Enable actions on AngledLighting branch

This commit is contained in:
UnknownShadow200 2024-07-11 18:58:03 +10:00
parent 70e3a0e322
commit a94570e593
5 changed files with 7 additions and 3 deletions

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@ -6,6 +6,7 @@ on:
- main
- master
- ModernLighting
- AngledLighting
workflow_dispatch:
concurrency:
@ -119,4 +120,4 @@ jobs:
if: ${{ always() && steps.compile.outcome == 'success' }}
with:
DESTINATION_URL: '${{ secrets.NOTIFY_URL }}'
WORKFLOW_NAME: 'linux64'
WORKFLOW_NAME: 'linux64'

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@ -5,6 +5,7 @@ on:
branches:
- main
- master
- AngledLighting
workflow_dispatch:

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@ -6,6 +6,7 @@ on:
- main
- master
- ModernLighting
- AngledLighting
workflow_dispatch:
concurrency:
@ -133,4 +134,4 @@ jobs:
if: ${{ always() && steps.compile.outcome == 'success' }}
with:
DESTINATION_URL: '${{ secrets.NOTIFY_URL }}'
WORKFLOW_NAME: 'win64'
WORKFLOW_NAME: 'win64'

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@ -420,7 +420,7 @@ static void ProcessWPADInput(int i, float delta) {
if (res) return;
WPADData* wd = WPAD_Data(i);
u32 mods = wd->btn_h | wd->btn_d; // buttons held | buttons down now
u32 mods = wd->btns_h | wd->btns_d; // buttons held | buttons down now
int port = Gamepad_MapPort(i + 20);
if (type == WPAD_EXP_CLASSIC) {

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@ -12,6 +12,7 @@ extern "C" {
#include "ExtMath.h"
#include "Graphics.h"
#include "Launcher.h"
#include "LBackend.h"
}
#include <coreinit/memheap.h>
#include <coreinit/cache.h>