From a7a42f1f5d3861ed9db5427fd8b9506151d0e725 Mon Sep 17 00:00:00 2001 From: UnknownShadow200 Date: Mon, 27 Apr 2020 18:16:45 +1000 Subject: [PATCH] make temp cam_delta float too --- src/Camera.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/Camera.c b/src/Camera.c index 2762331d2..2f4262bc2 100644 --- a/src/Camera.c +++ b/src/Camera.c @@ -14,7 +14,7 @@ struct _CameraData Camera; static struct RayTracer cameraClipPos; static Vec2 cam_rotOffset; static cc_bool cam_isForwardThird; -static int cam_deltaX, cam_deltaY; +static float cam_deltaX, cam_deltaY; static void Camera_AcquireFocus(void) { Window_EnableRawMouse(); @@ -70,8 +70,8 @@ static Vec2 PerspectiveCamera_GetMouseDelta(double delta) { if (newSpeedY * speedY < 0) speedY = 0; else speedY = newSpeedY; } else { - speedX = (float)cam_deltaX; - speedY = (float)cam_deltaY; + speedX = cam_deltaX; + speedY = cam_deltaY; } v.X = speedX * sensitivity; v.Y = speedY * sensitivity;