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Fix last commit.
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@ -41,7 +41,7 @@ namespace ClassicalSharp.Renderers {
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if( builder != null ) builder.Dispose();
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if( game.SmoothLighting )
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builder = new SmoothLightingMeshBuilder();
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builder = new AdvLightingMeshBuilder();
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else
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builder = new NormalMeshBuilder();
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@ -13,7 +13,7 @@ namespace ClassicalSharp {
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float[] soupHeat = new float[Size * Size];
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JavaRandom rnd = null;
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public unsafe void Tick( int* output ) {
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public unsafe void Tick( int* ptr ) {
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if( rnd == null )
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rnd = new JavaRandom( new Random().Next() );
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