime* t) {
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cc_uint64 Stopwatch_Measure(void) {
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/* time is a milliseconds double */
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/* convert to microseconds */
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return (cc_uint64)(emscripten_get_now() * 1000);
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}
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@ -349,9 +347,6 @@ cc_result Socket_Poll(cc_socket s, int mode, cc_bool* success) {
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/*########################################################################################################################*
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*-----------------------------------------------------Process/Module------------------------------------------------------*
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*#########################################################################################################################*/
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cc_result Process_StartGame(const cc_string* args, int numArgs) {
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return ERR_NOT_SUPPORTED;
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}
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void Process_Exit(cc_result code) {
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/* 'Window' (i.e. the web canvas) isn't implicitly closed when process is exited */
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if (code) Window_Close();
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@ -372,26 +367,6 @@ cc_result Process_StartOpen(const cc_string* args) {
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}
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/*########################################################################################################################*
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*--------------------------------------------------------Updater----------------------------------------------------------*
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*#########################################################################################################################*/
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const struct UpdaterInfo Updater_Info = { "", 0 };
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cc_result Updater_GetBuildTime(cc_uint64* t) { return ERR_NOT_SUPPORTED; }
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cc_bool Updater_Clean(void) { return true; }
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cc_result Updater_Start(const char** action) { return ERR_NOT_SUPPORTED; }
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cc_result Updater_MarkExecutable(void) { return 0; }
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cc_result Updater_SetNewBuildTime(cc_uint64 t) { return ERR_NOT_SUPPORTED; }
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/*########################################################################################################################*
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*-------------------------------------------------------Dynamic lib-------------------------------------------------------*
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*#########################################################################################################################*/
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void* DynamicLib_Load2(const cc_string* path) { return NULL; }
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void* DynamicLib_Get2(void* lib, const char* name) { return NULL; }
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cc_bool DynamicLib_DescribeError(cc_string* dst) { return false; }
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/*########################################################################################################################*
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*--------------------------------------------------------Platform---------------------------------------------------------*
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*#########################################################################################################################*/
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@ -471,11 +446,10 @@ int main(int argc, char** argv) {
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_argc = argc; _argv = argv;
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/* Game loads resources asynchronously, then actually starts itself */
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/* main
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/* main */
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/* > texture pack download (async) */
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/* > load indexedDB (async) */
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/* > web_main (game actually starts) */
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interop_FS_Init();
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interop_DirectorySetWorking("/classicube");
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interop_AsyncDownloadTexturePack("texpacks/default.zip", "static/default.zip");
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@ -180,7 +180,7 @@ static const char* OnBeforeUnload(int type, const void* ev, void *data) {
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}
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static EM_BOOL OnVisibilityChanged(int eventType, const EmscriptenVisibilityChangeEvent* ev, void* data) {
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cc_bool inactive = ev->visibilityState == EMSCRIPTEN_VISIBILITY_HIDDEN;\
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cc_bool inactive = ev->visibilityState == EMSCRIPTEN_VISIBILITY_HIDDEN;
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if (WindowInfo.Inactive == inactive) return false;
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WindowInfo.Inactive = inactive;
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