mirror of
https://github.com/ClassiCube/ClassiCube.git
synced 2025-09-09 07:18:34 -04:00
Webclient: Start using placeholder text for mobile on-screen keyboard in a few places
Also bump copyright to 2021
This commit is contained in:
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3ff7bfe609
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a485f4c6af
@ -1,7 +1,7 @@
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#ifndef CC_ANIMATIONS_H
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#define CC_ANIMATIONS_H
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/* Contains everything relating to texture animations (including default water/lava ones)
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Copyright 2014-2020 ClassiCube | Licensed under BSD-3
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Copyright 2014-2021 ClassiCube | Licensed under BSD-3
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*/
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struct IGameComponent;
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@ -2,7 +2,7 @@
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#define CC_AUDIO_H
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#include "Core.h"
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/* Manages playing sound and music.
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Copyright 2014-2020 ClassiCube | Licensed under BSD-3
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Copyright 2014-2021 ClassiCube | Licensed under BSD-3
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*/
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struct IGameComponent;
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extern struct IGameComponent Audio_Component;
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@ -2,7 +2,7 @@
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#define CC_AXISLINESRENDERER_H
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#include "Core.h"
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/* Renders 3 lines showing direction of each axis.
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Copyright 2014-2020 ClassiCube | Licensed under BSD-3
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Copyright 2014-2021 ClassiCube | Licensed under BSD-3
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*/
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struct IGameComponent;
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@ -2,7 +2,7 @@
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#define CC_BITMAP_H
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#include "Core.h"
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/* Represents a 2D array of pixels.
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Copyright 2014-2020 ClassiCube | Licensed under BSD-3
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Copyright 2014-2021 ClassiCube | Licensed under BSD-3
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*/
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struct Stream;
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@ -6,7 +6,7 @@
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#include "BlockID.h"
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/* Stores properties and data for blocks.
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Also performs automatic rotation of directional blocks.
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Copyright 2014-2020 ClassiCube | Licensed under BSD-3
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Copyright 2014-2021 ClassiCube | Licensed under BSD-3
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*/
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struct IGameComponent;
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extern struct IGameComponent Blocks_Component;
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@ -2,7 +2,7 @@
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#define CC_BLOCKID_H
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#include "Core.h" /* TODO: Remove this include when we move to external defines */
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/* List of all core/standard block IDs
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Copyright 2014-2020 ClassiCube | Licensed under BSD-3
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Copyright 2014-2021 ClassiCube | Licensed under BSD-3
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*/
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enum BLOCKID {
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@ -2,7 +2,7 @@
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#define CC_BLOCKPHYSICS_H
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#include "Core.h"
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/* Implements simple block physics.
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Copyright 2014-2020 ClassiCube | Licensed under BSD-3
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Copyright 2014-2021 ClassiCube | Licensed under BSD-3
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*/
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typedef void (*PhysicsHandler)(int index, BlockID block);
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@ -6,7 +6,7 @@ NormalMeshBuilder:
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Implements a simple chunk mesh builder, where each block face is a single colour.
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(whatever lighting engine returns as light colour for given block face at given coordinates)
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Copyright 2014-2020 ClassiCube | Licensed under BSD-3
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Copyright 2014-2021 ClassiCube | Licensed under BSD-3
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*/
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struct ChunkInfo;
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struct IGameComponent;
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@ -3,7 +3,7 @@
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#include "Vectors.h"
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/* Represents a camera, may be first or third person.
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Copyright 2014-2020 ClassiCube | Licensed under BSD-3
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Copyright 2014-2021 ClassiCube | Licensed under BSD-3
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*/
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struct RayTracer;
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struct Camera;
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@ -2,7 +2,7 @@
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#define CC_CHAT_H
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#include "Core.h"
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/* Manages sending, adding, logging and handling chat.
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Copyright 2014-2020 ClassiCube | Licensed under BSD-3
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Copyright 2014-2021 ClassiCube | Licensed under BSD-3
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*/
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struct IGameComponent;
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struct StringsBuffer;
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@ -1,7 +1,7 @@
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#ifndef CC_CONSTANTS_H
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#define CC_CONSTANTS_H
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/* Defines useful constants.
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Copyright 2014-2020 ClassiCube | Licensed under BSD-3
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Copyright 2014-2021 ClassiCube | Licensed under BSD-3
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*/
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#define GAME_MAX_CMDARGS 5
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@ -1,7 +1,7 @@
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#ifndef CC_CORE_H
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#define CC_CORE_H
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/* Core fixed-size integer types, automatic platform detection, and common small structs.
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Copyright 2014-2020 ClassiCube | Licensed under BSD-3
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Copyright 2014-2021 ClassiCube | Licensed under BSD-3
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*/
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#if _MSC_VER
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@ -8,7 +8,7 @@
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https://www.ietf.org/rfc/rfc1951.txt
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https://github.com/nothings/stb/blob/master/stb_image.h
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https://www.hanshq.net/zip.html
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Copyright 2014-2020 ClassiCube | Licensed under BSD-3
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Copyright 2014-2021 ClassiCube | Licensed under BSD-3
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*/
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struct Stream;
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@ -3,7 +3,7 @@
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#include "PackedCol.h"
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#include "Vectors.h"
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/* Draws the vertices for a cuboid region.
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Copyright 2014-2020 ClassiCube | Licensed under BSD-3
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Copyright 2014-2021 ClassiCube | Licensed under BSD-3
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*/
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struct VertexTextured;
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@ -4,7 +4,7 @@
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#include "Constants.h"
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#include "Bitmap.h"
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/* Performs a variety of drawing operations on bitmaps, and converts bitmaps into textures.
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Copyright 2014-2020 ClassiCube | Licensed under BSD-3
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Copyright 2014-2021 ClassiCube | Licensed under BSD-3
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*/
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enum FONT_FLAGS { FONT_FLAGS_NONE = 0x00, FONT_FLAGS_BOLD = 0x01, FONT_FLAGS_UNDERLINE = 0x02, FONT_FLAGS_PADDING = 0x04 };
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@ -6,7 +6,7 @@
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#include "PackedCol.h"
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#include "String.h"
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/* Represents an in-game entity.
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Copyright 2014-2020 ClassiCube | Licensed under BSD-3
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Copyright 2014-2021 ClassiCube | Licensed under BSD-3
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*/
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struct Model;
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struct IGameComponent;
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@ -3,7 +3,7 @@
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#include "Vectors.h"
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#include "Constants.h"
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/* Various components for entities.
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Copyright 2014-2020 ClassiCube | Licensed under BSD-3
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Copyright 2014-2021 ClassiCube | Licensed under BSD-3
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*/
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struct Entity;
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@ -2,7 +2,7 @@
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#define CC_ENVRENDERER_H
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#include "Core.h"
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/* Renders environment of the map. (clouds, sky, fog, map sides/edges, skybox, rain/snow)
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Copyright 2014-2020 ClassiCube | Licensed under BSD-3
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Copyright 2014-2021 ClassiCube | Licensed under BSD-3
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*/
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struct IGameComponent;
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extern struct IGameComponent EnvRenderer_Component;
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#ifndef CC_ERRORS_H
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#define CC_ERRORS_H
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/* Represents list of internal errors.
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Copyright 2014-2020 ClassiCube | Licensed under BSD-3
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Copyright 2014-2021 ClassiCube | Licensed under BSD-3
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*/
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/* NOTE: When changing these, remember to keep Logger.c up to date! */
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@ -2,7 +2,7 @@
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#define CC_EVENT_H
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#include "Vectors.h"
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/* Helper methods for using events, and contains all events.
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Copyright 2014-2020 ClassiCube | Licensed under BSD-3
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Copyright 2014-2021 ClassiCube | Licensed under BSD-3
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*/
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/* Max callbacks that can be registered for an event. */
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#include "Core.h"
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/* Simple math functions and constants. Also implements a RNG algorithm, based on
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Java's implementation from https://docs.oracle.com/javase/7/docs/api/java/util/Random.html
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Copyright 2014-2020 ClassiCube | Licensed under BSD-3
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Copyright 2014-2021 ClassiCube | Licensed under BSD-3
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*/
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#define MATH_PI 3.1415926535897931f
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@ -2,7 +2,7 @@
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#define CC_MAPFORMATS_H
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#include "Core.h"
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/* Imports/exports a world and associated metadata from/to a particular map file format.
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Copyright 2014-2020 ClassiCube | Licensed under BSD-3
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Copyright 2014-2021 ClassiCube | Licensed under BSD-3
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*/
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struct Stream;
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@ -3,7 +3,7 @@
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#include "Core.h"
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/* Simple function implementations
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NOTE: doing min(x++, y) etc will increment x twice!
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Copyright 2014-2020 ClassiCube | Licensed under BSD-3
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Copyright 2014-2021 ClassiCube | Licensed under BSD-3
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*/
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#define min(x, y) ((x) < (y) ? (x) : (y))
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#define CC_GAME_H
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#include "Core.h"
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/* Represents the game and related structures.
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Copyright 2014-2020 ClassiCube | Licensed under BSD-3
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Copyright 2014-2021 ClassiCube | Licensed under BSD-3
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*/
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struct Bitmap;
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@ -5,7 +5,7 @@
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/* Implements flatgrass map generator, and original classic vanilla map generation (with perlin noise)
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Based on: https://github.com/UnknownShadow200/ClassiCube/wiki/Minecraft-Classic-map-generation-algorithm
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Thanks to Jerralish for originally reverse engineering classic's algorithm, then preparing a high level overview of the algorithm.
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Copyright 2014-2020 ClassiCube | Licensed under BSD-3
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Copyright 2014-2021 ClassiCube | Licensed under BSD-3
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*/
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extern volatile float Gen_CurrentProgress;
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@ -4,7 +4,7 @@
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#include "PackedCol.h"
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/* Abstracts a 3D graphics rendering API.
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Copyright 2014-2020 ClassiCube | Licensed under BSD-3
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Copyright 2014-2021 ClassiCube | Licensed under BSD-3
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*/
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struct Bitmap;
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struct Stream;
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@ -2,7 +2,7 @@
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#define CC_GUI_H
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#include "Core.h"
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/* Describes and manages 2D GUI elements on screen.
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Copyright 2014-2020 ClassiCube | Licensed under BSD-3
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Copyright 2014-2021 ClassiCube | Licensed under BSD-3
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*/
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enum GuiAnchor {
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@ -2,7 +2,7 @@
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#define CC_HELDBLOCKRENDERER_H
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#include "Core.h"
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/* Implements rendering of held block/arm at bottom right of game.
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Copyright 2014-2020 ClassiCube | Licensed under BSD-3
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Copyright 2014-2021 ClassiCube | Licensed under BSD-3
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*/
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struct IGameComponent;
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extern struct IGameComponent HeldBlockRenderer_Component;
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#include "Core.h"
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/* Aysnchronously performs http GET, HEAD, and POST requests.
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Typically this is used to download skins, texture packs, etc.
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Copyright 2014-2020 ClassiCube | Licensed under BSD-3
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Copyright 2014-2021 ClassiCube | Licensed under BSD-3
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*/
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struct IGameComponent;
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struct ScheduledTask;
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#include "Core.h"
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/* Manages keyboard, mouse, and touch state.
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Raises events when keys are pressed etc, and implements base handlers for them.
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Copyright 2014-2020 ClassiCube | Licensed under BSD-3
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Copyright 2014-2021 ClassiCube | Licensed under BSD-3
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*/
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struct IGameComponent;
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struct StringsBuffer;
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@ -4,7 +4,7 @@
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#include "BlockID.h"
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/* Manages inventory hotbar, and ordering of blocks in the inventory menu.
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Copyright 2014-2020 ClassiCube | Licensed under BSD-3
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Copyright 2014-2021 ClassiCube | Licensed under BSD-3
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*/
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struct IGameComponent;
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extern struct IGameComponent Inventory_Component;
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@ -2,7 +2,7 @@
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#define CC_ISOMETRICDRAWER_H
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#include "Core.h"
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/* Draws 2D isometric blocks for the hotbar and inventory UIs.
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Copyright 2014-2020 ClassiCube | Licensed under BSD-3
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Copyright 2014-2021 ClassiCube | Licensed under BSD-3
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*/
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struct VertexTextured;
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@ -2,7 +2,7 @@
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#define CC_LSCREENS_H
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#include "Core.h"
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/* Implements screens/menus for the launcher.
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Copyright 2014-2020 ClassiCube | Licensed under BSD-3
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Copyright 2014-2021 ClassiCube | Licensed under BSD-3
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*/
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struct LWidget;
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struct LScreen;
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@ -2,7 +2,7 @@
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#define CC_LWEB_H
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#include "Http.h"
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/* Implements asynchronous web tasks for the launcher.
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Copyright 2014-2020 ClassiCube | Licensed under BSD-3
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Copyright 2014-2021 ClassiCube | Licensed under BSD-3
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*/
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struct JsonContext;
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#include "Bitmap.h"
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#include "Constants.h"
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/* Describes and manages individual 2D GUI elements in the launcher.
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Copyright 2014-2020 ClassiCube | Licensed under BSD-3
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Copyright 2014-2021 ClassiCube | Licensed under BSD-3
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*/
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struct LScreen;
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struct FontDesc;
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@ -2,7 +2,7 @@
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#define CC_LAUNCHER_H
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#include "Bitmap.h"
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/* Implements the launcher part of the game.
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Copyright 2014-2020 ClassiCube | Licensed under BSD-3
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Copyright 2014-2021 ClassiCube | Licensed under BSD-3
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*/
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struct LScreen;
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struct FontDesc;
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#include "PackedCol.h"
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/* Manages lighting of blocks in the world.
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BasicLighting: Uses a simple heightmap, where each block is either in sun or shadow.
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Copyright 2014-2020 ClassiCube | Licensed under BSD-3
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Copyright 2014-2021 ClassiCube | Licensed under BSD-3
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*/
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struct IGameComponent;
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extern struct IGameComponent Lighting_Component;
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#define CC_LOGGER_H
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#include "Core.h"
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/* Support methods for logging errors.
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Copyright 2014-2020 ClassiCube | Licensed under BSD-3
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Copyright 2014-2021 ClassiCube | Licensed under BSD-3
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*/
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typedef cc_bool (*Logger_DescribeError)(cc_result res, cc_string* dst);
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/* Renders the blocks of the world by subdividing it into chunks.
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Also manages the process of building/deleting chunk meshes.
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Also sorts chunks so nearest chunks are rendered first, and calculates chunk visibility.
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Copyright 2014-2020 ClassiCube | Licensed under BSD-3
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Copyright 2014-2021 ClassiCube | Licensed under BSD-3
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*/
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struct IGameComponent;
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extern struct IGameComponent MapRenderer_Component;
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@ -972,7 +972,9 @@ static void EditHotkeyScreen_Init(void* screen) {
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TextInputWidget_Create(&s->input, 500, &text, &desc);
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Menu_InitBack(&s->cancel, Menu_SwitchHotkeys);
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OpenKeyboardArgs_Init(&args, &text, KEYBOARD_TYPE_TEXT);
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args.placeholder = "Hotkey text";
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Window_OpenKeyboard(&args);
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}
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@ -1535,7 +1537,9 @@ static void SaveLevelScreen_Init(void* screen) {
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Menu_InitBack(&s->cancel, Menu_SwitchPause);
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TextInputWidget_Create(&s->input, 500, &String_Empty, &desc);
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TextWidget_Init(&s->desc);
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OpenKeyboardArgs_Init(&args, &String_Empty, KEYBOARD_TYPE_TEXT);
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args.placeholder = "Map name";
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Window_OpenKeyboard(&args);
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}
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#include "Core.h"
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/* Contains all 2D menu screen implementations.
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Copyright 2014-2020 ClassiCube | Licensed under BSD-3
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Copyright 2014-2021 ClassiCube | Licensed under BSD-3
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*/
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struct Screen;
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int Menu_PointerDown(void* screen, int id, int x, int y);
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#include "Physics.h"
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/* Contains various structs and methods for an entity model.
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Also contains a list of models and default textures for those models.
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Copyright 2014-2020 ClassiCube | Licensed under BSD-3
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Copyright 2014-2021 ClassiCube | Licensed under BSD-3
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*/
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struct Entity;
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struct AABB;
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@ -2,7 +2,7 @@
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#define CC_OPTIONS_H
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#include "Core.h"
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/* Manages loading and saving options.
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Copyright 2014-2020 ClassiCube | Licensed under BSD-3
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Copyright 2014-2021 ClassiCube | Licensed under BSD-3
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*/
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#define OPT_USE_MUSIC "usemusic"
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@ -2,7 +2,7 @@
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#define CC_PACKEDCOL_H
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#include "Core.h"
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/* Manipulates a packed 32 bit RGBA colour, in a format suitable for the native 3D graphics API.
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Copyright 2014-2020 ClassiCube | Licensed under BSD-3
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Copyright 2014-2021 ClassiCube | Licensed under BSD-3
|
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*/
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typedef cc_uint32 PackedCol;
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@ -3,7 +3,7 @@
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#include "Vectors.h"
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#include "PackedCol.h"
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/* Represents particle effects, and manages rendering and spawning particles.
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Copyright 2014-2020 ClassiCube | Licensed under BSD-3
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Copyright 2014-2021 ClassiCube | Licensed under BSD-3
|
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*/
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struct IGameComponent;
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@ -5,7 +5,7 @@
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- An axis aligned bounding box, and various methods related to them.
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- Various methods for intersecting geometry.
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- Calculates all possible blocks that a moving entity can intersect with.
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Copyright 2014-2020 ClassiCube | Licensed under BSD-3
|
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Copyright 2014-2021 ClassiCube | Licensed under BSD-3
|
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*/
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struct Entity;
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@ -2,7 +2,7 @@
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#define CC_PICKEDPOSRENDERER_H
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#include "Core.h"
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/* Renders an outline around the block the player is looking at.
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Copyright 2014-2020 ClassiCube | Licensed under BSD-3
|
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Copyright 2014-2021 ClassiCube | Licensed under BSD-3
|
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*/
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struct RayTracer;
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struct IGameComponent;
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@ -2,7 +2,7 @@
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#define CC_PICKING_H
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#include "Vectors.h"
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/* Data for picking/selecting block by the user, and clipping the camera.
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Copyright 2014-2020 ClassiCube | Licensed under BSD-3
|
||||
Copyright 2014-2021 ClassiCube | Licensed under BSD-3
|
||||
*/
|
||||
|
||||
/* Implements a voxel ray tracer
|
||||
|
@ -918,8 +918,6 @@ cc_result Socket_Connect(cc_socket s, const cc_string* ip, int port) {
|
||||
Stream_SetU16_BE( (cc_uint8*)&addr.sa_data[0], port);
|
||||
Utils_ParseIP(ip, (cc_uint8*)&addr.sa_data[2]);
|
||||
|
||||
WSAStringToAddress()
|
||||
|
||||
res = connect(s, &addr, sizeof(addr));
|
||||
return res == -1 ? Socket__Error() : 0;
|
||||
}
|
||||
|
@ -2,7 +2,7 @@
|
||||
#define CC_PLATFORM_H
|
||||
#include "Core.h"
|
||||
/* Abstracts platform specific memory management, I/O, etc.
|
||||
Copyright 2014-2020 ClassiCube | Licensed under BSD-3
|
||||
Copyright 2014-2021 ClassiCube | Licensed under BSD-3
|
||||
*/
|
||||
struct DateTime;
|
||||
|
||||
|
@ -2,7 +2,7 @@
|
||||
#define CC_PROTOCOL_H
|
||||
#include "Vectors.h"
|
||||
/* Implements network protocols for original classic, CPE, and WoM textures.
|
||||
Copyright 2014-2020 ClassiCube | Licensed under BSD-3
|
||||
Copyright 2014-2021 ClassiCube | Licensed under BSD-3
|
||||
*/
|
||||
struct RayTracer;
|
||||
|
||||
|
@ -2,7 +2,7 @@
|
||||
#define CC_RESOURCES_H
|
||||
#include "Core.h"
|
||||
/* Implements checking, fetching, and patching the default game assets.
|
||||
Copyright 2014-2020 ClassiCube | Licensed under BSD-3
|
||||
Copyright 2014-2021 ClassiCube | Licensed under BSD-3
|
||||
*/
|
||||
|
||||
/* Number of resources that need to be downloaded. */
|
||||
|
@ -1313,6 +1313,7 @@ void ChatScreen_OpenInput(const cc_string* text) {
|
||||
|
||||
Gui_UpdateInputGrab();
|
||||
OpenKeyboardArgs_Init(&args, text, KEYBOARD_TYPE_TEXT);
|
||||
args.placeholder = "Enter chat";
|
||||
Window_OpenKeyboard(&args);
|
||||
|
||||
String_Copy(&s->input.base.text, text);
|
||||
|
@ -2,7 +2,7 @@
|
||||
#define CC_SCREENS_H
|
||||
#include "Core.h"
|
||||
/* Contains all 2D non-menu screen implementations.
|
||||
Copyright 2014-2020 ClassiCube | Licensed under BSD-3
|
||||
Copyright 2014-2021 ClassiCube | Licensed under BSD-3
|
||||
*/
|
||||
struct Screen;
|
||||
|
||||
|
@ -3,7 +3,7 @@
|
||||
#include "Vectors.h"
|
||||
#include "PackedCol.h"
|
||||
/* Describes a selection box, and contains methods related to the selection box.
|
||||
Copyright 2014-2020 ClassiCube | Licensed under BSD-3
|
||||
Copyright 2014-2021 ClassiCube | Licensed under BSD-3
|
||||
*/
|
||||
struct IGameComponent;
|
||||
extern struct IGameComponent Selections_Component;
|
||||
|
@ -2,7 +2,7 @@
|
||||
#define CC_SERVERCONNECTION_H
|
||||
#include "Vectors.h"
|
||||
/* Represents a connection to either a multiplayer or an internal singleplayer server.
|
||||
Copyright 2014-2020 ClassiCube | Licensed under BSD-3
|
||||
Copyright 2014-2021 ClassiCube | Licensed under BSD-3
|
||||
*/
|
||||
|
||||
struct IGameComponent;
|
||||
|
@ -4,7 +4,7 @@
|
||||
#include "Platform.h"
|
||||
/* Defines an abstract way of reading and writing data in a streaming manner.
|
||||
Also provides common helper methods for reading/writing data to/from streams.
|
||||
Copyright 2014-2020 ClassiCube | Licensed under BSD-3
|
||||
Copyright 2014-2021 ClassiCube | Licensed under BSD-3
|
||||
*/
|
||||
|
||||
struct Stream;
|
||||
|
@ -5,7 +5,7 @@
|
||||
Also implements conversions betweens strings and numbers.
|
||||
Also implements converting code page 437 indices to/from unicode.
|
||||
Also implements wrapping a single line of text into multiple lines.
|
||||
Copyright 2014-2020 ClassiCube | Licensed under BSD-3
|
||||
Copyright 2014-2021 ClassiCube | Licensed under BSD-3
|
||||
*/
|
||||
|
||||
#define STRING_INT_CHARS 24
|
||||
|
@ -5,7 +5,7 @@
|
||||
- Extracting the textures from a .zip archive
|
||||
- Caching terrain atlases and texture packs to avoid redundant downloads
|
||||
- Terrain atlas (including breaking it down into multiple 1D atlases)
|
||||
Copyright 2014-2020 ClassiCube | Licensed under BSD-3
|
||||
Copyright 2014-2021 ClassiCube | Licensed under BSD-3
|
||||
*/
|
||||
|
||||
struct Stream;
|
||||
|
@ -2,7 +2,7 @@
|
||||
#define CC_UTILS_H
|
||||
#include "Core.h"
|
||||
/* Implements various utility functions.
|
||||
Copyright 2014-2020 ClassiCube | Licensed under BSD-3
|
||||
Copyright 2014-2021 ClassiCube | Licensed under BSD-3
|
||||
*/
|
||||
|
||||
struct Bitmap;
|
||||
|
@ -4,7 +4,7 @@
|
||||
#include "Constants.h"
|
||||
/* Represents 2 and 3 component vectors, and 4 x 4 matrix.
|
||||
Frustum culling sourced from http://www.crownandcutlass.com/features/technicaldetails/frustum.html
|
||||
Copyright 2014-2020 ClassiCube | Licensed under BSD-3
|
||||
Copyright 2014-2021 ClassiCube | Licensed under BSD-3
|
||||
*/
|
||||
|
||||
/* 2 component vector (2D vector) */
|
||||
|
@ -2,7 +2,7 @@
|
||||
#define CC_VORBIS_H
|
||||
#include "Core.h"
|
||||
/* Decodes ogg vorbis audio
|
||||
Copyright 2014-2020 ClassiCube | Licensed under BSD-3
|
||||
Copyright 2014-2021 ClassiCube | Licensed under BSD-3
|
||||
*/
|
||||
struct Stream;
|
||||
#define VORBIS_MAX_CHANS 8
|
||||
|
@ -5,7 +5,7 @@
|
||||
#include "Constants.h"
|
||||
#include "Entity.h"
|
||||
/* Contains all 2D widget implementations.
|
||||
Copyright 2014-2020 ClassiCube | Licensed under BSD-3
|
||||
Copyright 2014-2021 ClassiCube | Licensed under BSD-3
|
||||
*/
|
||||
struct FontDesc;
|
||||
|
||||
|
@ -2,7 +2,7 @@
|
||||
#define CC_WINDOW_H
|
||||
#include "Core.h"
|
||||
/* Abstracts creating and managing the native window.
|
||||
Copyright 2014-2020 ClassiCube | Licensed under BSD-3 | Based on OpenTK code
|
||||
Copyright 2014-2021 ClassiCube | Licensed under BSD-3 | Based on OpenTK code
|
||||
*/
|
||||
|
||||
/*
|
||||
|
@ -4,7 +4,7 @@
|
||||
#include "PackedCol.h"
|
||||
/* Represents a fixed size 3D array of blocks.
|
||||
Also contains associated environment metadata.
|
||||
Copyright 2014-2020 ClassiCube | Licensed under BSD-3
|
||||
Copyright 2014-2021 ClassiCube | Licensed under BSD-3
|
||||
*/
|
||||
struct AABB;
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user