mirror of
https://github.com/ClassiCube/ClassiCube.git
synced 2025-09-23 04:34:58 -04:00
In SinglePlayer, you should be able to use commands without /client. (E.g. /cuboid will act the same as /client cuboid)
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a8f7e2b0a7
@ -246,7 +246,7 @@
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<Compile Include="Network\Utils\FixedBufferStream.cs" />
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<Compile Include="Network\Utils\GZipHeaderReader.cs" />
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<Compile Include="Network\NetworkProcessor.WoM.cs" />
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<Compile Include="Commands\CommandManager.cs" />
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<Compile Include="Commands\CommandList.cs" />
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<Compile Include="Commands\CommandReader.cs" />
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<Compile Include="Network\Utils\NetWriter.cs" />
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<Compile Include="Math\AABB.cs" />
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@ -4,11 +4,15 @@ using System.Collections.Generic;
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namespace ClassicalSharp.Commands {
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public class CommandManager : IGameComponent {
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public class CommandList : IGameComponent {
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public static bool IsCommandPrefix( string input ) {
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return Utils.CaselessStarts( input, "/client " ) ||
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Utils.CaselessEquals( input, "/client" );
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const string prefix = "/client";
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public bool IsCommandPrefix( string input ) {
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if( game.Network.IsSinglePlayer && Utils.CaselessStarts( input, "/" ) )
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return true;
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return Utils.CaselessStarts( input, prefix + " " )
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|| Utils.CaselessEquals( input, prefix );
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}
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protected Game game;
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@ -21,10 +25,9 @@ namespace ClassicalSharp.Commands {
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Register( new InfoCommand() );
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Register( new RenderTypeCommand() );
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if( game.Network.IsSinglePlayer ) {
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Register( new ModelCommand() );
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Register( new CuboidCommand() );
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}
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if( !game.Network.IsSinglePlayer ) return;
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Register( new ModelCommand() );
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Register( new CuboidCommand() );
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}
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public void Ready( Game game ) { }
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@ -42,37 +45,41 @@ namespace ClassicalSharp.Commands {
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RegisteredCommands.Add( command );
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}
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public Command GetMatch( string commandName ) {
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public Command GetMatch( string cmdName ) {
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Command match = null;
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for( int i = 0; i < RegisteredCommands.Count; i++ ) {
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Command cmd = RegisteredCommands[i];
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if( !Utils.CaselessStarts( cmd.Name, commandName ) ) continue;
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if( !Utils.CaselessStarts( cmd.Name, cmdName ) ) continue;
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if( match != null ) {
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game.Chat.Add( "&e/client: Multiple commands found that start with: \"&f" + commandName + "&e\"." );
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game.Chat.Add( "&e/client: Multiple commands found that start with: \"&f" + cmdName + "&e\"." );
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return null;
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}
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match = cmd;
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}
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if( match == null )
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game.Chat.Add( "&e/client: Unrecognised command: \"&f" + commandName + "&e\"." );
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game.Chat.Add( "&e/client: Unrecognised command: \"&f" + cmdName + "&e\"." );
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return match;
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}
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public void Execute( string text ) {
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if( Utils.CaselessStarts( text, prefix ) ) {
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text = text.Substring( prefix.Length ).TrimStart( ' ' );
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text = "/" + text;
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}
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CommandReader reader = new CommandReader( text );
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if( reader.TotalArgs == 0 ) {
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string cmdName = reader.Next();
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if( cmdName == null ) {
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game.Chat.Add( "&eList of client commands:" );
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PrintDefinedCommands( game );
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game.Chat.Add( "&eTo see a particular command's help, type /client help [cmd name]" );
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return;
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}
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string commandName = reader.Next();
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Command cmd = GetMatch( commandName );
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if( cmd != null ) {
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cmd.Execute( reader );
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}
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}
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Command cmd = GetMatch( cmdName );
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if( cmd != null ) cmd.Execute( reader );
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}
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public void PrintDefinedCommands( Game game ) {
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@ -8,7 +8,6 @@ namespace ClassicalSharp.Commands {
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public class CommandReader {
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string rawInput;
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int firstArgOffset;
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int curOffset;
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/// <summary> Returns the next argument, or null if there are no more arguments left. </summary>
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@ -33,29 +32,6 @@ namespace ClassicalSharp.Commands {
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return arg;
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}
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/// <summary> Attempts to parse the next argument as a 32-bit integer. </summary>
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public bool NextInt( out int value ) {
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return Int32.TryParse( Next(), out value );
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}
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/// <summary> Attempts to parse the next argument as a 32-bit floating point number. </summary>
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public bool NextFloat( out float value ) {
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return Single.TryParse( Next(), out value );
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}
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/// <summary> Attempts to parse the next argument as a 6 digit hex number. </summary>
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/// <remarks> #xxxxxx or xxxxxx are accepted. </remarks>
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public bool NextHexColour( out FastColour value ) {
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return FastColour.TryParse( Next(), out value );
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}
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/// <summary> Attempts to parse the next argument using the specified parsing function. </summary>
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public bool NextOf<T>( out T value, TryParseFunc<T> parser ) {
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bool success = parser( Next(), out value );
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if( !success ) value = default( T );
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return success;
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}
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bool MoveNext() {
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if( curOffset >= rawInput.Length ) return false;
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int next = rawInput.IndexOf( ' ', curOffset );
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@ -66,41 +42,9 @@ namespace ClassicalSharp.Commands {
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return true;
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}
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/// <summary> Total number of arguments yet to be processed. </summary>
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public int RemainingArgs {
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get { return CountArgsFrom( curOffset ); }
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}
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/// <summary> Total number of arguments provided by the user. </summary>
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public int TotalArgs {
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get { return CountArgsFrom( firstArgOffset ); }
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}
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int CountArgsFrom( int startOffset ) {
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int count = 0;
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int pos = curOffset;
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curOffset = startOffset;
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while( MoveNext() ) {
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count++;
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}
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curOffset = pos;
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return count;
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}
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/// <summary> Rewinds the internal state back to the first argument. </summary>
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public void Reset() {
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curOffset = firstArgOffset;
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}
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public CommandReader( string input ) {
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rawInput = input.TrimEnd( ' ' );
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// Check that the string has at least one argument - the command name
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int firstSpaceIndex = rawInput.IndexOf( ' ' );
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if( firstSpaceIndex < 0 ) {
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firstSpaceIndex = rawInput.Length - 1;
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}
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firstArgOffset = firstSpaceIndex + 1;
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curOffset = firstArgOffset;
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curOffset = 1; // skip start / for the ocmmand
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}
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}
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}
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@ -19,7 +19,7 @@ namespace ClassicalSharp.Commands {
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}
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public override void Execute( CommandReader reader ) {
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game.CommandManager.PrintDefinedCommands( game );
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game.CommandList.PrintDefinedCommands( game );
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}
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}
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@ -38,10 +38,10 @@ namespace ClassicalSharp.Commands {
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string cmdName = reader.Next();
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if( cmdName == null ) {
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game.Chat.Add( "&eList of client commands:" );
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game.CommandManager.PrintDefinedCommands( game );
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game.CommandList.PrintDefinedCommands( game );
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game.Chat.Add( "&eTo see a particular command's help, type /client help [cmd name]" );
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} else {
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Command cmd = game.CommandManager.GetMatch( cmdName );
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Command cmd = game.CommandList.GetMatch( cmdName );
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if( cmd == null ) return;
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string[] help = cmd.Help;
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for( int i = 0; i < help.Length; i++ )
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@ -34,8 +34,8 @@ namespace ClassicalSharp {
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text = text.TrimEnd( trimChars );
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if( String.IsNullOrEmpty( text ) ) return;
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if( CommandManager.IsCommandPrefix( text ) ) {
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game.CommandManager.Execute( text );
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if( game.CommandList.IsCommandPrefix( text ) ) {
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game.CommandList.Execute( text );
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return;
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}
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game.Network.SendChat( text, partial );
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@ -89,7 +89,7 @@ namespace ClassicalSharp {
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UpdateProjection();
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Gui = AddComponent( new GuiInterface( this ) );
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CommandManager = AddComponent( new CommandManager() );
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CommandList = AddComponent( new CommandList() );
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SelectionManager = AddComponent( new SelectionManager() );
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WeatherRenderer = AddComponent( new WeatherRenderer() );
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HeldBlockRenderer = AddComponent( new HeldBlockRenderer() );
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@ -101,7 +101,7 @@ namespace ClassicalSharp {
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public IDrawer2D Drawer2D;
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public GuiInterface Gui;
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public CommandManager CommandManager;
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public CommandList CommandList;
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public SelectionManager SelectionManager;
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public ParticleManager ParticleManager;
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public PickedPosRenderer Picking;
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@ -20,7 +20,6 @@ namespace ClassicalSharp {
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public delegate TResult Func<T1, TResult>( T1 arg1 );
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public delegate TResult Func<T1, T2, TResult>( T1 arg1, T2 arg2 );
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public delegate TResult Func<T1, T2, T3, TResult>( T1 arg1, T2 arg2, T3 arg3 );
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public delegate bool TryParseFunc<T>( string s, out T value );
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// ################################################################
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public static partial class Utils {
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