diff --git a/ClassicalSharp/TexturePack/TerrainAtlas2D.cs b/ClassicalSharp/TexturePack/TerrainAtlas2D.cs
index d5bb777cb..27b7a4c3f 100644
--- a/ClassicalSharp/TexturePack/TerrainAtlas2D.cs
+++ b/ClassicalSharp/TexturePack/TerrainAtlas2D.cs
@@ -15,22 +15,22 @@ namespace ClassicalSharp {
public Bitmap AtlasBitmap;
public int TileSize;
- Game game;
+ Game game;
public TerrainAtlas2D(Game game) { this.game = game; }
/// Updates the underlying atlas bitmap, fields, and texture.
public void UpdateState(Bitmap bmp) {
AtlasBitmap = bmp;
TileSize = bmp.Width / TilesPerRow;
- UpdateState();
+ UpdateState();
}
- /// Updates the underlying atlas bitmap
- public void UpdateState()
- {
- using (FastBitmap fastBmp = new FastBitmap(AtlasBitmap, true, true))
- BlockInfo.RecalculateSpriteBB(fastBmp);
- }
+ /// Updates the underlying atlas bitmap
+ public void UpdateState()
+ {
+ using (FastBitmap fastBmp = new FastBitmap(AtlasBitmap, true, true))
+ BlockInfo.RecalculateSpriteBB(fastBmp);
+ }
/// Creates a new texture that contains the tile at the specified index.
public int LoadTextureElement(int index) {
@@ -51,4 +51,4 @@ namespace ClassicalSharp {
AtlasBitmap.Dispose();
}
}
-}
\ No newline at end of file
+}