mirror of
https://github.com/ClassiCube/ClassiCube.git
synced 2025-09-16 19:15:14 -04:00
Make classic options mode have same size buttons as original classic (Thanks FrostFox), closes #133.
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7a9fee3b94
commit
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@ -15,23 +15,23 @@ namespace ClassicalSharp {
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widgets = new Widget[] {
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widgets = new Widget[] {
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// Column 1
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// Column 1
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Make( -140, -200, "Music", OnWidgetClick,
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MakeClassic( -165, -200, "Music", OnWidgetClick,
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g => g.UseMusic ? "yes" : "no",
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g => g.UseMusic ? "yes" : "no",
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(g, v) => { g.UseMusic = v == "yes";
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(g, v) => { g.UseMusic = v == "yes";
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g.AudioPlayer.SetMusic( g.UseMusic );
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g.AudioPlayer.SetMusic( g.UseMusic );
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Options.Set( OptionsKey.UseMusic, v == "yes" ); }),
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Options.Set( OptionsKey.UseMusic, v == "yes" ); }),
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Make( -140, -150, "Invert mouse", OnWidgetClick,
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MakeClassic( -165, -150, "Invert mouse", OnWidgetClick,
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g => g.InvertMouse ? "yes" : "no",
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g => g.InvertMouse ? "yes" : "no",
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(g, v) => { g.InvertMouse = v == "yes";
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(g, v) => { g.InvertMouse = v == "yes";
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Options.Set( OptionsKey.InvertMouse, v == "yes" ); }),
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Options.Set( OptionsKey.InvertMouse, v == "yes" ); }),
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Make( -140, -100, "View distance", OnWidgetClick,
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MakeClassic( -165, -100, "View distance", OnWidgetClick,
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g => g.ViewDistance.ToString(),
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g => g.ViewDistance.ToString(),
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(g, v) => g.SetViewDistance( Int32.Parse( v ), true ) ),
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(g, v) => g.SetViewDistance( Int32.Parse( v ), true ) ),
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!network.IsSinglePlayer ? null :
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!network.IsSinglePlayer ? null :
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Make( -140, -50, "Block physics", OnWidgetClick,
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MakeClassic( -165, -50, "Block physics", OnWidgetClick,
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g => ((SinglePlayerServer)network).physics.Enabled ? "yes" : "no",
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g => ((SinglePlayerServer)network).physics.Enabled ? "yes" : "no",
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(g, v) => {
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(g, v) => {
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((SinglePlayerServer)network).physics.Enabled = v == "yes";
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((SinglePlayerServer)network).physics.Enabled = v == "yes";
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@ -39,29 +39,29 @@ namespace ClassicalSharp {
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}),
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}),
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// Column 2
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// Column 2
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Make( 140, -200, "Sound", OnWidgetClick,
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MakeClassic( 165, -200, "Sound", OnWidgetClick,
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g => g.UseSound ? "yes" : "no",
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g => g.UseSound ? "yes" : "no",
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(g, v) => { g.UseSound = v == "yes";
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(g, v) => { g.UseSound = v == "yes";
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g.AudioPlayer.SetSound( g.UseSound );
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g.AudioPlayer.SetSound( g.UseSound );
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Options.Set( OptionsKey.UseSound, v == "yes" ); }),
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Options.Set( OptionsKey.UseSound, v == "yes" ); }),
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Make( 140, -150, "Show FPS", OnWidgetClick,
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MakeClassic( 165, -150, "Show FPS", OnWidgetClick,
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g => g.ShowFPS ? "yes" : "no",
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g => g.ShowFPS ? "yes" : "no",
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(g, v) => { g.ShowFPS = v == "yes";
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(g, v) => { g.ShowFPS = v == "yes";
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Options.Set( OptionsKey.ShowFPS, v == "yes" ); }),
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Options.Set( OptionsKey.ShowFPS, v == "yes" ); }),
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Make( 140, -100, "View bobbing", OnWidgetClick,
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MakeClassic( 165, -100, "View bobbing", OnWidgetClick,
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g => g.ViewBobbing ? "yes" : "no",
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g => g.ViewBobbing ? "yes" : "no",
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(g, v) => { g.ViewBobbing = v == "yes";
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(g, v) => { g.ViewBobbing = v == "yes";
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Options.Set( OptionsKey.ViewBobbing, v == "yes" ); }),
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Options.Set( OptionsKey.ViewBobbing, v == "yes" ); }),
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Make( 140, -50, "FPS limit", OnWidgetClick,
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MakeClassic( 165, -50, "FPS limit", OnWidgetClick,
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g => g.FpsLimit.ToString(),
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g => g.FpsLimit.ToString(),
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(g, v) => { object raw = Enum.Parse( typeof(FpsLimitMethod), v );
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(g, v) => { object raw = Enum.Parse( typeof(FpsLimitMethod), v );
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g.SetFpsLimitMethod( (FpsLimitMethod)raw );
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g.SetFpsLimitMethod( (FpsLimitMethod)raw );
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Options.Set( OptionsKey.FpsLimit, v ); } ),
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Options.Set( OptionsKey.FpsLimit, v ); } ),
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Make( 0, 50, "Controls", LeftOnly(
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MakeClassic( 0, 50, "Controls", LeftOnly(
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(g, w) => g.SetNewScreen( new ClassicKeyBindingsScreen( g ) ) ), null, null ),
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(g, w) => g.SetNewScreen( new ClassicKeyBindingsScreen( g ) ) ), null, null ),
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MakeBack( false, titleFont,
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MakeBack( false, titleFont,
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@ -119,12 +119,19 @@ namespace ClassicalSharp {
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protected virtual void InputClosed() { }
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protected virtual void InputClosed() { }
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protected virtual ButtonWidget Make( int x, int y, string text, ClickHandler onClick,
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protected ButtonWidget Make( int x, int y, string text, ClickHandler onClick,
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Func<Game, string> getter, Action<Game, string> setter ) {
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Func<Game, string> getter, Action<Game, string> setter ) {
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ButtonWidget widget = ButtonWidget.Create( game, x, y, 240, 35, text, Anchor.Centre,
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ButtonWidget widget = ButtonWidget.Create( game, x, y, 240, 35, text, Anchor.Centre,
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Anchor.Centre, titleFont, onClick );
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Anchor.Centre, titleFont, onClick );
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widget.GetValue = getter;
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widget.GetValue = getter; widget.SetValue = setter;
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widget.SetValue = setter;
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return widget;
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}
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protected ButtonWidget MakeClassic( int x, int y, string text, ClickHandler onClick,
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Func<Game, string> getter, Action<Game, string> setter ) {
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ButtonWidget widget = ButtonWidget.Create( game, x, y, 301, 41, text, Anchor.Centre,
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Anchor.Centre, titleFont, onClick );
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widget.GetValue = getter; widget.SetValue = setter;
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return widget;
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return widget;
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}
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}
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@ -209,7 +216,7 @@ namespace ClassicalSharp {
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Anchor.Centre, regularFont, titleFont, validator );
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Anchor.Centre, regularFont, titleFont, validator );
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widgets[widgets.Length - 2] = inputWidget;
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widgets[widgets.Length - 2] = inputWidget;
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widgets[widgets.Length - 1] = ButtonWidget.Create( game, 240, 150, 40, 30, "OK",
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widgets[widgets.Length - 1] = ButtonWidget.Create( game, 240, 150, 40, 30, "OK",
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Anchor.Centre, Anchor.Centre, titleFont, OnWidgetClick );
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Anchor.Centre, Anchor.Centre, titleFont, OnWidgetClick );
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InputOpened();
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InputOpened();
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UpdateDescription( targetWidget );
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UpdateDescription( targetWidget );
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}
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}
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@ -30,32 +30,32 @@ namespace ClassicalSharp {
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void MakeNormal() {
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void MakeNormal() {
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widgets = new Widget[] {
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widgets = new Widget[] {
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// Column 1
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// Column 1
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Make( -140, -150, "Misc options", Anchor.Centre,
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Make( -140, -150, "Misc options",
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(g, w) => g.SetNewScreen( new MiscOptionsScreen( g ) ) ),
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(g, w) => g.SetNewScreen( new MiscOptionsScreen( g ) ) ),
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Make( -140, -100, "Gui options", Anchor.Centre,
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Make( -140, -100, "Gui options",
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(g, w) => g.SetNewScreen( new GuiOptionsScreen( g ) ) ),
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(g, w) => g.SetNewScreen( new GuiOptionsScreen( g ) ) ),
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Make( -140, -50, "Hacks settings", Anchor.Centre,
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Make( -140, -50, "Hacks settings",
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(g, w) => g.SetNewScreen( new HacksSettingsScreen( g ) ) ),
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(g, w) => g.SetNewScreen( new HacksSettingsScreen( g ) ) ),
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Make( -140, 0, "Env settings", Anchor.Centre,
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Make( -140, 0, "Env settings",
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(g, w) => g.SetNewScreen( new EnvSettingsScreen( g ) ) ),
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(g, w) => g.SetNewScreen( new EnvSettingsScreen( g ) ) ),
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Make( -140, 50, "Key bindings", Anchor.Centre,
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Make( -140, 50, "Key bindings",
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(g, w) => g.SetNewScreen( new NormalKeyBindingsScreen( g ) ) ),
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(g, w) => g.SetNewScreen( new NormalKeyBindingsScreen( g ) ) ),
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// Column 2
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// Column 2
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Make( 140, -150, "Save level", Anchor.Centre,
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Make( 140, -150, "Save level",
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(g, w) => g.SetNewScreen( new SaveLevelScreen( g ) ) ),
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(g, w) => g.SetNewScreen( new SaveLevelScreen( g ) ) ),
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!game.Network.IsSinglePlayer ? null :
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!game.Network.IsSinglePlayer ? null :
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Make( 140, -100, "Load level", Anchor.Centre,
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Make( 140, -100, "Load level",
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(g, w) => g.SetNewScreen( new LoadLevelScreen( g ) ) ),
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(g, w) => g.SetNewScreen( new LoadLevelScreen( g ) ) ),
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!game.Network.IsSinglePlayer ? null :
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!game.Network.IsSinglePlayer ? null :
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Make( 140, -50, "Generate level", Anchor.Centre,
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Make( 140, -50, "Generate level",
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(g, w) => g.SetNewScreen( new GenLevelScreen( g ) ) ),
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(g, w) => g.SetNewScreen( new GenLevelScreen( g ) ) ),
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Make( 140, 0, "Select texture pack", Anchor.Centre,
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Make( 140, 0, "Select texture pack",
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(g, w) => g.SetNewScreen( new TexturePackScreen( g ) ) ),
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(g, w) => g.SetNewScreen( new TexturePackScreen( g ) ) ),
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Make( 140, 50, "Hotkeys", Anchor.Centre,
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Make( 140, 50, "Hotkeys",
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(g, w) => g.SetNewScreen( new HotkeyScreen( g ) ) ),
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(g, w) => g.SetNewScreen( new HotkeyScreen( g ) ) ),
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Make( 0, 100, "Nostalgia options", Anchor.Centre,
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Make( 0, 100, "Nostalgia options",
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(g, w) => g.SetNewScreen( new NostalgiaScreen( g ) ) ),
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(g, w) => g.SetNewScreen( new NostalgiaScreen( g ) ) ),
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// Other
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// Other
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@ -68,23 +68,23 @@ namespace ClassicalSharp {
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void MakeClassic() {
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void MakeClassic() {
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widgets = new Widget[] {
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widgets = new Widget[] {
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MakeClassic( 0, -100, "Options", Anchor.Centre,
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MakeClassic( 0, -100, "Options",
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(g, w) => g.SetNewScreen( new ClassicOptionsScreen( g ) ) ),
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(g, w) => g.SetNewScreen( new ClassicOptionsScreen( g ) ) ),
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!game.Network.IsSinglePlayer ? null :
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!game.Network.IsSinglePlayer ? null :
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MakeClassic( 0, -50, "Generate level", Anchor.Centre,
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MakeClassic( 0, -50, "Generate level",
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(g, w) => g.SetNewScreen( new GenLevelScreen( g ) ) ),
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(g, w) => g.SetNewScreen( new GenLevelScreen( g ) ) ),
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!game.Network.IsSinglePlayer ? null :
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!game.Network.IsSinglePlayer ? null :
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MakeClassic( 0, 0, "Load level", Anchor.Centre,
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MakeClassic( 0, 0, "Load level",
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(g, w) => g.SetNewScreen( new LoadLevelScreen( g ) ) ),
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(g, w) => g.SetNewScreen( new LoadLevelScreen( g ) ) ),
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MakeClassic( 0, 50, "Save level", Anchor.Centre,
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MakeClassic( 0, 50, "Save level",
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(g, w) => g.SetNewScreen( new SaveLevelScreen( g ) ) ),
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(g, w) => g.SetNewScreen( new SaveLevelScreen( g ) ) ),
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MakeBack( true, titleFont,
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MakeBack( true, titleFont,
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(g, w) => g.SetNewScreen( null ) ),
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(g, w) => g.SetNewScreen( null ) ),
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game.PureClassicMode ? null :
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game.PureClassicMode ? null :
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MakeClassic( 0, 150, "Nostalgia options", Anchor.Centre,
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MakeClassic( 0, 150, "Nostalgia options",
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(g, w) => g.SetNewScreen( new NostalgiaScreen( g ) ) ),
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(g, w) => g.SetNewScreen( new NostalgiaScreen( g ) ) ),
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};
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};
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}
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}
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@ -100,14 +100,14 @@ namespace ClassicalSharp {
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}
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}
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}
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}
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ButtonWidget Make( int x, int y, string text, Anchor vDocking, Action<Game, Widget> onClick ) {
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ButtonWidget Make( int x, int y, string text, Action<Game, Widget> onClick ) {
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return ButtonWidget.Create( game, x, y, 240, 35, text,
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return ButtonWidget.Create( game, x, y, 240, 35, text,
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Anchor.Centre, vDocking, titleFont, LeftOnly( onClick ) );
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Anchor.Centre, Anchor.Centre, titleFont, LeftOnly( onClick ) );
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}
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}
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ButtonWidget MakeClassic( int x, int y, string text, Anchor vDocking, Action<Game, Widget> onClick ) {
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ButtonWidget MakeClassic( int x, int y, string text, Action<Game, Widget> onClick ) {
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return ButtonWidget.Create( game, x, y, 400, 40, text,
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return ButtonWidget.Create( game, x, y, 401, 41, text,
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Anchor.Centre, vDocking, titleFont, LeftOnly( onClick ) );
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Anchor.Centre, Anchor.Centre, titleFont, LeftOnly( onClick ) );
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}
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}
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ButtonWidget MakeOther( int x, int y, int width, string text, Anchor hAnchor, Action<Game, Widget> onClick ) {
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ButtonWidget MakeOther( int x, int y, int width, string text, Anchor hAnchor, Action<Game, Widget> onClick ) {
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@ -92,8 +92,10 @@ namespace Launcher2 {
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game.ClassicMode = !game.ClassicMode;
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game.ClassicMode = !game.ClassicMode;
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Options.Load();
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Options.Load();
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Options.Set( "mode-classic", game.ClassicMode );
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Options.Set( "mode-classic", game.ClassicMode );
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if( game.ClassicMode )
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if( game.ClassicMode ) {
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Options.Set( "namesmode", "AllNamesAndHovered" );
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Options.Set( "namesmode", "AllNamesAndHovered" );
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Options.Set( "gui-arialchatfont", "false" );
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}
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Options.Set( "nostalgia-customblocks", !game.ClassicMode );
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Options.Set( "nostalgia-customblocks", !game.ClassicMode );
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Options.Set( "nostalgia-usecpe", !game.ClassicMode );
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Options.Set( "nostalgia-usecpe", !game.ClassicMode );
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