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synced 2025-09-11 08:36:38 -04:00
fix last commit
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@ -438,7 +438,7 @@ static void DrawBitmappedTextCore(struct Bitmap* bmp, struct DrawTextArgs* args,
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String text = args->text;
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int i, point = args->font->size, count = 0;
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int xPadding, yPadding;
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int xPadding;
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int srcX, srcY, dstX, dstY;
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int fontX, fontY;
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int srcWidth, dstWidth;
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@ -472,11 +472,11 @@ static void DrawBitmappedTextCore(struct Bitmap* bmp, struct DrawTextArgs* args,
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dstHeight = point; begX = x;
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/* adjust coords to make drawn text match GDI fonts */
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y += (args->font->height - dstHeight) / 2;
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xPadding = Drawer2D_XPadding(point);
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yPadding = (args->font->height - dstHeight) / 2;
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for (yy = 0; yy < dstHeight; yy++) {
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dstY = y + (yy + yPadding);
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dstY = y + yy;
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if ((unsigned)dstY >= (unsigned)bmp->height) continue;
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fontY = 0 + yy * tileSize / dstHeight;
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@ -516,7 +516,7 @@ static void DrawBitmappedTextCore(struct Bitmap* bmp, struct DrawTextArgs* args,
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if (!(args->font->flags & FONT_FLAGS_UNDERLINE)) return;
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/* scale up bottom row of a cell to drawn text font */
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cellY = (8 - 1) * dstHeight / 8;
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underlineY = y + (cellY + yPadding);
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underlineY = y + cellY;
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underlineHeight = dstHeight - cellY;
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for (i = 0; i < count; ) {
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@ -697,19 +697,18 @@ struct IGameComponent Drawer2D_Component = {
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*#########################################################################################################################*/
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#ifdef CC_BUILD_WEB
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void Font_GetNames(struct StringsBuffer* buffer) { }
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String Font_Lookup(const String* fontName, int style) {
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String Font_Lookup(const String* fontName, int flags) {
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String str = String_FromConst("-----"); return str;
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}
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cc_result Font_Make(struct FontDesc* desc, const String* fontName, int size, int style) {
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cc_result Font_Make(struct FontDesc* desc, const String* fontName, int size, int flags) {
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desc->size = size;
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desc->style = style;
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desc->flags = flags;
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desc->height = 0;
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return 0;
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}
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void Font_Free(struct FontDesc* desc) {
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desc->size = 0;
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desc->style = 0;
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desc->size = 0;
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}
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void SysFonts_Register(const String* path) { }
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@ -1009,8 +1008,7 @@ cc_result Font_Make(struct FontDesc* desc, const String* fontName, int size, int
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void Font_Free(struct FontDesc* desc) {
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struct SysFont* font;
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desc->size = 0;
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desc->flags = 0;
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desc->size = 0;
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/* NULL for fonts created by Drawer2D_MakeFont and bitmapped text mode is on */
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if (!desc->handle) return;
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