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synced 2025-09-14 10:05:44 -04:00
Implement system font position, bold, non-ascii characters
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@ -720,17 +720,26 @@ void Font_Free(struct FontDesc* desc) {
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}
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void SysFonts_Register(const cc_string* path) { }
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extern int interop_TextWidth(const char* font, int size, const char* text, const int len);
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extern void interop_TextDraw(const char* font, int size, const char* text, const int len,
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struct Bitmap* bmp, int x, int y);
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extern void interop_SetFont(const char* font, int size, int flags);
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extern int interop_TextWidth(const char* text, const int len);
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extern void interop_TextDraw(const char* text, const int len, struct Bitmap* bmp, int x, int y, cc_bool shadow);
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static int Font_SysTextWidth(struct DrawTextArgs* args) {
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struct FontDesc* font = args->font;
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return interop_TextWidth(font->handle, font->size, args->text.buffer, args->text.length);
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char buffer[NATIVE_STR_LEN];
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int len = Platform_EncodeUtf8(buffer, &args->text);
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interop_SetFont(font->handle, font->size, font->flags);
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return interop_TextWidth(buffer, len);
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}
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static void Font_SysTextDraw(struct DrawTextArgs* args, struct Bitmap* bmp, int x, int y, cc_bool shadow) {
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struct FontDesc* font = args->font;
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interop_TextDraw(font->handle, font->size, args->text.buffer, args->text.length, bmp, x, y);
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char buffer[NATIVE_STR_LEN];
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int len = Platform_EncodeUtf8(buffer, &args->text);
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interop_SetFont(font->handle, font->size, font->flags);
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interop_TextDraw(buffer, len, bmp, x, y, shadow);
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}
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#else
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#include "freetype/ft2build.h"
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@ -820,45 +820,53 @@ mergeInto(LibraryManager.library, {
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//########################################################################################################################
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//-----------------------------------------------------------Font---------------------------------------------------------
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//########################################################################################################################
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interop_TextInit: function(font, size) {
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interop_SetFont: function(fontStr, size, flags) {
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if (!window.FONT_CANVAS) {
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window.FONT_CANVAS = document.createElement('canvas');
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window.FONT_CONTEXT = window.FONT_CANVAS.getContext('2d');
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}
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var ctx = window.FONT_CONTEXT;
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ctx.font = size + 'px ' + font;
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var prefix = '';
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if (flags & 1) prefix += 'Bold ';
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var font = UTF8ToString(fontStr);
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var ctx = window.FONT_CONTEXT;
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ctx.font = prefix + size + 'px ' + font;
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ctx.textAlign = 'left';
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ctx.textBaseline = 'top';
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return ctx;
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},
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interop_TextWidth__deps: ['interop_TextInit'],
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interop_TextWidth: function(fontStr, fontSize, textStr, textLen) {
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var font = UTF8ToString(fontStr);
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interop_TextWidth: function(textStr, textLen) {
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var text = UTF8ArrayToString(HEAPU8, textStr, textLen);
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var ctx = _interop_TextInit(font, fontSize);
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var ctx = window.FONT_CONTEXT;
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var data = ctx.measureText(text);
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return Math.ceil(data.width)|0;
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},
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interop_TextDraw__deps: ['interop_TextInit'],
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interop_TextDraw: function(fontStr, fontSize, textStr, textLen, bmp, dstX, dstY) {
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var font = UTF8ToString(fontStr);
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interop_TextDraw: function(textStr, textLen, bmp, dstX, dstY, shadow) {
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var text = UTF8ArrayToString(HEAPU8, textStr, textLen);
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var ctx = _interop_TextInit(font, fontSize);
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var ctx = window.FONT_CONTEXT;
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// resize canvas if necessary so test fits
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var data = ctx.measureText(text);
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var text_width = Math.ceil(data.width)|0;
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if (text_width > ctx.canvas.width)
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ctx.canvas.width = text_width;
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ctx.canvas.width = text_width;
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var text_offset = 0.0;
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ctx.fillStyle = "#ffffff";
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if (shadow) {
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text_offset = 1.3;
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ctx.fillStyle = "#7f7f7f";
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}
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ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
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ctx.fillStyle = "#ffffff";
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ctx.fillText(text, 0, 0);
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ctx.fillText(text, text_offset, text_offset);
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bmp = bmp|0;
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var dst_pixels = HEAP32[(bmp + 0|0)>>2];
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bmp = bmp|0;
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dstX = dstX|0;
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dstY = dstY|0;
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var dst_pixels = HEAP32[(bmp + 0|0)>>2] + (dstX << 2);
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var dst_width = HEAP32[(bmp + 4|0)>>2];
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var dst_height = HEAP32[(bmp + 8|0)>>2];
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@ -873,11 +881,17 @@ mergeInto(LibraryManager.library, {
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for (var y = 0; y < img_height; y++)
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{
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var src_row = (y*(src_width << 2))|0;
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var dst_row = dst_pixels + (y*(dst_width << 2))|0;
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var yy = y + dstY;
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if (yy < 0 || yy >= dst_height) continue;
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var src_row = (y *(src_width << 2))|0;
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var dst_row = dst_pixels + (yy*(dst_width << 2))|0;
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for (var x = 0; x < img_width; x++)
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{
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var xx = x + dstX;
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if (xx < 0 || xx >= dst_width) continue;
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HEAPU8[dst_row + (x<<2)+0] = src_pixels[src_row + (x<<2)+0];
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HEAPU8[dst_row + (x<<2)+1] = src_pixels[src_row + (x<<2)+1];
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HEAPU8[dst_row + (x<<2)+2] = src_pixels[src_row + (x<<2)+2];
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